
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 52.9Kreviews | 87% | — | $37.8M |
| $29.99 | — | 93% | #36 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Schiffskämpfe sind dermaßen schlecht. Null platz die eigene Crew steht nur im Weg und es ist komplett buggy.
Vergesst es, ich habe alle From-Software-Spiele gespielt und in keinem von ihnen bin ich so oft gestorben wie in diesem unbalanced Game hier. Hier kannst du alles vergessen. Ein Kampfsystem, das auf Duelle ausgelegt ist, aber man hat so gut wie immer mindestens 3 Gegner vor sich. Entspannt looten kannst du knicken, eine Billo-Sau zerlegt dich mit 2 Schlägen. Und dann muss man Glück haben, bei den ?‑Spots ein Rüstungsteil zu bekommen, was man braucht. Wenn nicht, haste halt Pech gehabt. Lasst die Finger von diesem Game. Piratenfeeling ist nach 5 Minuten weg, wenn man merkt, dass man auf dem Schiff nichts machen kann außer 10 Minuten von Insel zu Insel zu tuckern und darauf zu achten, keine anderen Schiffe zu treffen. Warum? ganz einfach: Es bringt nichts, sie zu besiegen. Der Loot von Schiffen ist nutzlos und wenn man entert, hat man sein eigenes Todesurteil unterzeichnet. Ich war noch nie so sehr von einem Game enttäuscht.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.7M | 37.5K | 94% | $29.99 | |
| $38.1M | 64.3K | 86% | $39.99 | |
| $38.1M | 66.6K | 93% | $19.99 | |
| $37.4M | 206.1K | 96% | $11.24 | |
| $37.4M | 36.1K | 97% | $16.24 | |
| $38.2M | 56K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $25.4M | 42.9K | 47% | $29.99 | |
| — | 0 | — | — | |
| $90.9M | 78.8K | 71% | $24.99 | |
| $957.9K | 1.9K | 77% | $19.99 | |
| $4.3K | 26 | 46% | $6.99 |
Latest in each market: best DE #69, worst CA #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
stay far far away not worth the money. was cool for the first 2 hours.
Is this....abandonware??? or do they just take 5ever to add content
ставлю лайк авансом, но есть пара проблем 1. оптимизация, на мой не слабой системе игра идёт ровно, но после начинаются утечки памяти и фпс становится всё хуже 2. гринд сумасшедший. Для одиночной игры хочется больше приключений знаете ли, за 15 часов я прокачался до 6 уровня, накопил на чертёж фрегата и понял что я эти ресурсы в глаза не видел, а первая локация мало того что не пестрит отличиями и новыми деталями, так ещё и вгоняет в тоску однообразными файтами
This is what I wanted Sea of Thieves to be. A cool pirate game that's co-op without the requirement of having PVP to worry about. I wanted to set some sails, sea some shanties, and swash some buckles, and this game does all of that without having some randoms/griefers making it their day-job to ruin other people's fun. It's not perfect, but for an Early Access game, it is very good and has lots of content. To address a few items in particular: The Combat. It's okay. I wouldn't call it amazing, but wouldn't call it the worst thing either. The mechanics are basic here. Until you get some later items, you're going to be using a light attack and heavy attack pretty much exclusively until around mid-game. You can find some guns (pistols/muskets/etc.), but your usage will be limited until you later unlock the ability to craft your own gunpowder. Then it gets to feeling more like fighting as a pirate. As you upgrade your gear and find better weapons, there's a bit more depth (some items have bleed, some have special actions, etc). Ships & Sea Battles These are great. Sailing feels good and love that you can toggle on sea shanties to have your crew sing while you're sailing. They're really good. It takes some skill early on to take down ships. Like everything else, there are upgrades that help make things easier and add a little depth, and it feels nice when you've worked hard to get to the point where you can get obliterate others. The cannon volleys have to be strategic with long cooldowns, and you have to lead the enemy to time it right. It's a good feeling when you can nail a long distance volley while they're trying to turn around to come back and broadside you with their cannons. Once you get their health low enough, they're sitting ducks unable to retaliate until you either finish them off or board them. Boarding the enemy ship is fun and grants extra spoils. I like the boarding action and music change while your crew is chanting ready for battle. Then you all jump over and start having at them. The Difficulty I will admit, I had to change the difficulty. If I was playing solo, I would have toughed it out and kept going. But I'm playing with a friend who struggles and it is very difficult. I get it's a survival game, but with the base settings you will die in one, maybe two hits from the lowest level enemies. We got to the first boss and we couldn't take him down on base settings. Usually I can carry my friend through any game we play on default settings. Not here. Are there ways you can mitigate that? Yes, there's