
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.6M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good
Não estou conseguindo jogar, não da nem para abrir, aparece isso ... LowLevelFatalError [File:E:\UE\Release-5.6\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015] Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed at E:\UE\Release-5.6\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907 with error E_FAIL 0x00007ff60c8f824c Whiskerwood-Win64-Shipping.exe!UnknownFunction [] 0x00007ff60c901afa Whiskerwood-Win64-Shipping.exe!UnknownFunction [] 0x00007ff60c8cf5bb Whiskerwood-Win64-Shipping.exe!UnknownFunction [] 0x00007ff60c8d3b8c Whiskerwood-Win64-Shipping.exe!UnknownFunction [] 0x00007ff60c8dc2ef Whiskerwood-Win64-Shipping.exe!UnknownFunction [] 0x00007ff60af2c1f7 Whiskerwood-Win64-Shipping.exe!UnknownFunction [] 0x00007ff60af2bfc9 Whiskerwood-Win64-Shipping.exe!UnknownFunction [] 0x00007fffdd7de8d7 KERNEL32.DLL!UnknownFunction [] Crash in runnable thread RHISubmissionThread
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望可以制做地图和矿洞之类的物品,不想到处跑和挖的处是洞
Holy sh*t it's 2am.
Pretty and addicting colony simulator. Interesting features: - Very "vertical", buildings can be placed on top of each other - Fat cats are gathering tax from your colony, you can choose how much you want to pay, which influences the bonuses you get - Terrain can be altered and you can dig underground by removing block, minecraft style - Islands can be connected via bridges, rafts, factories
6
十分让人上头的模拟经营游戏 但是我觉得目前游戏内缺乏几个这种类型模拟经营游戏常见的功能: 1.应当有标记划线功能来辅助玩家进行单元格占地的规划和与单元格长度的测量 2.应该有一个游戏内的界面能让我快速的知道建筑的占地的长度、宽度、高度 3.在我未解锁某种农作物科技前,我甚至不知道该农作物在目前土地上的肥沃度。也许这作为设定来说更加贴近现实,但是确实有些不利于进行规划了 4.目前渔人码头钓鱼的设计是合理的,但是恢复鱼群数量必须要一个专门的建筑和科技就有些繁琐了。能否将恢复鱼群数量直接整合到渔人码头里呢?例如在渔人码头里有一个选项可以直接让一个鼠鼠去仓库里拿点食物丢到靠近码头的海里面(不打窝还能是钓鱼吗) The following was translated using Deepl translation software. A highly addictive simulation management game. However, I feel the game currently lacks several features common to this genre: 1. A highlighting/marking function should be available to assist players in planning cell layouts and measuring cell dimensions. 2. An in-game interface should allow quick access to a building's length, width, and height. 3. Before unlocking a crop's technology, I can't even see its current soil fertility rating. While this might be more realistic, it makes planning difficult. 4. The current fishing design at the Fisherman's Wharf is reasonable, but requiring a dedicated building and tech to restore fish populations feels cumbersome. Could restoring fish populations be integrated directly into the Fisherman's Wharf? For example, include an option where a mouse can retrieve food from the warehouse and toss it into the sea near the wharf (can you even call it fishing without baiting the spot?).
Great game, combining aspects of several of my favorite games: ONI, Manor Lords, Etc. My only complaint is that some features feel like they were developed at different times with completely different gameplay goals, or are perhaps unfinished. I.E. Work radius limits. All buildings in the game offer complex tools like Storage priority and work priorities, and are subject to the pathing limits of your designs. The mining camp, forager hut and Woodcutting camp are the only ones with a work radius, but this doesn't serve any gameplay purpose as the workers already prioritize the closest resources. Moving these camps around due to their arbitrary area limit is tedious and disconnected from the rest of the game. It's kind of a nit pick, but there are a few things like this that feel like they need to be revisited for consistency with the rest of the games mechanics.
Świetna gra. Zdecydowanie polecam jak ktoś lubi Timberborn, albo ogólnie city buildery. Podobna klimatycznie do TB a równocześnie zupełnie inna gra. Zdecydowanie polecam
挺耐玩的,每天往屏幕前一坐,一不小心就是几个小时过去了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.3K | 94% | $29.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $5.7M | 3.5K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 8.2K | 79% | $29.99 | |
| $3.6M | 62.8K | 95% | $1.99 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.6M | 8K | 88% | $24.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $3.6M | 11.5K | 93% | $9.99 |