
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 8.1Kreviews | 83% | — | $1.3M |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you are Fallout 1-2 guy instead of cheesy fallout 3 and after, this is your game
Те пустоши что мы потеряли но надеялись на возвращение.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.1K | 78% | $29.99 | |
| $1.3M | 3.8K | 71% | $9.99 | |
| $1.3M | 8.5K | 88% | $8.99 | |
| $1.3M | 5.1K | 87% | $9.99 | |
| $1.3M | 3.2K | 86% | $19.99 | |
| $1.3M | 13.2K | 94% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 4.8K | 77% | $29.99 | |
| $906.3K | 2.9K | 79% | $9.99 | |
| $62.6K | 226 | 38% | $9.99 | |
| $3M | 10K | 85% | $14.99 | |
| $2.7M | 4.9K | 75% | $19.99 | |
| $2.4M | 7.3K | 86% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good story, very atmospheric. Wasteland 3 coming soon, so perfect timing finishing game today with 85h in. :) Thank You Inxile.
Wasteland 2 is one of, if not the best isometric RP games of the 2010s. Fans of the original Fallout 1 and 2 will probably like this.
Wasteland 2 is a deliberate return to the roots of classic CRPG design, a game that wears its old-school philosophy proudly while infusing it with enough modern sensibility to feel both nostalgic and new. Developed and published by inXile Entertainment as a long-awaited successor to the original Wasteland, it thrusts players into a post-apocalyptic American Southwest scarred by radiation, tribal warfare, malfunctioning technology, and the desperate struggle for survival. You begin as a squad of rookie Desert Rangers attending the funeral of a fallen comrade, and what starts as a simple investigation into his death slowly widens into a sprawling crisis involving rogue broadcasts, machine uprisings, hazardous ecosystems, and competing factions each clinging to their own vision of the future. The narrative is shaped heavily by player choice, and its strongest appeal lies in how reactive, unpredictable, and morally gray its world becomes as you push deeper into its irradiated wastelands. Character creation sets the tone for the entire experience. Wasteland 2 offers an exceptional amount of freedom, allowing you to craft a squad of four Rangers whose skills, backgrounds, and attributes dictate not only how they fight but how they interact with the world. Skills like Lockpicking, Demolitions, Animal Whisperer, Leadership, Survival, and various weapon proficiencies aren’t mere flavor — they change how events unfold, what paths open or close, and how effectively you handle crises. The addition of recruitable NPC companions further broadens party identity, as these characters bring distinct personalities, goals, and occasional unpredictability to your team. Every decision you make during character creation has consequences hours later, making the game feel like a massive interconnected puzzle where experimentation and planning are equally important. Exploration is harsh, deliberate, and always tinged with threat. The wasteland is a dangerous place, and Wasteland 2 emphasizes that through its resource management and encounter design. Water, ammunition, first-aid supplies, and even safe travel routes matter deeply; a poorly planned trip across the desert can bleed your party dry before you ever reach the next settlement. When combat erupts, the game shifts to a turn-based system that rewards tactical positioning, use of cover, and thoughtful resource allocation. Battles feel gritty and grounded — enemies don’t fall easily, and a single misstep can leave one of your Rangers bleeding on the ground or permanently dead. Firefights take place in varied arenas, from cramped interiors rigged with traps to open wastelands filled with unpredictable hazards. Every encounter reinforces the necessity of caution, scouting, and preparation. One of Wasteland 2’s most compelling strengths is its reactivity. The world responds to your actions with a depth rarely seen in modern RPGs. Saving one settlement may doom another. Supporting one faction may lead to hostility from others who interpret your choices as betrayal or favoritism. A single skill check might prevent a disaster, while failure or neglect can cause irreversible damage, from town massacres to faction collapses. The game encourages experimentation, but it also forces players to live with the consequences of their decisions. There is no perfect route, no ideal moral path — only hard choices shaped by imperfect information, desperation, and the harsh logic of survival. This dynamic approach gives every playthrough its own unique texture. The writing embraces a blend of bleakness, dry humor, and absurdity that feels authentic to the wasteland setting. Conversations range from heartfelt pleas for help to bizarre cult ramblings and dark comedic encounters with malfunctioning AI or mutated wildlife. The tone shifts seamlessly between tragic and outrageous, creating a wasteland that feels both lived-in and strangely human. Characters are flawed, frightened, hopeful, or broken, and the stories within each settlement — whether involving religious fanatics, environmental extremists, corrupt