
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world. Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 362.2/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world.
Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.It's up to you to choose what kind of Life you'll live!
■A Dragon Guides You to a Mysterious Island
You are an adventurer who sets sail with the archaeologist Edward and his team.
Following the light emanating from a dragon's fossil, you discover an uncharted, deserted island.
A vast abyss, a dragon made of bone, and a girl's message that begs you to save the world...
Travel between the island that thrived 1,000 years ago and the present-day island to unravel the mystery of its downfall!
■14 Unique Lives to Make Yours Brighter
In this world, a "Life" is the equivalent of a job.
Each has its own characteristics and provides various ways to enjoy yourself.
Collect ingredients or materials with Gathering Lives, create weapons or cook dishes with Crafting Lives, or fight monsters with Combat Lives. You can switch between any Life at any time, creating a life that's uniquely yours.
■Shape the Island! Create Your Town!
Use Lives to gather materials and restore the island to its former glory!
Not only can you place houses and objects, but you can also alter the landscape and draw rivers and roads to create a truly unique island.
Expand your house, place some furniture, and decorate the interior however you like!
■Embark on an Open-World Adventure!
Freely explore the largest continent in the series!
Climb ledges, swim across rivers and lakes, or ride on mounts - With these new actions you can explore the world without limits!
■Endless Fun with Multiplayer!
Enjoy multiplayer with up to 4 players!
Invite friends to your island, explore dungeons, or find your own ways to have fun together!
If you have two controllers, you can also use the 2 Player Family Co-op feature where one player can join the adventure as your travel companion without needing to connect online!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 11.8Kreviews | 91% | — | $20.9M |
| $69.99 | 4.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was developed without AI at the time of release and Steam also did not mention the use of AI for this game and I hope it stays that way. Fantasy Life i is one of bestest games I've even played and that wouldn't have been possible without all of real wonderful talented artists, developers, animators, coders, and more that was all involved in making this game possible today. That being said; we need to address the AI slop problem. If AI slop is used in the new future paid DLC, I will NOT BUY and I will warn everyone and all of my friends about games that have used AI slop. A lot of people doesn't want to buy games with AI slop including myself. Level-5 recently announced a lot of new games that have used AI slop in their development such as new "Professor Layton and the New World of Steam" and "YO-KAI WATCH 2: Haunted Domain" and it breaks my heart because I loved a lot of games by Level-5 and I ABSOLUTELY REFUSE to buy anything that have used AI slop in the process. Level-5 needs to take a step back and remove all of AI slop and make an official statement that they won't use AI slop to make games ever again and apologize for using it. AI slop is absolutely unacceptable. Why would I buy something that they didn't put effort in? Please reconsider, do not use AI slop in developing your games. I will not support and I will not buy any games that uses AI slop, period.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $59.99 |
| 468ratings |
| 94% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
もうおすすめしません。 ファンタジーライフに求めていたゲーム性って別に「高難易度」じゃないんですよね。 手軽に出来て、ストーリーがあって、ライフをちまちま上げて、個性的な味方やマルチをちょこっと楽しむ。 そんなゲームを望んでいたんです。 アップデートで「グースカ大陸」が追加されました。 エルデンリングナイトレインよろしく「サバイバルアクション」と「ローグライク」なのですが、ファンタジーライフに全くあっていないゲーム性なんです。 まずアクション性が悪い。ナイトレインは超高速で周回し、アクション性が凄く高いです。 ファンタジーライフの場合は移動がモッサリし過ぎてそこでイライラします。 時間制限があるのに走るの遅いわ、ジャンプ力は低いわ、マウントに乗ったとしても小さい段差で引っかかるわ・・・。 更なるアップデートで「始祖ドラゴン」が追加。 超高難易度ということで、ボスゲージが4本。攻撃力も高く、ポーションや食事でのドーピングでやっとゲージを削れますが、なんと「DPSチェック」が存在します。 ある程度の攻撃力、突破力がないとHPを削りきれずに一撃死の技が飛んできてすぐにゲームオーバー・・・。 もうね、他ゲームで「良」と言われた所を片っ端から集めてきたアップデートでがっかりしました。 追加するならライフ「ゴッド」の追加や、ストーリー、新しい地域では? 本当にファンタジーライフに超高難易度アクションなんて求めてないです。 まぁ、自社IPを尽く潰してきた会社なので、ファンタジーライフも潰されるのかな?