food, skills, etc. But even with all of that, it's tough. So just a forewarning, don't be ashamed if you need to adjust the difficulty/health/damage setting. Also, note that there's a common bug where your settings may not "stick". Something gets off where I think it tries to load from a backup save and will just keep overwriting your setting changes. I had to google to find someone only who referenced an option to change in the settings file that tells the game to not automatically load from backup, which solved our issue. All of this being said, once we were able to get the settings changed and fine-tuned where we wanted it, it's been so much better. Base Building I really like the base building in this game. It's very customizable, as long as you have the material. You can make some pretty neat buildings utilizing the different wall/roof/corner/stair pieces. There are decorations to unlock that make it feel me pirate-y, just know it takes a while to unlock. I like making long piers that act as large boat docks for our pirate fleet. You get typical crafting equipment you place in the base and also can hire NPC's who give some perks. And you can build literally anywhere. So find the island you like best and pick the optimal spot for your base, set a campfire, and start building. Early Access I have noted some issues already, but just to add here, it's good but not perfect. I would like to see more options to customize crafting, resource gathering, and storage. As it stands, it takes a while to gather resources, especially the late game stuff. I'm fine with it, but would like to see options to make gathering resources faster, take less stamina (beyond gear you can equip), maybe make some crafting take fewer resources, etc. My biggest gripe is not being able to increase stack size yet. Again, I get it's a survival game, but I have a wall of at least 60-70 storage chests/crates/sacks and would love to not have to make multiple trips for every outing to bring home what I've gathered and then spend 10 minutes depositing into every box. Another issue I have is the performance. My RTX2070 runs it well enough, but, there is certainly an issue with lighting. Add just a few light sources to your base and watch the performance drop. Hopefully they can fix it. So...... Overall, still love the game. I have my concerns, some of which I'm sure they'll get around to fixing, and someone may need to be modded, but overall it's great if you're looking for a co-op pirate game. I'm looking forward to the big update planned later this year to see what they have in store. Can't wait for the Ashlands
野外砍树砍着砍着来头羊直接给你创翻,砍着砍着又来两头狼把你扑地上咬死,我玩你老冯,难度全靠堆怪数量,进个大点的遗迹冲出来一车面包人干我一个,那个沙比炸弹兵扔炸弹炸到自己人是半格血都不掉的,炸到我是直接满血炸死的,吃药吃食物屁用没有,通关的方式就是建个复活点在旁边无限复活砍怪,战斗手感更是一坨,数值崩坏角色跟个小儿麻痹症患者一样,完美弹反一点手感没有,只需两个人一起攻击你就根本动都动不了原地被砍死,开发者你特么自己玩过你游戏的战斗吗我你冯了个福的
Would not recommend, all systems are so basic, THe boats are a joke, they have reverse? and forward gears? and wind and other things does not even affect the boats, my boat was a submarine for 30 seconds and it carried on like nothing else.
Nice graphics
i do NOT recommend this game for solo play, whoever was in charge of the accessible tech per tier /level design and difficulty, stop, get some help, seek AA or rehab, cause you're high AF. tier 1 quest requests you provide 50 gunpowder to a NPC.. but you can't MAKE gunpowder, and what you steal from blackbeard is precious. and here's the rub, progression is tied to discovery of elements is tied technology, you don't build, unlock tech and find out you need a certain resource. additionally all the work you do to be formidable in tier 1 is MEANINGLESS in tier 2, you are throne at levels above you and it's like you where tier 1 with basic gear again, each tier ( Coastal Jungles, then foothills) is a progressive WALL not a linear slope, a friggin WALL. now this is gripe about SOLO play, i don't know how multi play is, but it appears it would suit the game better cause then you aren't 1 ketch against 3, and stuck with the ketch cause the iron mine is packed full of baddies so good luck getting a brig or frigate. and then there's controls.. smack once, smack em twice, dance around them wasting your stamina cause correcting the next strike after it misses doesn't happen meanwhile they correct and smack you just fine. why do i mention this? well even with reduced damage it's still very SOULS style heavy damage, stamina craps out easily enough and parry timing is a clunky joke half the time, where you hit it JUST before to try and save a shield and stamina oop NOPE, you get hit.. at thsi point the game seems to be a grind for the sake of grind, not for gameplay, or any real reason. and the fact revive point spawn loops until all enemies are dead is a LEGITIMATE GAMEPLAY TACTIC just highlights the fact the level designer needs to lay off the crack.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.