
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] This is fine [/h1] Решил немного дополнить своё [strike]авторитетное и профессиональное[/strike] мнение в этом обзоре. Итак, что у нас здесь? [h3] Плюсики [/h3] [b]— Наличие русского языка; [/b] [b]— Неплохой визуал [strike] хоть он и выглядит как из нищей мобильной игры [/strike]; [/b] [b]— Боёвка. [/b] Всё как бы ничего — играется бодро, и мне даже в целом нравится, но всё это разбивается о косяки. [h3] Минусы [/h3] [b] — Рывок/уклонение [/b] У нас есть рывок, с помощью которого мы в основном перемещаемся по карте и который позволяет уклоняться от атак врагов. И здесь появляется проблема: слишком мало кадров неуязвимости. Ввиду того что в большинстве своём рядовые противники встречаются пачками, у них есть неприятная привычка подлавливать тебя в момент окончания этих самых кадров. То есть одну атаку ты игнорируешь, а вторую почти гарантированно получаешь. Особенно сильно это заметно в последующих локациях, начиная со второй. Да, вы можете сказать: «Ну так ты уворачивайся, а не игнорь — пользуйся позиционкой». Но я отвечу: это тоже плохо работает, так как атака врага хорошо донаводится на твою модельку. И самый, пожалуй, главный косяк, связанный с рывком, — это «предупреждение», которое появляется на экране перед атакой противника. Если в Dead Cells ты мог видеть его даже краем глаза, потому что оно было заметным, то здесь эта «вспышка» на модельке врага просто теряется в мешанине из эффектов, тряски и прочей лабуды. [b] — Баланс [/b] И здесь — просто кретинизм. С каждой новой локацией самые обычные бомжи начинают сносить тебе чуть ли не половину HP за удар, а элитники могут спокойно отправить тебя отдыхать на острова за пару тычек. Про боссов и говорить не хочется. При этом количество HP у противников растёт настолько сильно, что ты начинаешь буквально их ковырять. И это ненормально. Паттерны атак — и у бомжей, и у элитников, и у боссов — вызывают огромные вопросы. Здесь вы тоже можете возразить: «Ну так включи тот режим Юа в специальных возможностях». Но вы и сами должны понимать, что это не решение, а буквально костыль. [b] — Пул предметов [/b] Эта игра переняла на себя ту раковую опухоль, что присутствовала в Dead Cells: две трети пула предметов просто неиграбельный мусор. И если в предыдущей игре Motion Twin был особый режим, позволяющий играть с пулом из 20+ предметов на выбор, то здесь необходимо набрать минимум 80, мать его, предметов. Пока что это всё, что мне удалось распробовать за 8 с небольшим часов. Малое обилие контента я не стал вписывать в минусы, так как контент — дело наживное. Да, я прекрасно понимаю, что это ранний доступ, но, если вы косячите, будьте любезны выслушивать справедливый нагоняй.
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Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
high ping in multiplayer makes it impossible to enjoy.
Несмотря на то, что сюжета пока кот наплакал(контента чуть больше, но недосказанности от этого не меньше), это очень бодрый и отзывчивый рогалик. Управление очень сильно напоминает Dead Cells, если разобрался и успеваешь реагировать на все выпады, то в принципе ничего сложного. Одна из проблем - игра в соло очень быстро приедается, а чтобы открыть заветные скины каждую из пяти сложностей воронки прийдется пробежать один раз, а потом еще три сверху.
very unoriginal hades clone with dead cells mechanics
Super fun and very casual, especially in co-op. Feels like Dead Cells mixed with Hades — fast, flashy combat and constant momentum. Easy to jump into, chaotic in a good way, and a blast with friends.
Dai creatori di Dead Cells, un progetto in Early Access da un po' ma che si sta costruendo con costanza e dedizione, per un'altra esperienza roguelike che promette essere quantomeno interessante e frenetica. Il mio più grande problema con esso, al momento, è l'essere pensato per il gioco cooperativo, il che rende l'esperienza in solitario soddisfacente ma non entusiasmante, anche per via dei numerosi poteri e sinergie letteralmente sprecati quando si è da soli. Anche sulla progressione al momento siamo un bel po' di passi indietro rispetto a DC: laddove c'era un mondo da scoprire ed esplorare, qui i biomi a malapena vengono visitati mentre si corre a più non posso da uno scontro all'altro. Massima fiducia negli sviluppatori ma evidentemente non è il gioco che avrei voluto. Cheers...al Guinea Pig.
Thanks, you turned a fantastic, fast-paced combo roguelike into a "find the hidden areas and don’t play anything but Bleed/Burning or Echo" simulator. So, main issues? The flow is broken, combos no longer work, and enemies will punish and kill you in zone one if you don’t spam dash, as they will catch you mid-animation. On higher difficulty levels (above 3), they will take half your HP with one hit. The new maps are pretty bad; having more paths isn’t necessarily a problem, but with Windblown, it kills all the momentum you previously had. Having to go back every two minutes and take another meaningless path with nothing in it is frustrating. Melee combat gets you killed because of changes to attacks, I-frames, patterns, and enemy types. You get punished instantly when trying to land a complete combo, as some big enemies’ hits are so large they cover half the platform or leave puddles that damage you in a single frame if you even touch them. Moves are not telegraphed, and you get hit by random animations where you had no chance to dodge because you can’t leave the attack radius in one dash, ending up with your HP reduced to 1. Additionally, performance has worsened; the game now lags and drops frames, which didn’t happen before. Please fix this mess. I would even suggest reverting some of the recent changes. The people who like the game now should have played it before all the patches. There is a reason why the review scores are dropping. At the moment, it’s a no-buy for me.
I've been Windblown away, they really cooked with this. Beautiful visuals, engaging story, enjoyable gameplay loop. Even in Early Access its one of the best games I've played this year. Its takes a few runs to get used to bosses and items, but the amount of easter eggs and content to unlock makes sure you won't get bored easily. The quick pace is a big factor in making the game so enjoyable for me, as similar games I've tried have fairly slow movement in comparison. Of course some weapons and trinkets could do with balancing (most notably shield) but overall I would recommend this to any fan of the genre. Also has an amazing multiplayer interface and co-op balancing.
Like Hades? Dead Cells? Good games? You'll like Windblown. This is an Early Access from an experienced developer, already stuffed with a wealth of polished content. The combat is tight and responsive, the vibe both upbeat and deceptively unsettling. There's at least half a dozen distinct playstyles available across a couple hundred unlockables, with the promise of many more to come. If you were interested enough to check out reviews, trust me; you're gonna love this game, especially if you've got a Steam Deck to enjoy it on.
поиграли в самые известные рогалики. можно поиграть в этот. просто хорошая игра, не великолепная. музыка прикольная, секретки, левел дизайн. приколько-приколько. это совсем не дэд целс, но тож неплохо
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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