
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
unique twist on the Monster Hunter formula. i'm hoping for more like this in the future.
依托答辩,优化真的烂完了,啥设备都得先卡三天,一顿一顿的。完全没有生态的概念,就好像小学生在玩元素游戏一样的设定。故事更是重量级,只能用莫名其妙来形容,npc真让我一点好感都没有,就是“我做不到,交给你了”的既视感,讲真我都想引之怪兽来灭村,还有公主这个剧情杀就离大谱,显示一下公主的大义“我没法拿起武器保护村子,这次就让我引开怪兽保护大家”。这中私刃家丁还能留在村子就很离谱,赶紧切腹去吧。
畫風非常喜歡,有興趣的朋友也多多買來玩哈哈哈😆
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 6.1K | 95% | $9.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 82% | $29.99 | |
| $32.2K | 80 | 78% | $14.99 | |
| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Даже не знаю с чего начать. Наверное с того, что в самой игре провел 2 минуты, в настройках полчаса и еще полтора в танцах с бубном вокруг нее. Первое что происходит после покупки и установки - насильная установка ЕА лаунчера, отказаться нельзя. Далее игра встречает вас базовыми настройками под аккомпанемент чудовищного механического диктора. Далее следует чудовищно пиксельное интро, переходящее в игру, графикой уровня Готики 2 на ультра настройках. Ну и конечно все заканчивается отсутствием поддержки ультра широких мониторов, на которую полтора часа и ушло. В штатном режиме получайте квадратик по центру экрана с сомнительными ультранастройками и огромными черными полями слева и справа. Рефреймворк на нее не работает. Нвидиа эпп эту "игру" не поддерживает. Хекс редактор пусковика сразу режется проверкой файлов. Про жонглирование настройками в меню молчу. Вся боль ради попытке поиграть с друзьями в коопе, но наверное все таки не настолько.
尽管之前评价一托导致一直没买但打折了还是入了,5080全高未发现优化问题,猎人性能比崛起还强但难度也比怪猎高,玩牢伞机巧飞来飞去接一顿弹反被自己的性能吓哭,新手村放个有快慢刀龙车铁山靠aoe的大猪也是挺离谱,而且怪物招式反直觉,比如以为那乌鸦普通踩一脚其实是延迟一秒召唤个水柱,人均各种奇怪元素技能动不动把我打到换区,视角经常一坨不知道自己在哪看不见怪在哪,机关连段必须老老实实在原地才能按出来不然就是一地小散件。但整体感觉还挺好玩的,画面美丽,怪和地图都很有设计,打狼一层层爬天守阁还有不同季节变化的设计感都很棒,有些武器用起来也很爽,机巧玩起来感觉不如崛起虫技但强于世界钩爪。
一応おすすめにはしますが、個人的にはストレスが溜まって嫌いなゲームではあります。 とにかく最適解の動きを求める要素が強く、なおかつそれはからくりを使うことを前提としています。 そのため、単に戦闘を楽しむだけではなく、最適なからくりを最適なタイミングで使う必要があります。 これが私には大きくストレスでとにかく面倒くさい。 軽く一狩りみたいな感覚で遊べるゲームではないので、ストレスが溜まり嫌いです。
เด้งดีกว่า โคโยตี้ เอานิ้วกลางไปเลย .I.
最高のゲーム
Підвисання і вильоти.
いろいろと試してみましたが、遊べるところまでいけませんでした。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.