sheriffs, or renegade robots — add layers of depth to the wider narrative. Yet Wasteland 2 is not without its rough edges. Visually, the game can appear dated, with environments that are functional rather than visually striking. The interface can feel cluttered or unwieldy, especially during inventory management or complex encounters that require juggling multiple skills. Combat balance can occasionally feel uneven, with some early fights feeling brutally punishing while certain late-game builds become overwhelmingly strong. Despite these issues, none of them fundamentally undermine the game’s identity; instead, they reflect its commitment to an older, more demanding style of RPG design that prioritizes depth, consequence, and player agency over streamlined convenience. Ultimately, Wasteland 2 stands out as a rich, challenging RPG that rewards patience, planning, and thoughtful decision-making. It is a harsh journey through a world where survival is earned rather than given, where every town has its own tangled problems, and where your squad’s personality and skills shape the unfolding story in meaningful ways. For players who appreciate tactical combat, reactive storytelling, and the unmistakable charm of classic CRPG mechanics, Wasteland 2 offers a deeply satisfying and immersive experience — one that captures the spirit of its predecessor while carving out its own identity in the wasteland of modern role-playing games. Rating: 8/10
The game is OK but I can't recommend it. A tactical game that lacks tactics I'm playing on the hardest difficulty where you should need to totally cheese fights with Tactics. The tactics boil down to: 1. Start fight with sniper. 2. Hide behind a thing or crotch (if there is even anything to hide behind, and there surprisingly isn't a lot of the time), 3. Shoot - There are no special abilities with any flavor or uniqueness. 4. Fall back maybe. Throwing a grenade (which are very limited) is about as exciting as it gets.
Х.З. почему отзывы положительные. играл и не доиграл. жалкая пародия на фаллоут 2. небольшая карта,минимум локаций, примитивная боёвка. невнятный сюжет. пробовал запустить после долгого перерыва,не зашло. игра серая и не цепляет,в отличии,к примеру, от АТОМА.
This is a must have for fans of post-nuclear apocalyptic games and especially of Fallout; for those who don't know, the team that created the wasteland series would eventually create the original Fallout, and worked on Fallout: New Vegas. The Desert Rangers of Wasteland are the same Desert Rangers of the NCR (Fallout 2) and Arizona Rangers from New Vegas. Combat is character initiative turn based. Beginning where the original Wasteland left off (though the date has been changed to coincide with the Fallout series; the original took place in 2016), you create a team of 4 highly customizable Rangers (with up to 3 NPC characters able to join you) to investigate a mysterious broadcast as well as to search for two other missing Rangers. The adventure begins in the Arizona wasteland at base Cochise, and eventually travels to the mutant jungles of Los Angeles, California. Finding equipment to overcome walls of radiation is a huge part of the plot-line. You'll fight raider militias, mutants (animal and human), robots, and a cyborg cult. Nostalgic humor, reminiscent of Fallout's Wild Wasteland perk, is found throughout (you may need a knowledge of late 80's/early 90's American computer culture to understand all of it). If you can't pick a lock, kick the door down or blast it open, but make sure to check for alarms first. Be forewarned, some quests require you to choose between saving one or the other settlement, person, etc. so not everyone gets a happy ending. Just don't side with the cyborgs, it was a mistake and a waste of time. You don't get what was promised. The Director's cut features improved graphics, a few new skills, and some new equipment compared to the basic game. The Digital Deluxe Edition also comes with the original Wasteland, the original Bard's Tale Trilogy and Bard's Tale (XBox)
I'll be honest, this one is a bit tough to recommend. While the gameplay is mostly fun, and the story is interesting and suitably post-apocalyptic, there is much to dislike. Their RNG seems totally whacked (especially for weaponsmithing, which is utterly and painfully broken) and there is much juvenile content that's better suited to a middle-schooler's RPG (like the collection of feces to make explosives). Overall, though, if you like turn-based RPGs and the post-nuke setting, this game is worthy. One final thing to note? There's some pretty heavy misogyny laced throughout the game (such as the loading screen comment which makes a very poorly aged joke regarding ex-wives) so be warned.
I don't know why this title listed as an RPG but it's not. All the fancy stats that the characters have to give them a personality (like charisma or luck) are just useless. This game is more an Hack n Slash type of game, where you fight hordes of enemies after enemies. If you like deep characters avoid this
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.