
Compete in over 500 cars on 30 world-famous tracks – now featuring the legendary Fujimi Kaido! Play the new 20th Anniversary Tour and obtain special rewards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #92, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Celebrate 20 Years of Forza Motorsport with the 20th Anniversary Update! Master 144 extreme turns on the legendary Fujimi Kaido track and prove your skills across 16.5 kilometers (10.24 miles) of serpentine Japanese mountain roads. Race and drift your favorite cars, or experiment with new car builds, alongside your friends and other players in Open Track Day and Drift Meetups. Revisit the iconic cover cars from past Forza Motorsport games – each with newly updated audio – and unlock commemorative driver suits in the 20th Anniversary Tour. Get behind the wheel of highly requested new-to-Motorsport cars* including the 2022 Acura NSX Type S, 2024 Nissan Z NISMO, 2005 #1 Sierra Enterprises Lancer Evolution Time Attack, 1984 Toyota #25 Horsepower Techs Starlet Time Attack, and 1995 Formula Drift #34 Toyota Supra MkIV. Join us for the 20th Anniversary celebrations and relax after every thrilling race with a refreshed music playlist, featuring new compositions and a selection of iconic tunes from Forza Motorsport 3-6.
Immerse yourself in an expanding world of competition in Forza Motorsport. Race the latest cars and tracks and hone your skills in epic solo tours and online events. Updates are regularly released with new features, gameplay and enhancements.
Race over 500 real-world cars including modern race cars and more than 100 cars new to Forza Motorsport. Make every lap count across 30 living tracks with multiple layouts to master and returning fan-favorite locations Fujimi Kaido, Nürburgring Nordschleife and Sunset Peninsula, each featuring live on-track scoring, fully dynamic time-of-day with weather and unique driving conditions that ensure no two laps ever look or play the same.

Experience a cutting-edge simulation with incredible photorealistic visuals that deliver real-time ray tracing on-track, new damage and dirt accumulation systems, and massively upgraded physics featuring powerful assists and a 48x improvement in tire fidelity.

Out-build the competition by earning over 800 performance upgrades and race our most advanced AI opponents yet in a fun and rewarding single-player campaign, the Builders Cup Career Mode. Install modifications to your favorite cars at any time –new car progression options give you control in how you build and tune cars.

Compete for the podium in Featured Multiplayer events with a race weekend inspired structure or create the racing you and your friends desire in Free Play. Online racing is safer, more fun and more competitive with AI-powered Forza Race Regulations, tire and fuel strategy, and new driver and safety ratings.

Forza Motorsport takes advantage of cutting-edge PC hardware and technologies, including Ray Traced Global Illumination for enhanced visual fidelity and realism. Maximize your performance with NVIDIA DLSS 2 and AMD FSR 2.2. Experience resolutions up to 4K and beyond with HDR calibration, unlocked framerates in single-player, cross-play and cross-save with Xbox Series X|S players, shader precaching and more. Customize your PC gameplay with adjustable FOV, ultrawide resolutions on-track and dial in your preferred graphics settings using benchmark mode. Plug in your favorite devices with DirectInput API featuring layout remapping, force-feedback on wheels and Xbox controller rumble.
