
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.1Kreviews | 80% | — | $21.1M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun game with mods
good
pretty good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review is aimed at casual players, like me. I've played WARNO a pretty good amount since release, mostly against the AI either solo or with friends. After spending a lot more time with the game, The AI definitely isn't perfect, but I don't think it's nearly as bad as many people claim. Most of my time in WARNO has been spent fighting AI rather than playing PvP, and I've found that once you learn how the AI operates, it can create some genuinely enjoyable battles. The AI does use strategy at times, and while it can occasionally seem to pull off lucky shots or react very quickly or just rush down no man lands like a dumbass and loss there units, USE YOUR REPLAYS it can often show that mistakes played a bigger role than I initially thought many times REMEMBER SEE YOUR EMENY BEFORE THEY SEE YOU. A lot of players complain that the AI always knows where their units are, but many times exposed anti-air, artillery, or support units are easy targets for reconnaissance units and drones. Watching replays can teach you a lot about what actually happened during a battle. I also think the developers have done a good job supporting and balancing the game give them a break personal. One of the recent artillery changes was a step in the right direction. Artillery spam was becoming frustrating and unrealistic as yeah i lost to them a lot as now artillery feels more like a strategic tool rather than something you constantly spam across the map. I understand why some casual players get frustrated about pvp and ai, but I think many people give up when a battle becomes difficult rather than adapting and finding a way to break through. WARNO rewards learning, positioning, reconnaissance, and patience. Overall, while the AI could still use improvements especially in its use of reconnaissance I believe the game is in a good state, and the developers deserve more credit than they often receive. If you're willing to learn the mechanics and think strategically, WARNO can provide a lot of fun even if you mostly play against the AI I think this is definitely a buy in my book. I'D BUY THAT FOR A DOLLAR! "Naomi Kennedy"
имба
好玩的
git gut
Its fun and a good game, even the tanks are a bit unrealistic (T-80's and T-72's can reverse that fast). I have problems when it comes on some spams, but that doesn't matter if you know how to macro your artillery.
good game
哦耶!!!!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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