
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
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Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
72,99€ Expansion Pass 2...nope...I'll pass and uninstall... Too much is too much, sorry... Age of Wonders 4 is a better game and the Expansion Pass is 49,99€. Also, AI use should reduce production cost... "The developers describe how their game uses AI Generated Content like this: This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game; and is used for the AlienGPT custom species system using player inputs."
At this moment I wouldn't recommend to waste money on that game. I played 2nd a lot and probably came for all those good memories and thought that after 20 years there is going to be a gigantic progress, but I was totally wrong. Game design is so horrible in most aspects. It gave me feelings like this game is still in beta test. I am going to leave a comprehensive list with problem that I've encountered during play time. *System requirements and performance I tested it on two systems on large map with 16 AI: CPU has never went above 20%. RAM regular 8-13GB usage, never went above that. GPU all 4gb on rx560, and 13gb on rx7900 with all settings on and 8gb with everything off. If you have a weak GPU you won't be able to play comfortable. 1GB as it listed on Steam requirements maybe real for the smallest map with 1 opponent. I don't understand why is it eating so much GPU and giving 10-30fps at best and so little CPU utilization. Always when it is turn 70 it starts to take more time for AI to make moves, it takes around 30sec to advance for a next turn. Around 150 turn it takes around 45sec and game starts lags noticeably and occasionally crush. *Map generation Total mess in settings and how the game generates the universe. I tried 16 AI, Large map(wasn't too different from medium), sectors were different but mostly "several", always abundant planets and stars. One sector generated with 100 planets, next time it's 80, 250, 700(although a reroll took a time). Two sectors generated as 50-50, 100-100,120-200, 250-1200(not often but happens). When it came to multi-sectors either all had 100+ planets or 20+-. Why don't just give a player a chance to set a number of sectors and planets inside of them, and what AI is going to be in each sector. Also the idea behind sectors are amazing, but when it comes to RPing the random generator kills all joy. I was left to play one sector or reroll and waste my time so that at least something interesting will generate (Impossible to know without console command FOW). I'm not given an option to regulate quantity of anomalies like it was in 2nd. All maps in every game were filled with so many anomalies I was unable to investigate them all, it takes too many turns. *UI UX 1. Resolution: There is not a single option that is comfortable. Small option makes everything so little that you can barely read text, see numbers and comfortably navigate through unless you stick your nose close to monitor. Normal option makes everything so big that it creates feeling that you have a vision disability. 2. Can't skip turn unless I fill a slot with civilization policies. 3. Can't change in game factions names. 4. Resource listing is just one ugly line, why wasn't it grouped in table? 5. By mid game, all of the time, I still have nearly half of the ministers locked, and when some becomes available I just forget to assign them, no remainder about an open slot. leaders are expensive and either not enough of them or I don't have money. I had more than half planets, factions, ships, diplomats and minister slots open. 6. No information about difficulty, what bonuses AI receives, check in game every value to figure it out.(played only on genius and incredible, the first one although easy it's the most comfortable difficulty, if a player purposefully decides not to destroy everyone). 7. When I declare a war there is an icon that says what type of war and for how long it's going to last, when AI declares it there is nothing on the screen to check, only a pop up from AI at the start of a war that says they are going to crush you. There is no time limit or a goal for a war if AI declares it. Even thought AI has superiority and most of its ships on your territory after few loses AI will call for a ceasefire. Sometimes when one faction decides to declare war on me, nearby faction declares it too although I am not even aware of it until enemy fleets starts to invade. 8. FOW, on or off doesn't matter, My whole territory is still covered with it and I'm not able to see what is going on inside of my borders. 9. I'm not able to see how long will it take for a ship to reach a destination point without moving it first. 10. In Galactic market I'm not able to buy/sell a quantitative amount. Not a very good idea to make me click a button for 100 times to buy resources. *Game design 1. Ships 1.1 Ship grouping. I saw in shipyard that a game has pre builded ships and its variants nested under it, that makes list clear and easy to navigate, but when I design a ship and create variants I am not able to group them, that leaves me with a long list which becomes hard to navigate once at late-early game. It becomes even worse in middle game, ships just piled up. Another problem is that they cross each other in a list, no alphabetical order(Should be: Paragon, Paragon v2 etc., Zendar, Zendar v2) - (How it is in game: Paragon v2, Renegade v1, Paragon v3, Nova, Angel etc.) so it makes the situation in navigation even worse. 1.2 Ship Doctrine and Targeting This is probably the biggest horrible micromanaging feature. When I reach a mid game and have around 50 ship and its variants in a long ugly list(only have corvettes, frigates and cruisers), developers force me to pick a specialization and targeting priority for every one. Then I've found out I need to build even more subversion because choosing a doctrine and targeting saves it for all the ships I already have of that class. Although changing doctrine and targeting didn't stop me from loosing my 4-5 cruisers to fighters and frigates(on genius difficulty), this was something special to experience. 1.3 If your ship is damaged and you want to repair it, good luck, 4hp a turn in a shipyard without an option to repair full hp fast. You can calculate how long will it take for a ship with 300 hp to repair. No full repair for production. 1.4 Ships upgrade takes money, which I don't have most of the time. Ship should be sent to a shipyard and upgraded for production and resources(if required). 1.5 No ability to create more than 1 ship at a turn at shipyard. 1.6 No option to create a fleet pattern. 2. Citizens 2.1. There is not an option to remove, purge enemy citizens from a core planet or a colony that you have conquered. Like it or not Torians but seems like Drengi are going to be your nice new neighbor, doesn't matter that they want to kill you in their ongoing war. If you put an enemy citizen on a colony ship and decommission it, they will end up back on your core planet, if you put them on overpopulated planet the game removes one of your main citizen and replace it with an enemy citizen (welcome to 2025 western mentality). 2.2. Not able to change pictures or names. When I played for a Humans I had a feeling that I was playing for a Netflix empire. A player is able to create his own custom species, I just don't know if that feature is locked or not behind DLC. I bought a pass, if it is then that may be a problem for those who doesn't have it. 2.3 Entrepreneurs. Entrepreneurs are locked behind ideology and not tech, thought I didn't noticed any huge impact on economy from them. 2.4 Artificial AI is stuck with a few citizens by mid game. Only once saw them develop beyond 3 citizen on a planet. If you like playing artificial species you will end up micromanaging your population, artificial citizens can only be build with resource and a project. I truly don't get why I should waste time on that. You don't see me giving a coitus license for humans as a project. 2.5 Hate for a main culture give -20% to approval, I don't think that such modifier should exist. Rest review in comments below.
