
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 8.1Kreviews | 83% | — | $1.3M |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have a difficult time playing a game through 100% start to finish. Had no problem putting in the time to complete Wasteland 2. Really quality, crowd-funded game. I didn't play the original until after this game was announced (unfortunately was not a fan), but found Wasteland 2 to be awesome in its own right. If you're a fan of the old-school Fallout series, Baldur's Gate, or even Pillars of Eternity - then you will probably appreciate Wasteland 2. Can't wait for Wasteland 3. Looking forward to it! 8/10
It's based
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[The Review's using my Standard Edition Hours instead of my Director's Cut hours of the game, as of the time of writing I have 243 hours in Director's Cut and I highly recommend that version over standard as it adds perks, precision shot, and some quality of life changes.] Honestly one of the best iso rpgs I've ever played. Don't get me wrong, the game's ugly, there's only a handful of character models in the game, so it's super dependent on its portraits, and it can be pretty daunting at first because of how heavily it depends on the hotkeys. It makes up for this by having portraits with ample personality and a beautiful UI system that fits seamlessly into the setting, though the game does have the issue of not having enough portraits for everyone, so you will see some reused or variations of the same one. The game also has tons of means to express your squad via customization, the ammo system builds a sense of the matter of survival in the post apocalypse as you attempt to manage your ammo, make sure your weapons are armed, and not jammed. The weapon skill's system makes certain weapons stronger early game than others, but others can be way more rewarding with superior crit scaling on leveling the skill. The perk system Director's Cut adds encourages more build synergy while not going too far to streamline it. Combat is very simple, but far from the sole focus of the game, there's a lot of in-squad interactions like having a mechanical repair expert fix locks that your locksmith broke via crit failure. The skill check system is pretty forgiving and excellent at giving players solid risk assessment while providing multiple approaches to most situations, and the system also means you don't have to fully commit to a skill but you still are encouraged to. People will probably say the story is very linear, which is true. There's one ending that isn't just a bad end, the line of objectives will remain the same as well, the game is pretty up-front that you play as Desert Rangers and that comes with very specific responsibilities your squad are expected to fulfill. But how you approach them can drastically change, for an example I'll go with Damonta, which is a difficult location near the end of the first half of the game that burns through a ton of the resources you collected up to this point to save the people there. The items you can pick up from the enemies are heavy and effectively worthless, the rewards you get from the people are not at all worth it. However, your objective is halfway into the map, so you could just blitz towards it, complete the objective, and leave, and you will have completed the mission. But this results in the radio host of the town leaving a parting "♥♥♥♥ you" message in regard of everyone you left to die, the game punishes you for being a good guy by making it inconvenient, it's an excellent system of morality without having to quantify it in the game itself and showing the difficulties of being a lawbringer in the wasteland. The main conflict is constantly looming in the story but is subtly placed, to the point your first time playing you may not even notice that they've orchestrated the majority of the conflict in the game. If you are to get this game, I will warn you ahead of time, the combat isn't very exciting compared to other isometric rpgs, a lot of the game's best parts is doing things that either avoid combat or being rewarded for preparing accordingly. The visuals are very plastic, and some of the quality of life changes are locked away in the Director's Cut, but if you can get past that, the story is amazing, the game's very good at demonstrating that you need to do more than the minimum to help the people you're protecting, and the finale is the best I've ever seen in a game like this, coming full circle in the message of the story but also making the player hesitate to accept the positive outcome because it risks the lives of people they saved before. An excellent game, but definitely an acquired taste and you may want to give it a look ahead of time to make sure you're okay with how it plays beforehand.
A game in which you go here and do things, then go there and do things, and go more and do more.
Was out with my squad. Explored a cave. There was a toad. Decided to fight it to make looting the gave safe. Tougher than expected. Toad made Pills bleed out. Killed the toad. Had no one with surgeon skill in squad. Beat pills to death with a bat. it's what she would have wanted
I really wanted to like this game and a part of me genuinely does, its made by people i respect like Michael Stackpole & Chris Avellone so i don't regret checking out the game. Thing is the game-play itself just seems a bit tedious and a slog to get through for the first 3/4ths of the game. It picks up in a good way towards the end but i wish this just had been givin more polish and refinement but it was crowdfunded on kick-starter so it is what it is. I don't completely hate the game, it's just I wouldn't recommend it to most folks looking for a new game to play.
Funny I did not like this game the first time I played it. I really had to sit down with it a couple years later and figure out how to play. I know that sounds stupid, but there is a bit of a challenge if you play other games that do not have same controls, ect. I feel like it was a well though out game, so far. The missions are tedious though, lots of running around and fetching stuff. I am still in the very beginning so we will see how it develops...
Good story, very atmospheric. Wasteland 3 coming soon, so perfect timing finishing game today with 85h in. :) Thank You Inxile.
Wasteland 2 is one of, if not the best isometric RP games of the 2010s. Fans of the original Fallout 1 and 2 will probably like this.
This is a must have for fans of post-nuclear apocalyptic games and especially of Fallout; for those who don't know, the team that created the wasteland series would eventually create the original Fallout, and worked on Fallout: New Vegas. The Desert Rangers of Wasteland are the same Desert Rangers of the NCR (Fallout 2) and Arizona Rangers from New Vegas. Combat is character initiative turn based. Beginning where the original Wasteland left off (though the date has been changed to coincide with the Fallout series; the original took place in 2016), you create a team of 4 highly customizable Rangers (with up to 3 NPC characters able to join you) to investigate a mysterious broadcast as well as to search for two other missing Rangers. The adventure begins in the Arizona wasteland at base Cochise, and eventually travels to the mutant jungles of Los Angeles, California. Finding equipment to overcome walls of radiation is a huge part of the plot-line. You'll fight raider militias, mutants (animal and human), robots, and a cyborg cult. Nostalgic humor, reminiscent of Fallout's Wild Wasteland perk, is found throughout (you may need a knowledge of late 80's/early 90's American computer culture to understand all of it). If you can't pick a lock, kick the door down or blast it open, but make sure to check for alarms first. Be forewarned, some quests require you to choose between saving one or the other settlement, person, etc. so not everyone gets a happy ending. Just don't side with the cyborgs, it was a mistake and a waste of time. You don't get what was promised. The Director's cut features improved graphics, a few new skills, and some new equipment compared to the basic game. The Digital Deluxe Edition also comes with the original Wasteland, the original Bard's Tale Trilogy and Bard's Tale (XBox)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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