(TLDR) They sacrificed the games story telling and progression for the sake of sales gimmicks. Play the original it's the best, hopefully they make a remaster or remake of it. I was really hyped for this game, I loved the original, it had so much content and so many things you could do to keep increasing your power, you could easily stay just one combat class the whole game without ever needing to change lives. I love how they implemented the life changing system in this game and made it very easy to switch classes and be able to upgrade all the lives while playing the game. Biggest gripe I have is that this game just doesn't have nearly as much content as the original even the dlc didn't add anything. The story felt like it was over right as it finally started to get good, the story of the first game was so amazing and had lots of progression through the world and lots of different people you meet. This game has the main cast of characters and that's really it besides small cut scenes with side ones that you only see once. Once I beat the game I was expecting a fantastic post game to make up for the missing content of the main story but there was nothing, just here's a big Zelda island, here's an animal crossing island, here's a rouguelike dungeon to go down to increase power of tools. Like once I beat the game there was no motivation to keep going at all, because I have seen everything and that Zelda island has nothing on it but the shines and a big castle with an extra boss. The original game after beating the story had so much, there were characters stories that you could keep interacting with and so so so much exploration, there were areas you could only access with maximum life levels in wood cutting and mining, and then even harder bosses that were impossible to beat if you didn't make your own gear. It left so much to do and explore and motivation to progress because I wonder what I get for killing this or I wonder what's behind this area, oh look by doing these things I can get the main/best girls as my followers. I loved the first game and this one was just such a let down for the sake of adding gimmicks, I have no motivation to do anything with the animal crossing island because the people don't do anything on it just walk around maybe punch a tree and just give default 5 lines of dialogue. I wish they focused more on the story and the progression rather than just trying to market to everyone with these sales gimmicks of saying they have everything I hope they release another dlc that adds more post game content and story rather then another rouguelike dungeon that gives you cosmetics and furniture.
The title lives up to its name cause this game really STOLE MY TIME! Fantasy life vet and 40 year old virgin here: It's better than ever. It’s like Breath of the Wild and Animal Crossing smashed together. The fact that this game had more content on day one than Animal Crossing has had in over five years is amazing. I love it so much that I bought it for Steam and Switch. And as soon as my wife’s boyfriend stops making love to my wife I will buy him a copy too. Fantasy Life on the 3DS was an underrated masterpiece, and I'm so glad it's now getting the attention it