
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.5M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Could use a bit more tutorial, but there's YouTube videos for that. Still early access so there's lots of time for quality of life improvements (like tell me if *anyone* is idle, right now the idle alert only works for some buildings. But it does have an idle alert for those so I expect all the others will get added.) If you have a low tolerance for such things wait for full release. All that said, I'm really enjoying the vibe, and you can just watch the mice go about their day, make improvements to the pathing, etc.. Many decorations are free -- so you can right from the start add any of the "path" decorations making the whole colony look a lot better. You can also stack buildings and paths, so you can build literally "tall" if you want. It's really handy where space is limited. I have my fish smoker on top of the cafe. Hope they like the smell of fish!!
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Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whiskerwood is one of my favourite games. I can't wait for the full release as it already has so much potential. Bit trying graphics wise but I only have a gaming laptop with a 3050 or something. Despite having to have the graphics low it still looks great and the gameplay loop is well worth it. I like that there are different difficulties and am excited (if a little scared!) to try the higher difficulties (i am a bit too attached to my whiskers). wouldn't have been a game i would have usually picked up but seeing my friend play it made me want to try it and i instantly fell in love. can't wait to see what the future holds for Whiskerwood!
Worth buying on sale, and sort of worth playing... but after a few hours I'm already getting frustrated by the poor UI and lack of QOL integrations. This is nowhere near as functional or polished as a game like Timberborn is (even back during its earlier Early Release days). I worry this game will never be finished before the studio moves on to something else. So enjoy but buyer beware!
Ця гра дійсно чудова, оптимізована, на теперішній час має достатньо контенту, я награв 40+ годин і це ще не все. Гра варта вашої уваги і ось чому: 1) Котики ваші королі, ви повину служити котам, це база, 2) Ви будуєте місто в 3Д просторі, можете навіть в гору заритись і будувати в ній як гноми.Або будувати 4 поверхове місто, все в ваших руках. 3) В грі є конвеєри, логістика, поїзда, плоти для пересування. 4) Є різні острова, було б класно якби у них трішки біоми були різні, але в загальному у них різні ресурси які потрібно для прогресії. 5) Приємна графіка, анімації, стилістика. В загальному гра принесла задоволення, я грав велику кількість ігор такого жанру і ця доволі непогана градостроїтєльна гра. РЕКОМЕНДУЮ. Надіюсь розробники будуть далі розвивати гру і дадуть різні можливості розвитку в грі)
Having tried and bounced off of Timberborn multiple times for reasons that are purely my own incompetence - I'm thrilled to finally find a colony sim / city builder game that I can really sink my teeth in to. The verticality is super fun to play with, the design is great, the quest system is a perfect substitute for a lengthy tutorial, and the little guys are cute! What's not to like? Shouts out to the discord - super active and nice community and the devs are in there answering questions about the latest update as I speak.
I'm afraid that at this point in time, I cannot recommend the game in its current state. The premise is a sound one - you play as a colony of mice, ruled by an upper class depicted as cats. While the cat-mice dichotomy isn't an original idea what with it appearing in several great literary works, it is a stellar metaphor in more ways than one: Not only are the cats fattening themselves off the hard work of your fellow micelings - they are clearly predating on the weaker lower class mice, making a political statement that has held true for not only this time period, but others, as well. This also brings forth the idea that, surely, someday you shall break free from the chains, through the ingenuity of your mice people, parroting cartoons and movies alike. This is also shown in many ways through the game's mechanics as well - your mice have a rebellion stat to them, and the cats will not accept refined goods from your colony as payment, forcing you to not go overboard with industrialisation, lest you find yourself unable to pay your taxes, bringing misery and suffering upon your fellow micelings. All this, is brilliant game design, and I commend the developers for having created a game like this. Unfortunately, this game has a major letdown right now, and is the main reason why this review is a negative one: There is seemingly no way of breaking the chains from your feline overlords. While I am certain this is planned to be something they want to implement down the line, the fact that this is missing means that any colony that attempts to grow to a certain size, or survives more than a year, will inevitably reach a point where there is simply no way of dealing with your overlords. The fact that everything about the game, its design, the entire concept of it, all points towards this, is why I simply cannot recommend the game at this point in time. It also shows that this is something they can't just go about doing like what the later Tropico games did, where they handwaved the independence from the crown by paying a large sum of cash. The game is doing its darndest to make sure that you know that one day, you'll be free from those cats. But it just isn't in the game yet. In some ways, maybe this is a bigger stumble than the lack of such a mechanic - the rest of the game has built this up so much that, if and when they do implement it, people may find themselves sorely disappointed if it does not match the way the game has built up to this. As such, my current recommendation is this: Do keep an eye out for this game if you enjoy a game that, to me, seems to want to mix Tropico with that of Timberborn and similar games. Keep it in your wishlist and see it grow. But right now, I cannot recommend buying it and playing it, because you will become attached to these mice and the colony you have worked so hard to build up together, and you will know that, no matter what you do, you cannot help them at this point in time.
