
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.5M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
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Reviews
Themes across 1240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хорошо, когда разработчики заботятся о своей игре. однозначно лайк
I bought this game after watching a video on it and thinking it was interesting. I liked the building aspects and managing the mice and buildings... However, I have the same complaints as a few other commenters who have looked into the game beyond entertainment. Why can I only move some buildings and not others? This makes planning larger colonies more difficult. Why isn't there more quests? Why isn't there some sort of ultimate goal, such as eventually getting independence from the cats? What happens when you run out of island space??? I've only played for 5 hours now and I got frustrated with having to figure out the most optimal path to staying alive for over a year. You're screwed if you don't get the right spawn. There's no way to tell exactly what the mice want. The mice's approval goes down as the game becomes more difficult due to dwindling resources. You essentially make the movement of resources more efficient, but work doesn't become any more efficient. The level of micromanaging in this game is exhausting. Micromanage the farms, build a lot of farm so you micromanage more because too big of a farm is inefficient. Micromanage the policies. Micromanage fuel haulers or they'll forget. It's like the mice somehow have all autonomy and somehow no autonomy at the same time. Not to mention how the cats will only take certain items for taxes and you can end up killing you colony before it starts just with a bad spawn. "Oh, but there's resources everywhere!" No. No there's not. I've tried several spawns now. I had one where every resource was on a different island (except farms and fishing). Like what???? Most have a main island that has everything, but sometimes the more valuable mining items are further within the rock and unless you figure out how to use the icon that shows you it, you're playing a guessing game. I'm mostly complaining about inconsistencies and it being almost too difficult for new players. This game could definitely go places, but it needs to fix inconsistencies between buildings, spawns, and the lack of goals. In good conscience, I could not currently recommend this game to other people other than to help me form better directional letters to the devs.
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Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сначала Запиратил игру, набрал 100+часов, потом купил ее, не желею
I absolutely love this game I'm only a little over 20hrs of play time but 9/10 in my book. I do have a few gripes though: in all difficulties the taxes are a little bit too oppressive not overly crazy but to the point where it sucks a bit of the fun out of the game by making you focus in areas you really don't want to. a recommendation I have is make more goods available to fulfill tax requirements it will keep the game feeling smooth. Stone is a massive hurdle to get over for absolutely no reason especially early on in the game. I found myself having to spam sheds/stone cutters until I finally got educated mice for research to build larger storage even still with the medium storage unlocked it clogs my entire system and I have to quit mining until stone cutters can whittle the supply down. Either speed up stone cutter and earth filler buildings or give us another avenue to deal with stone. We also need a way to deal with the massive amount of excess supplies in other areas like being able to export or something. Those aren't game killers but very annoying when you want to focus on other aspects of the game. I know my post sounds like a negative but it's just feedback. I'm in love with this game and can't wait to see where we go next definitely a game I'll be dumping hundreds of hours if not thousands into. Edit: 20hrs later i have found work arounds for all of the issues i mentioned just had to use my brain a little bit which is nice lol so good job devs leaving room for creativity and not completely hand holding.
Whiskerwood is a phenomenal city builder. It is cozy, easy to pick up and understand, but gives a unique challenge in the mid to late game. This game introduced me into the genre and I completely fell in love with it. Hope this game gets the recognition it deserves.
Ця гра дійсно чудова, оптимізована, на теперішній час має достатньо контенту, я награв 40+ годин і це ще не все. Гра варта вашої уваги і ось чому: 1) Котики ваші королі, ви повину служити котам, це база, 2) Ви будуєте місто в 3Д просторі, можете навіть в гору заритись і будувати в ній як гноми.Або будувати 4 поверхове місто, все в ваших руках. 3) В грі є конвеєри, логістика, поїзда, плоти для пересування. 4) Є різні острова, було б класно якби у них трішки біоми були різні, але в загальному у них різні ресурси які потрібно для прогресії. 5) Приємна графіка, анімації, стилістика. В загальному гра принесла задоволення, я грав велику кількість ігор такого жанру і ця доволі непогана градостроїтєльна гра. РЕКОМЕНДУЮ. Надіюсь розробники будуть далі розвивати гру і дадуть різні можливості розвитку в грі)
玩类似游戏最讨厌影响建设生产运输的bug,十分影响心情,完全无法忍受。矿坑在小屋出口,出口失效,明明矿坑在其他地方也不影响通过,也没个相关提示,屋子建完了,坑挖出来了才能知道,虽然可以迁,但很影响规划。抬高的F好用,降低的V失效,不知道怎么发生的,存个档重新加载下就好了。暂停时候屏幕中间的提示消失,没管玩着玩着不知道怎么又恢复了。路是通的,也在覆盖范围里,就是不工作的农场闲置bug,也不知道怎么解决,我强迫症,这农场位置千挑万选的,不可能迁到别处,所以档废了。考虑到是抢先体验,只能先不玩了。等什么时候正式版了,玩起来也没影响心情的bug,再改成推荐,总的来说还是挺喜欢的,但是现阶段不推荐。
This game is an adorable, as well as addictive, city builder. It's not perfect, but it is a heck of a lot of fun to play, and that's what matters. The dev(s?) also seem to be very responsive and active, which is always encouraging.
Das Spiel wirkt leider noch ein wenig unfertig in seinem aktuellen Zustand. Das Spielprinzip selbst macht Spaß und Lust auf mehr, es ist etwas eigenes ähnlich wie Timberborn aber doch ganz anders. Leider kann ich im aktuellen Zustand keinen Kauf empfehlen, das Spiel ist mir in 30 min ca 4x abgestürzt, was leider dazu führte, dass ich jedes Mal gut einen Tag an Fortschritt verloren habe. Ich hätte wirklich Lust es weiter zu spielen aber ich würde allen empfehlen, die mit einem Kauf liebäugeln doch noch nen halbes Jahr zu warten, bis zumindest (hoffentlich) das Problem mit den häufigen Abstürzen geregelt wurde. Daher leider ein sehr gemischtes Resümee meinerseits. Aktuell würde ich von einem Kauf eher absehen, empfehle jedoch am Ball zu bleiben, denn wenn es erst mal stabil läuft wird es mit Sicherheit all jenen Freunde und Spielspaß bescheren, die derartige Aufbauspiele mögen und lieben.
This is one of the most addictive city builders I have ever played and one of the most challenging for me. The fact that your doing a lot of vertical building is one of the reasons. Placement is very important. Almost all the land masses are plateaus. Placement of and upgrading of paths and stairs effect how much time it takes your mice to traverse the area as well as their comfort and happiness. You can flatten the land but it is a slow process as you have to mine it to make that happen. Crop growth is effected by the weather and season and you also need to let fields go fallow to keep them healthy. Due to how intricate everything is you really have to go slow at the start. There are only a few buildings that can be moved. Other then that you have to bulldoze and rebuild. I really haven't gotten very far as of yet ( yes I spent way too much time watching the mice at work) I am only on year 2. The first winter is really harsh and when you get through it without losing anyone and without them wanting to hang you, it really feels like an accomplishment. The art style is, to me at least, quite beautiful. The music is solid. But I have to say one of the small things, (and it really doesn't effect actual game play at all) that I really love is that you can zoom in close enough that you can see all your busy little workers going on about their day. Their cute little hats and all. If you are on the fence check out the demo it really is worth checking out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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