
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地圖、化獸設計都很不錯,武器玩法可圈可點 但戰鬥體驗還需打磨(化獸太過動、絡繰會放歪、地圖物件擋視角.etc) 還有素材給得真的太少,搞得做套開荒裝備都像坐牢
卡
no me deja jugar se sale del juego por un problema de steam con la app de ea y me saca siempre al empesar el tutorial no desperdicien tiempo mas demoras resolviendo el proble que jugando
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画质不错玩法解密无聊老套罐头
Gud
Points for trying, because the devs did try. And with the market barely having anything with the gameplay similar to Monster Hunter (I, for one, know only about this one and God Eater), it's always good to have something to choose from. Alas, this game is just way more underwhelming in pretty much every regard. [h3]Story - 6.5/10[/h3] Not that the MH series provide much in terms of story, but it has far more memorable and likeable characters, and the overall atmosphere is far more exciting and engaging. Again, though, Wild Hearts does try. The world has some neat ideas, interesting overall style. The karakuri being the source to all advanced technology, the monsters being earth itself coming to life, enraged and seeking vengeance - all of it sounds pretty dope on paper, and has a few interesting moments in the story. But there's just... not enough of it. Nothing truly memorable. Voice acting and writing are... okay-ish. [h3]Gameplay - 6.5/10[/h3] It's not... bad. per se. Just underwhelming when compared to it's peers. Most of the weapons lack proper defensive options, while the bladed umbrella can easily parry AND dish out insane amount of damage. The karakuri mechanic feels a bit like a gimmick. It is unique and smoothly intertwined into the gameplay, granted. But it's just not as game-changing or enjoyable as it is advertised. The progression is somewhat grindy. But, truth be told, it's kind of the norm for this genre. Some enemies are enjoyable to fight. Others are just pure cancer. It's definitely not MH levels of complexity, lacking small details, but it's not too bad for the most part. Most of the fights are lacking not due to the enemy design, but due to combat flaws, overall. [h3]Graphics - 7/10[/h3] Technically, it's a bit underwhelming. Both in terms of optimization and some blurry textures and details. But the world itself, the art style, enemy design, weapon and armor design - those things hold well. [h3]Sound - 6/10[/h3] Nothing noteworthy, Not good, not terrible. [h1]Conclusion[/h1] 6.5/10. A Monster Hunter clone that had potential, but lacked either time or resources or talent, or a bit of everything to be good.
写了一大堆然而发送到了异次元空间,已麻;简而言之,怪物设计一坨,武器设计半坨,快跑!
재미있음 오류나 그런 문제 없이 잘 실행되고 문제가 발생한적이 없음 유기된게 매우 아쉬움
possono anche regalarlo, ma se è ottimizzato da far schifo resta comunque spazzatura. Gran peccato, da gran fan di MH avrei proprio voluto giocarlo. Con una 3070Ti, ryzen 9 3900xt e 32gb non funziona, a prescindere dalla qualità, cali a 20/30 fps e se apro un menù arriva a meno di 10, se poi sei coraggioso cambi schermata, ad un certo punto ho perso pure l'audio.. Sapevo che aveva avuto enormi problemi al lancio, ma ad oggi speravo che qualche patch risolutiva l'avessero pubblicata, ahimè, NO. statene alla larga!
:)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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