deserves! So much depth of gameplay, and so much replay value. It's refreshing to have a game fully fleshed out at launch. The story is delightfully silly and doesn't take itself too seriously. I gotta say though it’s so bizarre seeing Fantasy Life become this big popular thing in recent years, I'm so happy l could cry. The original game was my respite in a dark place as a kid, and back then, I didn't have any big online communities to connect with (except miiverse, which was a very small community). It felt like I had stumbled upon a precious treasure only I knew about, my little corner of the world that was made for me and me alone. I went from jokes about being one of the five Fantasy Life fans to the new installment being this big gaming event, and while the game still isn't as big as other things, I just feel so elated that people are talking about and enjoying something that was so important to me for so long. I know this review is sappy, but I just can't express how much this game and this series means to me! I hope this game spreads its love and passion far and wide! All the charm is there from the original. This is the kind of game that when I am done after 11 hours I could only think about what I'm doing tomorrow! Totally brought 1993 back!! What I love the most is that it respects your time without being mindless. You can run everywhere with no limit, there's fast travel, and every task can be done at your leisure. I chose to focus on the fishing life for example. Even if I don't catch the fish I still get xp, meaning that just by trying I will be able to level up and it gets easier. That said, the fishing mini game still takes just enough skill that it doesn't get boring. If I get bored of doing the same tasks, I can swap to a different "life" and do something else WITHOUT losing my progress or having to reset my skill points. It's very refreshing and welcomed in a time when games are plagued by limited events, battle passes, and seasons. I also love how the game constantly gives you new things to work for. Whether it's catch a legendary fish, aquire new furniture and decor for your home base, or craft a new set of armor, there’s so much here to keep you moving without becoming a grindfest. Fantasy Life is truly just simple fun and I haven't felt that in a long time. I typically buy a game, play for a few hours and get bored with it. This on the other hand can easily keep me coming back over and over again. This game not only values your time to an insane degree, it rewards you for just existing. The sheer scope of things available to you hits all the best parts of my ADHD brain in the best way, and it's well worth its price tag. Paid for itself in the first two hours! It’s very dialogue heavy, so be wary of that but you do NOT have to continuously follow the storyline if you don’t want to (the storyline missions are mainly dialogue with some action sprinkled here and there). You can deviate from the storyline and explore, fight, search for treasure, level up, etc. but I would suggest doing the storyline for at least a few hours to unlock different areas to increase exploration opportunities. The graphics are adorable, the dialogue is funny and cute, I’m