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-1 "You asked us to leave you a review without really getting the full experience yet, but being routinely frustrated and disappointed by various lag-issues, bugs, or weird illogical conflicts and underdeveloped features." :( The game drags on, barely anything happens, AI does not seem capable of doing anything since their logic got frozen by me placing 4 fighters in front of a hyperlane creating a "blockade", and they simply station a number of their fleets beside them for the *rest of the game*. Good way to prevent drones when the "Warlords" expansion heavily punishes me for trying to destroy 4 of them. Didn't mean to prevent everything, OOPS. So much for Genius AI or fun DLC. Challenges Where do I begin to express my disappointment with these? Well let's see, I go for that "Orb of Draginol" that promises to grow my power forever... I unleash the Dreadlords on my enemy, don't see what happens but presumably the Dreadlords were wiped out quickly because almost immediately I'm told to invade my neighbour I've been protecting for the planet to retrieve the Orb. Alright, if you say so, infinite power probably worth it I guess? Get the Orb and... +30% to all weapons, and I have to research it. That's it. That was rather underwhelming.... What else do we got? I see a few of them require building a Wonder, that the AI gets to race me... but the cheating AI has a planet that's producing almost 2000 production a turn which is impossible for me and I'm just sitting at 150 which is 3-10x more than everything else in the galaxy. So all of those are obvious off-limits. There's a few "Survive the wars" which is probably possible but why... for some "Prestige" points? Lame. I'm done with that, not even interested in this Prestige victory. AI Don't even bother against the non-cheating AI. They're so lame you might as well just be playing alone in an empty galaxy. The tree people couldn't even figure out their own faction's gimmicks and seemingly got stuck. Dead planets everywhere forever. Random-ass builds on their planets. Zero-effort computer that can't even figure out their way around a 4-fighter blockade. Wars don't happen seemingly unless you start them. Start a war, conquer a planet, demand everything from them in return for that planet. Rinse and repeat. Games do exist where the AI is smarter than that which existed in the 90's on DOS games... but not this one. Ship Editor On one hand, that's a lot of customization and that's kind of neat... on the other hand, it's just as finnicky as a regular 3D editor but we've got far less to work with here... why the hell did you go this far for an in-game ship editor? This 100% should be an add-on separate TOOL at the very least. Why load this into the game at all? It takes so much time and effort to get something to look right, and it won't show the animations while editing, so you just have to ♥♥♥♥♥♥♥ GUESS! This is ♥♥♥♥. Complete ♥♥♥♥. It needs to be said. You want this full-customization? GIVE IT ITS OWN EDITOR PROGRAM. WASTE OF ♥♥♥♥♥♥♥ RESOURCES!!!! The in-game ship-editing needs to be some basic-ass Master of Orion ♥♥♥♥♥♥♥♥ for how simple the rest of the game is anyways. What the hell is wrong with you people? You know how ♥♥♥♥♥♥♥ long it takes to load this ♥♥♥♥♥♥♥ in-game editor just to ADD SOME ♥♥♥♥♥♥♥♥♥♥♥♥♥ EXTRA MOVEMENT POINTS TO A SCOUT?! THAT I HAVE TO SNAP TO 1 OF 3,000,000,000 AVAILABLE OVERLAPPING SNAP POINTS? Someone needs to slap some sense into you! You cruel sons of ♥♥♥♥♥♥♥. /endrant I can go on and on and on... the game's littered with issues. Tons of little things to, like playing as the Insectoid faction "Festron" I'm getting leaders with the "Tibetan Monk" trait, which, after taking 10 seconds and few mouseovers to properly load the tooltip reads some ♥♥♥♥♥♥♥♥ about how they're obviously from Earth... and even better, the mission where I, the Festron, were asked if I should embrace something for the good of humanity or something like that... clearly a lot of this was written for just 1 faction and then they just gave up after that and made it for everything without even generalizing it. There are plenty of signs that this game was RUSHED and it's unfinished. Lack of money? Lack of professionalism? Just another grift? More enshittification? All of the above? Don't waste your time or money, even if it's on sale. They clearly aren't interested in game design, they clearly are only putting effort into marketing, and they clearly only want as much from you as they can get with having to put in as little effort as possible. ♥♥♥♥ these people.