**Models redeemable in the Challenge Hub or Showroom using credits earned through play. 2024 Nissan Z NISMO available until 6/25/2025.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Forza lost its soul. I had waited a long time because of all the negative stuff around the game and the stupid unlock system they had at the beginning, I finally decided to try the game since its 60% off atm, but this just isn't it. The physics are good and feel pretty good to drive, more realistic than previous games, but tbh, I think this actually makes the game less fun. Its like Old McDonalds vs New McDonalds. Used to be colorful and fun, and now its grey and corporate. Its lost what made it special and just became another sim lite. They added a time penalty system, that cannot be turned off in single player. If you're ever played with Forza AI you know why this is a problem without even needing to read more, but when the AI inevitably brake checks you on the apex of the corner, and you run into the back of them, you get a time penalty for contact. When the AI turns in with you on the inside and forces you off the track, you get a time penalty... Forza was never a true sim, it was a simcade game with its own soul and it was a blast. This one tries too hard to remove the things that made Forza unique. And its truly a shame, because you can really feel the potential in this game when you jump out on Nordschleife in heavy rain. It hurts my soul to leave a negative review on a Forza mainline title, but I now understand why the series died with this game. This is Forza, dulled by sim over reach, the fun dampened by stupid decisions, a loss of a great series, all because they tried to be too serious. I have many many hours of amazing memories from Forza 1, 2, 3, 4 and some from 7 (got boxed out when I went from 360-Ps4) and its a series I'll probably think about 20 years from now if I'm still alive. Maybe we'll get lucky, and they will make another one some day, and remember that we don't need another hard core sim, we need a fun forza game. This is the first time I felt depressed leaving a negative review :(
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil*, Simplified Chinese* +9 more
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
singlehandedly the worst community in any game ever, everyone is unnecessarily mean and will ram you 100% of the time. it is a shame as i am dissabled and use sim racxing to help me recover but i end up feeling worse because i will be rammed by a amr pro while doing my own thing every lap.
No Linux compatibility at all even though there's no problem with Forza Horizon 5. Microsoft just love being jerks apparently.
Turn10 laying off 90% of the team to only focus on FH6 games functionally dead. No new content in the works,
It's the only circuit centric simcade on pc. It looks nice and it runs well. I wish more simcade games would come out.
Forza Motorsport positions itself as one of the few motorsports-focused racing titles with a career mode, but as someone deeply invested in simracing and real-world motorsport, I find it misses the mark in almost every area that matters. FM tries to sell itself as a simulator, but it simply isn’t. Even Gran Turismo edges closer to the spirit of motorsport, though still imperfect. Forza’s physics model feels caught between arcade and sim, leaving neither camp satisfied. Tire behavior, weight transfer, and braking dynamics lack the nuance you’d expect from a game that claims to represent motorsport seriously. The absence of basic motorsport etiquette is baffling. No blue flags, no proper multi-class race logic, no penalties for divebombs or reckless blocking. You’re thrown straight into a Le Mans Hypercar in a fictional endurance race when you first start the game. Sounds thrilling, until you realize slower classes actively fight you for position instead of respecting race order. It’s just chaos. Force feedback is only serviceable at best. With extensive tweaking, its usable, but it comes at the cost of fidelity and has plenty of noise. Compared to true sims like iRacing, rFactor 2, or even ACC, FM’s wheel feel is shallow and disconnected. This is unacceptable. The AI is a disaster. They plow through obstacles, fail to recover safely, and treat Bathurst’s walls like suggestions. It feels like a train simulator AI copy-pasted into a racing game. Worse, this poor AI teaches newcomers bad habits like ramming, blocking, and impatience. Behavior that has bled into the wider simracing community. Race design rewards aggression over skill. What I mean is that clean overtakes, patience, and strategy aren’t encouraged. Instead, the fastest way forward is ramming your way through the pack. Career progression is shallow, repetitive, and lacks the sense of climbing a motorsport ladder. It reminds me of the original Assetto Corsa "career mode", which really is just a bunch of races thrown together to seem like there's progression of some sort. I wanted to love this game. I’m a fan of Forza Horizon and the first four Forza Motorsports (Especially FM4), and I hoped FM (2023) would finally deliver a proper motorsport experience. Instead, it’s a confused product that disrespects the fundamentals of racing. Unless Turn 10 radically rethinks its approach to prioritize authentic racecraft, have a more robust AI, and meaningful progression, this franchise is over as it is. Forza Motorsport (2023) may well be its swan song, and perhaps that’s for the best.
Do not waste your money, go get an old Xbox 360 and buy Forza 3. What a shocking game!