loving the new characters, and, I can’t say this enough, NOT A SINGLE GLITCH! The last few years have been plagued by new games being released as broken, unfinished messes so this is a breath of fresh air and I couldn’t be happier! This game is closer to Rune Factory for combat (it does have some depth to it), but it's not as harsh as Rune Factory. You level up pretty quickly, you have a bunch of NPC companions that help you in combat and there's a ranged classes to play if you don't want to be head first into it. You can definitely skip most of the combat if you so desire and focus just on gathering and crafting. There might be story events and challenges where you need your combat classes levelled up, but the game has ridiculous amounts of catch up XP when you're below a monster (or even gathering node's level) and kill it. You do have NPC buddies to help you with it though. It’s extremely task orientated. Once you unlock the open world area and the terraforming bot, the game gives you an absolute mountain of tasks to do across all three worlds in the game. The present has decorating/base building tasks, the past has the key story beats, gathering nodes and combat and Ginormosia has tasks for days, ranking up each zone and gathering/combat that can scale to your level. Each job class has their own tasks needed for ranking up in addition to XP too, along with collecting Strangelings for your base during exploration. You'll easily get 300+ hours out of this game if you go completionist on it. I’d say about the only real gripe I have right now is how much the game holds your hand in the early stages, but I get it. This game offers a lot more to do off the bat than the old one. If you can get past the jarring time jumps repeatedly early on, the game is really just everything the first had to offer but with so much more. Oh, and I do wish I could turn the screen farther down to see in front of me more, but it’s not a huge deal. I also can’t overstate just how AMAZING it looks. The style works so well here. While I dearly love the charm the 3ds version has, this almost makes me never want to look back. If you’re remotely interested I highly recommend giving it a try. 10/10
[h1]遊べば遊ぶほど粗が見えて嫌になるゲーム[/h1] 筆者の個人的見解と前置きした上で敢えて述べるなら、このゲームに特筆すべき優れた部分は存在しない。ただ恐ろしく平凡で無難な要素がいくつも積み重なっているだけだ。そこに隠れた瑕疵に気づくことなくゲームを終えた場合、本来及第点程度の出来であるにもかかわらず、本作を完成度の高いゲームだと錯覚し易い。プレイヤーを苛立たせる瑕疵の発見はプレイ時間の累積と関りが強く、早くに手仕舞いしたプレイヤーほどネガティブなイメージを抱くことが少ないからだ。1000時間遊んだ筆者がなぜ評価を「おすすめしない」とするに至ったか。これまでに遭遇した問題点を具体的に挙げてみたいと思う。何かの参考になれば幸いである。 [list][*][h3]同行はしても積極的には支援しない仲間たち[/h3] 冒険に同行する仲間(NPC)は戦闘時、こちらが攻撃されてもプレイヤーが反撃しない限り決して攻撃しない。採取職の仲間はプレイヤーの採取アクション開始と共に作業に着手、制作職ですらSP回復で支援を行うというのに、戦闘職に採取作業を護衛させるという考えはどうやら開発サイドの頭にはなかったようだ。ただ応援しながら無抵抗主義よろしくやられるがままになっている。採取を継続した場合そのまま倒されてしまうことも珍しくなく、今際の際に本仕様への恨み節が聞こえてきそうな気配すらある。 [*][h3]僅かな中断でさえ許さない採取モード[/h3] 採取物は採取アクションによってその耐久値をゼロにすることで採取完了となる。採取中は完全な無防備状態で、敵に攻撃を受けると即座に採取作業は中断される。このとき採取途中だった対象の耐久値は、たとえどれだけ減らしていたとしても完全に回復してしまう。任意の中断でも同様である。先に述べたNPCの非支援行動がここで再び問題になるのだが、会敵したモンスターが好戦的か否かにかかわらず、全て殲滅してから採取に着手せよということなのだろうか。なお中断による耐久値の全回復は鉱石・木・魚にのみ適用され、なぜか野菜は回復しない仕様になっている。 [*][h3]中途半端な先行入力非対応[/h3] 採取時はチャージ技で耐久値をギリギリまで減らしてから、テンション技(LB+Yボタン)で大きな一撃を加えてExcellentフィニッシュを狙うのが定石。しかし採取アクション(モーション)が完全に終了してからでないとテンション技の入力は認められない。