
A 3rd person, fixed-camera survival horror adventure. Fear the Presence, a mysterious entity you cannot fight: stay alert, hide, breathe slowly... Explore cursed places where unseen spirits and lost souls linger in a true horror story for the ages.
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Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 78% | — | $1.3M |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game starts of strong and has a cool idea where if you lose a character he/she is dead permanently, which does force you to be more cautious in exploring the levels. I also like that each character has unique commentary when exploring. Also if they die they can become a ghost which could either help or kill you when you encounter them. My biggest complaint is the gameplay itself. The "monster" or "entiy", isn't really a threat that pursues you throughout the locations. It's handled by quick time events where you have to press the specific buttons shown on screen. This makes it feel very scripted and takes away the horror aspect since there isn't really anything in the level that hunts you. This game feels more like a haunted house simulator and I found it boring after a while. The puzzles are doable but they get confusing sometimes since you don't always really know what you are supposed to do. Overall I think some people might find enjoyment for what it is and that's fine. I love the idea but I just think the execution isn't there.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With its stale mechanics and clunky, tedious gameplay, the game feels like a throwback to the very first *Resident Evil* titles. Some might enjoy that, but others myself included will find it a chore. I could have lived with it if I had more control over how events unfolded, but the scripting is designed in such a way that you practically need to memorize the game to distinguish a fatal trap from a safe interaction; for me, that’s a deal-breaker. Here’s a concrete example without giving too much away: when you lose a character, you can later encounter them at the spot where they died using your new character. However, simply speaking to them might result in instant death, whereas another character might hand you an item during the same kind of interaction. How are you supposed to know beforehand? It’s impossible it’s just a total gamble. It’s the same story with certain things you have to investigate; at times, the game asks whether you want to reveal or examine a specific object, and it turns into a game of Russian roulette depending on the script. Ultimately, it completely ruins the fun, leaving you frustrated for making the wrong choice without any prior clues to guide your decision. You assume that talking to a character or revealing an object is simply part of the investigation, but nope it leads straight to your death.
Really loved this game! Great atmosphere, great music, super creepy. Very fun gameplay. Some of the ghosts are jerks... like the ones in the mirror. 9/10 imo. Only reason not a perfect score is those Mirror Ghosts were poop faces and cheated all the time to kill me. No, I don't need to get better at the game, the ghosts cheated! >=( I really enjoyed being able to be different characters. The game changes quite a bit depending on who you are playing, who gets killed, etc. Great for re-playability! Each character has their own dialog, so you can get different bits of information throughout your playthrough depending on who you are playing. Pretty cool!
One of my new favorite horror games. I'll format this like how I see most of the reviews do so. . . SPOILER-FREE COMMENTS - LIKES: The aesthetic, atmosphere, the HORROR- it's all MWAH chef kiss amazing. I love the level designs. I love the OST. omg I NEED A CONCEPT ART BOOK OF THIS GAME SO BAD!! Overall, the visuals are amazing. The perma death- I personally am really into the challenge of the character perma death mechanic. It really brings tension, especially with how likeable the cast is. The story- this falls in line with a lot of the references the game calls back to, along with its inspirations of H.P. Lovecraft's work. Overall, I think it was done very well. Honestly, there is so much I love about the game overall that it is easier to talk about the stuff I dislike since this review would just be me gushing about how COOOL AND SCARRRY the game is. Basically, assume I like it if I don't say I dislike it. DISLIKES: I really was mixed about the puzzles; some of them were fairly easy, some were challenging in the right way, and some WERE BS! There are several puzzles in the game, especially the last two episodes, that are very vague, obtuse, and overly complex for no good reason. Tank controls? Not sure how to describe an issue I had with my characters sometimes just suddenly going the opposite direction I was pointing them towards. I play on controller, so it could just be an issue with the fixed camera angles; idk, I'm not a game dev. This last issue I had was very much personal and ties back to the puzzles' issues. . . I HATED THE MAZE PUZZLES! THE LAST PUZZLES/AREAS FOR EPISODE 2 AND 3 ARE NOT FUN IN MY OPINION. Episode 2's "maze" is a bit more tolerable and not too bad once you understand the UV spray, but episode 3's final area is awful for me. I already have a terrible sense of direction and memory. I had to ask a friend to help me on both areas, and it really took me out of the respective finales of the episodes. Voice acting when the characters are freezing- I just was annoyed when the same breathing sfx was played on loop in my ears. I think there needed to be more variants- though I understand that could be difficult due to there being 13 characters. The tutorials for the minigames against the Presence- half of them were not very good at explaining how the hell you play them. ESPECIALLY the controlling your breathing one. NOW ONTO SPOILERS!!! I WOULD HIGHLY RECOMMEND PLAYING THE GAME FIRST BEFORE READING THIS PART!! LIKES: I actually like the ending. I understand people think it is very out of nowhere, but considering how much of an A-hole Le Grant was, I'm not surprised he made two boxes. It really falls in line with the cosmic horror not being able to be beaten so easily as well, calling back to my likes earlier of the game really following in its inspirations. Also, gamers... lets be for real- this is a cosmic horror game OF COURSE IT WAS A F*CKED UP ENDING!! THE ACHIEVEMENT NAMES! I love them all- especially the references to "Alone in the Dark". I SCREAMED WHEN I SAW "JEREMRY HARTWOOD" IN EPISODE 3 FOR IN THE TITLE OF THE AREA!! I'm a sucker for cute references like that. DISLIKES: This ties again to my puzzle issue. I really disliked the lack of explanation in the final chapter with the puzzles for opening the door in "There". This issue is very apparent in Mr. Farber and Le Grant's doors. The volume mixing, specifically when someone saves Daniel in episode 1, is all over the place; also, the voice directing for that scene was not handled well. FINAL THOUGHTS!!! OVERALL FEELINGS- ETC!! As I said at the start of this review, I love this game. Despite my ups and downs with it, I adore the passion and love clearly poured into this game. I really really REALLLYYY hope the devs make a sequel or another game in the same format. If you can get past some of the janky puzzles and are okay with sometimes needing to poke a walkthrough for some help. I think this game is up your alley. But ey- at the end of the day I'm just one rat scuttling in the walls. Thank you for reading- and I hope your day is lovely~!