57圈的纳斯卡 我软硬硬硬三停 最后一圈我的硬胎也磨损到红线了 AI两停完赛 完赛套我一圈甚至时间差还在不断拉大 你AI用的液体黄金轮胎是吧??? 倍耐力连夜飞往turn10工作室请教如何研发如此坚挺的轮胎 有你turn10提供轮胎 马泽平都能拿世界冠军 夯爆了
This game is the prime example of Microsoft showing us the consumer never really mattered. Bugged, broken, and abandoned to never see a QoL update again. You know what's funny though? Microsoft burns this series to focus on Horizon, which wouldn't exist without Motorsport to begin with. BRING BACK MOTORSPORT. The series that started it all. Bring back your love for the hardcore racers that's been gone for a long while. I refuse to even touch Horizon anymore with the zero effort that's been put into the FFB. Absolutely unplayable on the wheel, sure if me as the end user spends an hour or three tweaking it, it feels great. But why do I need to do that? Out of the box the entire game feels like I'm driving on ice, out of the box on Motorsport feels solid. Don't leave your day one's to cater to a children's arcade racing game, I've been here since FM2 and I would choose Motorsport 7 over this if we still had the option to buy it, but unfortunately I will cope onto this last broken, bugged iteration of Motorsport that will ever see the light of day.
[h3]This game survived its disastrous launch. It survived the lack of single-player content and the repetitive structure caused by its live-service-style design. And yet, just when everything finally seemed to be moving in the right direction, it fell right before dawn.[/h3] Of course, this game has many problems. The AI is stupid and has almost no basic racing etiquette. It simply follows its preset racing line like a machine. The online racing environment is only average. The penalty system is also extremely inconsistent: sometimes it does not punish incidents that clearly deserve penalties, while other times it gives penalties for reasons that feel completely random, with penalty times that go up and down unpredictably. The number of tracks is also clearly too small. But even with all these issues, none of them can stop this game from being one of the best sim-oriented racing games on PC in recent years when it comes to physics and driving feel. [b]Its physics may not be the most realistic, but they are absolutely among the most enjoyable, satisfying, and playable.[/b] First of all, compared with more hardcore sim racing games such as Assetto Corsa and Automobilista, [b]this game is much easier to get into.[/b] As long as you have a basic understanding of racing lines, you can jump in and enjoy it even without deep knowledge of car setups, tire behavior, or racing engineering. [b]Secondly, the driving physics feel incredibly comfortable—as long as you do not go onto the grass or gravel.[/b] This becomes especially obvious after playing Forza Horizon 6. Unlike Horizon 6, this game does not make your car slide for no reason the moment you turn into a corner. If your corner entry angle is wrong, if you brake too late, or if you get on the throttle too early, the car will absolutely lose control. But that loss of control has logic behind it. You can feel it, understand it, and learn from it. It does not feel like the game is randomly throwing you off the track. Because of this, the physics leave plenty of room for close online battles and pushing at the absolute limit. If you enjoy track-day-style racing, chasing lap times, and slowly squeezing every last bit of performance out of a car through corners, I truly believe you will love the satisfaction brought by this physics model and the in-game reward system. [b]Thirdly, the car dynamics and feedback in this game are genuinely top-tier.[/b] The way curbs travel through the suspension and into the controller trigger vibration, the lateral G-force during cornering, the weight transfer of the car, the gradual loss of grip as the tires wear down, and the traction changes when controlling the throttle on corner exit—all of these details are clear, accurate, natural, and extremely satisfying. Every input gives you precise feedback. It does not feel like you are simply “controlling a car.” It feels like you are gradually becoming one with the car. The vehicle does not become unpredictable. Instead, as you understand it more and adapt to it, you only become faster and faster. That is why the sudden announcement that this game will no longer receive major updates is so heartbreaking. It had already survived its hardest period. It had finally started to find its own rhythm. It felt like it was so close to becoming something truly great, only for everything to stop right before that moment. For players who love sim-oriented racing, track driving, and great driving feel on PC, this is genuinely painful to see. [h3]This is not a perfect racing game. It is far from perfect. But it may very well be one of the most worthwhile sim-oriented racing games you can play on PC in recent years.[/h3]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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