僅かでも先行入力が行われていると、同時入力したLBボタンの入力は無視されてしまい通常アクションだけが暴発、結果採取終了となりExcellentフィニッシュ失敗の憂き目を見ることもしばしば。無論筆者も自分が正しくボタン押せていないのではないかとはじめは疑ったが、LB+Yの同時押しというよりはLBを押しながらYボタンを押すやり方でも成否どちらも同じ挙動を示すので、仕様の問題と見て間違いない。先行入力を認めないのならいっそのことYボタンの入力も無視(アクション不発)してくれればいいものを、それをしないあたり何か作為的なもの感じてしまう。 [*][h3]アクション軽視の雑な作り[/h3] 採取完了後は採取モード(道具の構え)が解除され通常状態に戻るのが普通だが、野菜の収穫を拠点以外で行った場合、収穫を終えても採取モードが継続してしまう。プレイヤーはひとつの作業が終わったらすぐに次の動作に移りたいと思うのが当然で、チャージを開始するなりダッシュを行おうとするはずだ。グースカ大陸ではタイトな時間管理が必要なこともあってなおさらである。ところが手動にてまず採取モードを解除しなければ次の行動がとれない。拠点では畑を隣接させて設置することが多いため、次の畑に移動して、再び採取モードを起動する手間を省くためにこんな仕様があるとすれば分からなくもない(ダッシュを使って移動すれば再起動までにかかる時間はほとんど変わらないが)。しかし拠点での野菜収穫は終えた後採取モードが自動解除される。この採取対象・採取場所による完了動作の違いは、プレイヤーが無意識に期待するアクションのテンポを乱しストレスとなる。つまり採取作業に慣れれば慣れるほどイライラするのだ。前述の先行入力の件といい、意図したものではないにせよ、これら作り込みの甘さはアクションを軽視していると言われても仕方ないだろう。 [*][h3]ストレス以外の何物でもないバトル仕切り直し[/h3][b]*アップデートで改善されました[/b] [strike]高低差がある場所や元の出現位置から離れたところで敵と戦っていると、目の前にプレイヤーがいるにもかかわらず、エネミーが急にこちらを見失ってしまうことが度々ある。その際エネミーは無敵状態となり出現場所に戻っていくのだが、同時に体力を大幅に回復させてしまう。仕切り直しといえば聞こえはいいが、プレイヤーにとってはデメリットしかなく非常にストレスを感じる。せめて無敵か回復のどちらか一方は削ることができなかったのか。[/strike] [*][h3]ユーザビリティを無視した拠点整備[/h3] 設置条件を満たして設置できたのだから、オブジェクト周りの地形を弄っても問題なく元に戻せるはず。この期待を裏切られたプレイヤーは数知れないだろう。オブジェクトに隣接した地形は、削った後そのオブジェクトを撤去しない限り復元できない。家具や柵の場合は撤去と再設置に手間がかかるものの復元は容易だが、階段や橋となるといちいちギルドで撤去の依頼をしなければならない。ゲーム序盤だと再設置にかかる費用もバカにならないので、回数が重なってくると撤去時のアニメーションさえ憎らしく見えてくる。地形の復元には制限がある。加えて基本的にひとつしかないセーブデータがギルドへの出入りだけでオートセーブされてしまう。これでは試しに撤去してみるというわけにはいかない。それならUndo機能を持たせて然るべきだが、それもない。拠点づくりは所詮オマケということか。 拠点づくりにかなりの時間を費やした者として、階段と橋について開発陣にひとこと言いたい。横幅の異なる階段(3マス)と橋(4マス)の中心を揃えようとすると、階段を半マスずらして4マス内に設置する必要がある。この場合、階段ならまだしもスロープだと左右に隙間が生じて不自然なことこの上ない。また、橋は1マス単位でしか設置位置を変更できないため、先に階段を正位置で設置していた場合撤去せざるを得ず、修正しようとする周囲の他の部分まで改修を求められることになる。なぜ階段と橋を同じ幅にしなかったのか。 [*][h3]センスのないシステム設計[/h3] 高評価・低評価を問わず、レビューにはアイテムの複数制作(の可否)について言及しているものが少なくない。これは消費アイテムと柵以外のアイテムは一度に複数作ることができないため、制作に手間がかかるというものだ。制作難度の高いアイテムを複数個制作することにより、莫大な経験値を一気に得ることを防ぐ意図があったのではないかとも考えられるのだが、それならそれで一度に複数個制作しても得られる経験値は常に一個分するとか、制作で得られる経験値は一種類につき一回限りにするなど、素人目にも他にやり方があったのではないかと思う。 ライフについても制作・採取・戦闘が厳密に区別されているかと言えばそうでもなく、そのライフ本来の仕事とは異なる、全く畑違いの作業からも経験値を獲得してレベルが上がっていく(これには賛否両論があるだろうから取り立てて批判するつもりはない)など、こういったおざなりな設計を見るにつけ、そこはかとなくセンスのなさを感じずにはいられない。 [*][h3]あまりにも機能していない「人気の野菜」[/h3] 筆者は一日に一回はデッカーナ大陸全土のむじん販売所を訪れているが、それでも「人気の野菜」イベント(二倍の値段で野菜が売れる)に遭遇したことは数えるほどしかない。尋常でないイベント発生率の低さに加えて、闇ニンジン以外の野菜の元値が安過ぎるため、イベントが起きたとしても活用すること自体ほとんどない。全く役に立たないフィーチャーになってしまっているのだ。そもそも闇ニンジンの値段が他の野菜の5倍という破格の値付けになっているところからしておかしい。もっと「人気の野菜」の発生頻度を高くする、その際の取引レートは闇ニンジンと同等以上に引き上げるなどしないと、他の野菜を栽培する意味がなくなってしまうだろう。島の畑が極悪マンドラゴラばかりでは味気ない。 [*][h3]過失か故意か、苦痛を伴うDLC1の不可解な仕様[/h3] 繰り返しプレイを想定しつつも、効率を追求するあまり常に同じようなプレイスタイルに終始してしまうDLC1(グースカ大陸)も、無料という観点から見れば十分及第点と言っていいだろう。しかしながら、そこにも決して看過することのできない瑕疵が内包されている。 クリア目標となるターゲットは数の多少に関係なく全てマップに表示されるのだが、なぜかダンボールとキラキラは除外されている。マップはドロドロ溶岩地帯、目標はダンボール破壊という組み合わせで開始してしまうと、ただでさえターゲットの発見が困難な上に移動の制限(溶岩は飛び越せない)が加わって、たとえプレイに慣れていたとしても最初から相当なタイムロスを強いられてしまう。リタイアしてやり直せとでも言うのか。もしグースカ大陸初挑戦でこの組み合わせに当たったら、もう一度遊んでみようとは思わないだろう。まともにテストプレイしたとはとても思えない。[/list] レビューが本作を、欠陥に満ちたさも面白くないゲームだと思わせてしまったのならそれは誤解である。不満を抱きつつも現に1000時間遊び続けることができたのがその証左だ。長く遊んだ者としてこのゲームを思う気持ちは人一倍強い。これまで取り上げてきた問題点が今後のアップデートで改善されることを願うばかりだ。その暁には評価の変更もやぶさかではないことを記してレビューの結びとする。 最後までお読み下さりありがとうございました。
