
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.6M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich habe seit Jahren nicht mehr soviel Spaß mit einem Städtebauspiel gehabt. Die Rutschen!!!! Wie cool ist das bitte? Bin gespannt, was noch dazu kommt und hoffe, ich habe viel Zeit zum Spielen!
Mal etwas anders ,nicht an Land sondern man muss Inseln besiedeln ,mit allem Drum und dran!!Steuern wollen die Krallen (Katzen) haben und zahlst Du pünktlich ,bekommst Du eine Drohung das man Dich später noch einmal besuchen kommt!! Bin gespannt!! der Aufbau ist auch nicht ganz7 so leicht weil die Topografie der Insel nicht nur eben ist sondern mit Terrassen versehen und man braucht Rampen damit man vorwärts kommt! das wars erst mal !!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game. Most things seem to work well. But i hope they will add more story-related stuff and more variety in whiskers :-p
这个游戏目前来说很不完善。
I see reports of logistics issues from November 2025. I just bought the game and my logi mice are completely idle even though my main ware house is requesting logs and the small warehouse has logs and is saying it wants 0... I have tried to "empty to warehouse" for the small ware house... and the logi mice are still idle. I have also tried just keeping the small warehouse as "available for logi requests", but again... the logi mice are idle It seems that other request can out prioritize the ones that make sense. So if I have a food warehouse next to my cafe that needs a stockpile of 20 mushrooms available... But if there are 0 mushrooms available b/c its inbetween harvests, then the request for mushrooms completely clogs the logi prioritization requests... so the logi mice are going to wait for the mushroom request to be completed are be at least availalble before doing anything else This takes away a huge fun part of the game... LOGISTICS... Why is this still broken.. If it hadnt been 2 hours of me playing so far, Id have requested a refund. It is early access still... I think they can fix this issue, but as of right now... this issue is a HUGE bottleneck on trying out the game as of right now... Cant even get past the early game after spending $30
玩了好几天,其实底子很不错,就是这个过渡建筑实在设计的不好,中期玩起来及其蛋疼
鼠兄弟有点东西
I love this game. I went in with minimal expectations and was delightfully surprised.
總體非常好,簡化操作,有部分建議: 1.物流:希望 “倉庫” 可以設定物流指定目標建築,例如向“倉庫B提取”,並設定“提取物品種類”,則A倉庫在物流鼠工作時即會搬運指定物品從B運輸至A, 此可有效解決物流與生產效率,而不是被限制只使用自動化物流,尤其在後期地圖規模龐大以及城市構成復雜,跨多島嶼極遠時,難以將物品運轉需求點(最高單一倉庫可以設定3~4個來源提取目標建築) 2.工時切換時導致物流物品跳回: 每次切換下班時段,會將搬運物品丟回原倉庫,這在巨大地圖跨極遠島嶼運輸時十分致命,物流鼠搭乘礦車運輸物品跑了400多格正好下班,物品直接丟回原倉庫(目前尚未測試渡輪是否相同)或許可以改為釋放在最近停留點之空地? 3.工具:土方、礦場、農場、採集,是否也能新增使用工具(催化劑):鏟子、鎬、斧頭、剪刀(同紡織廠),增加工作效率%對每隻工作鼠+% 4.目前遊戲中已建立艦隊與貿易,但單一島嶼可貿易的項目太少,即使已經探出5個島嶼,但都是只收黃金、機械,手中大批工業品無法出售,也買不到錫,建議每個島的可交易項目多一些 5.用商船(240容量)當漁船消耗完5漁網可捕144魚,但還剩近100空間無裝載,增加漁網上限會更好一些(另外捕魚效益蠻低,耗24罐頭+5漁網換144魚,並佔用4鼠航行來回6天,平均收益還不如釣魚碼頭;而且罐頭被限定用青銅,但錫很難購得,或許可允許鐵、銅 造罐頭的選項)或是燒玻璃瓶?(18世紀 7.船艦可帶食品過少,240倉容卻只允許攜帶24食品,無法維持長期海上探索、巡羅、護航、戰術機動、有的鳥糞島很遠,船甚至幾乎跑不到就糧倉見底,船艦在沒有中途捕魚情況下完全無法攜帶足夠補給抵達地圖邊界線,貿易船同理,回程都在挨餓,最好像加熱站的燃料數量可調一樣,可以讓玩家自行調配攜帶補給的數量
Very relaxing game but keep me entertained at the same time. Help to reduce my stress. The game is easy to learn.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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