It has a slick looking UI and the idea of sectors is pretty cool. BUT..... If you were someone who enjoyed customizing ship loadouts and designing ships for various uses, this game went 10 steps backwards. Really just not worth the money for the few extra management features that weren't present in GC3.
Hate to post a negative review for any game but this is really feels like a cash grab; a tiny iteration on Gal Civ III with a Gen AI smear over everything, the art direction is inconsistent and the relentless pop ups and events just throw nausea inducing AI slop in your face every ten seconds.
So I got this 'cause I played galciv2 a while back and it was OK. And this is... OK. Honestly the thing that tips it negative first is the price. You can get much better for this price (or much, much better if you pay a little more for Stellaris or Age of Wonders). The ship building is really dated, these days with the likes of Space Engineers where you can actually fly the things it feels a bit weak sauce. Also you never really get to use any of the systems it's all automated combat, also the models are so small it's hardly worth the effort but it is a fun minigame within the game. The other thing is the heavy use of AI. The portraits just look weird, the text is clunky and clearly generative LLM slop, and it just feels off. Like how AI feels. Sorry guys this game kinda belongs in the 00s still. It's a great core of a game but we just expect more from the genre now. Or at least I do.
Games in near unplayable on a large map. Why? There is no way to find the currently selected ship. 1 minute of each turn is just trying to find the current ship on the map. All they needed was a red flashing circle, or clicking on the ship would take you to the ship, but no...... Hotkey C, should in theory center the map, but it doesn't work either. I found people complaining about this a year ago. It didn't get fixed. I played 1 game, but it too painful to have a second one. There are also a whole bunch of other minor bugs, but nothing game breaking. It's a shame to have it ruined by something this simple, as they seem to have put a lot of effort into the game otherwise.
There seems to be a trend in 4x games of devs adding layers of unrelated systems that all contribute to the ultimate 'number go up' that turns the whole game into spread sheets and math puzzles. I'll confess, heavy micromanagement isn't my thing but I also don't like setting everything to automate as the game tends to just disappear and turns into rattling the end turn button, and here it seems like micromanagement is most of the game. It feels a lot less like making interesting strategic decisions, and more like playing sudoku. Like 90% of the decisions, there IS a best choice, you just need to compute it. It's not an interesting choice, or even a stylistic choice, it's a numerical choice. The graphics don't help, they've been the same since GalCiv 2 if you have the map zoomed out to any functional level. The descriptions of events seem to be read out by some AI voice, but it doesn't say the same thing as the text says. This dissonance kind of sums up my whole game experience. Squinting at the screen like Fry from Futurama wondering why it is like this and when does it get fun? Playing this game makes me physically tired. I guess it's good if you want to go take a nap.
So, I've played previous iterations of Galactic Civilizations, and this is really no different other than better graphics (only slightly). The game is more or less the same. But one big difference that I noticed is the abundance of AI use within the game. Event descriptions, Civilization descriptions, Governor traits, message acknowledgment responses - it all looks and reads like it was generated by AI. For example, you can recruit governors to govern planets, and you do so from a recruitment page. Every character has traits that describes that character, and some of the traits are things like "Lost their sense of smell in an industrial accident". Does this affect their ability, or add/subtract from them in any way? No, it's just fluff. It's as if the developers were like "We need to add some sort of descriptor here to fill in all the extra space so this doesn't feel empty". Oh, those same characters from the recruitment screen, AI art. All the portraits for the different citizens and governors are AI generated. The game also gets horribly buggy, laggy, and isn't optimized as you get closer the end game content - this was *very* noticeable on a 'small' map. So, at the end of the day, it feels like someone got their hands on the Galactic Civilizations III core software, updated it slightly, and used AI to generate all the content. And then kick it back out to market at its current price, and then slowly add DLC to the mix (for an additional price with much of the same). It held my interest as a time killer, but is it a complex, detailed, and deep game? No.
Poor craftmanship in what could have been a great game. There are simply too many poorly implemented issues in the UI, some examples: - You can't see the route your ships will take as you try to order them to move. - You can hardly select going to a place next to something, as the objects tends to shadow space. - During wars your fleets may perish to strange events that you can not see. - When you get a message about a battle, you can see a replay, but not where it took place. - It is absurdly hard to find the active ship on the screen, especially if it hiding under a planet name tag. All that being said, it could have been a great game. The feel is that of a good Sci-fi game, and there are definitely some interesting elements , so it could have been good. I just always end up being too annoyed by the poor quality...
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