Un juegaso, 100% recomendado. Lo había jugado hace años, y siempre lo recomendé como uno de los pocos juegos que si asusta. La historia, la atmósfera de tensión y misterio son impresionantes. Cada capitulo puede ser jugado con diferentes personajes, y eso varía la jugabilidad, por lo que el juego no es el mismo si lo jugas más de una vez. Realmente vale la pena tener este juego en la coleccion
6/10 The mirror/ghost section in Chapter 5 was too hard... The game can be frustrating at times, and there's constant death.
A true storytelling masterpiece! First time experiencing a 3rd person horror game and surprisingly loved it! The jump scares exceeded our expectations in the 3rd person as compared to 1st person games. The danger of losing characters was a great touch and heightened the tension. This game was addicting to the end! The puzzles were enjoyable to figure out. Some character death actions were a little too unpredictable and made it hard to determine which actions led to death. (could've used some hints at the bathtub... RIP) Overall BEAUTIFUL! Creepy dolls were freaking scary! Timed chase scenes had me tensed up! just remember where the hiding spots are............... 10/10, I wish I could play this game for the first time again! RIP latina baddie <3
I'd rate this with a middle-thumb if I could. Song of Horror borrows heavily from many successful horror games without understanding what made them scary. As a result, it blends too many subgenres of supernatural horror, which makes the story elements (the worldbuilding "rules") confusing and inconsistent by the end. It does have gorgeous visuals and environments, but also very mediocre writing and tedious gameplay that becomes an annoying, immersion-breaking slog and made me roll my eyes and sigh every time I had to backtrack. Speaking of which, don't get me started on the unfair, instant death traps and puzzles only the devs can solve. It feels like this game was never playtested, or was only tested for game-breaking bugs and not for user experience. Lots of little design flaws make this a beautiful but extremely frustrating game, like instantly kicking you out of a solved puzzle and not letting you look at it again, even though you need to, because it tells you where to go / what to do next. It also feels like there's a two-second delay when your character goes from walking to running (a big problem in a survival horror game), and god forbid you accidentally turn around on a staircase. That's all fine, if you're up for it. Honestly, the visuals and environments might be worth it, but I don't recommend playing without a guide unless you're on easy mode or you're into unfair games where the confusion and frustration are part of the experience. Episode 1 is the strongest, but it falls off a little more with every episode after that. As someone who hasn't looked into its development, I don't know if maybe they weren't planning on making more than a few episodes originally? Either way, it feels like Song of Horror suffered from creative mismanagement, which is a shame, especially with how detailed and scary the environments are.
intresting game you have to pay attention to everything read every note puzzles are really hard at times but im haveing fun with it. worth playing.
I'm currently trying and failing to get through Episode 1. I've been struggling with the heartbeat mini-game. Although I think there's a good game in here somewhere, I just can't get to it. Let me back up a bit. The game itself is billed as third-person fixed-camera survival horror with a limited number of characters. While I am not a big fan of third-person fixed-camera games (worst of all worlds, in my opinion), it is a good choice for a puzzle-oriented game with a strong story. I do love the atmosphere and the setting. Your character is trying to find a man who disappeared in a writer's old mansion, as well as to find out what happened to the writer and his family. This is done very nicely. Occasionally, however, your character will need to hide from the malevolent presence within the house--and this is where I'm running into issues. Assuming you make it into a hiding spot (not a given thanks to the janky controls), you then have to calm yourself and slow down your heartbeat with a mini-game. Which I just can't get to work. What's frustrating about this is that in theory it should be so ♥♥♥♥♥♥♥ simple; you click both triggers on your controller (or hit your spacebar) when the white icon fills up. Easy, right? Except I keep dying here. Permadeath also means that I can't do what you'd do in nearly another game: just go back to a save and try again. No, I have to go back in as a new character and play the game some arbitrary amount of time until I run into the stupid heartbeat mini-game again. One mistake I may have made was to turn off vibrations on my controller. I usually play with just keyboard and mouse and frankly find vibration annoying (seriously, does it need to vibrate every time I go into a new room?), but the vibration is supposed to give you some feedback for the heartbeat mini-game. So I re-enabled it. No luck. I also tried it with the spacebar. Died again. Looking back at the forums, the developers did acknowledge an issue with this back when the game was initially released--but I don't feel they actually fixed it (and I saw people having trouble with it well afterwards). At this point I don't really care; it's not fun. I don't feel it actually adds anything to kill the character in a way that frankly feels arbitrary. I'm not sure if I'm failing because I just don't get the cues or if my controller input is not being read properly or if it's something else entirely. Anyway, I feel this is a good game ruined by a horrible design decision (or a horrible implementation of that design, take your pick). I may try this in easy mode (I've been playing in the default Edgar Allan Poe mode) and see if I can actually get through the damn thing. If so, I will update my review.
Players by region
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