Das Spiel wirkt leider noch ein wenig unfertig in seinem aktuellen Zustand. Das Spielprinzip selbst macht Spaß und Lust auf mehr, es ist etwas eigenes ähnlich wie Timberborn aber doch ganz anders. Leider kann ich im aktuellen Zustand keinen Kauf empfehlen, das Spiel ist mir in 30 min ca 4x abgestürzt, was leider dazu führte, dass ich jedes Mal gut einen Tag an Fortschritt verloren habe. Ich hätte wirklich Lust es weiter zu spielen aber ich würde allen empfehlen, die mit einem Kauf liebäugeln doch noch nen halbes Jahr zu warten, bis zumindest (hoffentlich) das Problem mit den häufigen Abstürzen geregelt wurde. Daher leider ein sehr gemischtes Resümee meinerseits. Aktuell würde ich von einem Kauf eher absehen, empfehle jedoch am Ball zu bleiben, denn wenn es erst mal stabil läuft wird es mit Sicherheit all jenen Freunde und Spielspaß bescheren, die derartige Aufbauspiele mögen und lieben.
最高難易度でTier2手前までを何周か終えたところです 〇 ・ほとんどの建物が場所を選ばず水上、地中と場所を選ばず配置できレイアウトの自由度が高い 形状も真四角ではなくL字だったり2階が入口だったりとただ並べるだけで終わらない深みがある ・各Tierが解放されるとコンベアベルトだったりエレベーターによって大きく効率が変わり、それを取り入れた街を一から考えてみて...と何度も周回したくなる面白さ ・王国の重税に耐えながら独立を目指す、というスタイルではあるものの住民の身を削ってでも納めるというほど厳しいわけではなく(ノーマル程度なら)、慣れてくれば納めたもの以上の見返りをくれることも多く納税がストレスになることはほとんど無い。住民が一人一人働く姿は愛らしいし、BGMや風景も長閑でのんびり眺めてるだけでも楽しい。 △ ・木材の要求量が多い:普通難易度の時点で多く感じる。序盤の設備には概ね要求されるうえに研究でも大量に要求され、足場・道の敷設・施設の燃料に冬には暖房といくらあっても足りない。 島に自生してある木を採り支給でも買い、畑をいくらか植林に使ってもまだ不安に感じるほどでした。 スタート時にはいくつかの島から降り立つ場所を選ぶことができ、形状や鉱石についてはある程度融通が利くものの木材の存在が選択肢を狭め自由度を減らしているように感じました。 ・汚染周り:設備の汚染には風向きによって拡散方向があり、当然よける方向に他設備を置きたいのですがスタート時船がある場所から降り立つと風向き上ほとんどもろ被りします。いくつも設備を置いてから気付いても変え辛く、とくに事前の説明もないので初心者には落とし穴的要素といえます。 暖房に関しても冬に薪を置いたものの煙でどんどん不評がたまり、かと言って消すわけにもいかず生命維持のためなのだからそれくらいは我慢してくれと思わなくもない。 現時点でも何周もできる面白さがあり、技術や海関連の要素が追加されれば今以上に遊びがいのある作品になると思います。ネズミがこつこつと動く姿に愛しさを覚えた方はぜひ
玩类似游戏最讨厌影响建设生产运输的bug,十分影响心情,完全无法忍受。矿坑在小屋出口,出口失效,明明矿坑在其他地方也不影响通过,也没个相关提示,屋子建完了,坑挖出来了才能知道,虽然可以迁,但很影响规划。抬高的F好用,降低的V失效,不知道怎么发生的,存个档重新加载下就好了。暂停时候屏幕中间的提示消失,没管玩着玩着不知道怎么又恢复了。路是通的,也在覆盖范围里,就是不工作的农场闲置bug,也不知道怎么解决,我强迫症,这农场位置千挑万选的,不可能迁到别处,所以档废了。考虑到是抢先体验,只能先不玩了。等什么时候正式版了,玩起来也没影响心情的bug,再改成推荐,总的来说还是挺喜欢的,但是现阶段不推荐。
Whiskerwood is a phenomenal city builder. It is cozy, easy to pick up and understand, but gives a unique challenge in the mid to late game. This game introduced me into the genre and I completely fell in love with it. Hope this game gets the recognition it deserves.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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