This review is long overdue, as I've been thinking about writing it since finishing the game. Don't get me wrong, I LOVE Fantasy Life. I played the 3DS game for several hundreds of hours and even got all achievements in this one. The original Fantasy Life had its share of issues and some of which were addressed, but Fantasy Life i comes with a few [i]major[/i] flaws that I cannot ignore, even though I want to love this game as well. [h3]The game does not respect your time AT ALL[/h3] Crafting can be pretty grindy and I was quite annoyed by a [i]certain set of items[/i], but this is only mildly infuriating compared to some other design decisions. When doing certain things in the base camp, why are there loading bars that make you unable to do anything but wait for them to finish? I don't know if I'm right, but I had the feeling they got longer the more the game progressed. Regardless, this shouldn't be necessary from a technical standpoint, at least not in 2025 where this game was released. Most actions in the base camp, like building or moving something, also introduce a timer that you have to wait for to finish the action. What is this? A mobile game?? LEVEL5, you don't even have microtransactions that let players skip the timers, so there is no reason to do something like this... unless you'd want to annoy your players and waste their time. Why do I need saplings to do the treasure grove or nuts for the new DLC roguelike thing? Just let me do them whenever I like and remove the timer, thank you. Also, there are way too many bosses in the grove and only a few of them yield useful materials. The useful ones are usually the ones that you can't get anywhere else. I think you can get most if not all of them somewhere else now, rendering the grove almost useless, cool. I also once got a buff on a sword that was supposed to give me fire damage but that didn't work and I didn't go for any altars since. There is even more meaningless waiting and slow down, like with the flowers and the build robo's speed, but I won't go into detail. Yes, this is supposed to be a slow-life RPG, but please... DON'T WASTE MY TIME. [h3]The open world[/h3] The open world serves no purpose for the game. There is nothing in it, everything looks same-ish and traversing it sucks. It's not fun. BUt yOu cAN jUsT IGnOre IT! Yeah, but it doesn't make the game better. Because, and this is what I've been telling my friends for a while now, having this open world actively made the game worse. This and the base building. This is why we have a bland art style, inappropriate music reuse, square dungeons and a worse game over all. Imagine what they could have done if they hadn't wasted their time and budget on a repetitive and meaningless open world or a base building system that makes the one in Animal Crossing New Horizons look good (and that game at least looks nice). Maybe we could've gotten some more interesting areas like an actual desert, a [i]bloody[/i] mountain, an ice/snow area, a lava cave, sky islands or maybe something that wasn't even in the first game because ALL OF THOSE WERE. Each cave looked different. There was no obvious room templating. Each area had its own distinct style. Traversal was less convenient but at least it was a world that you would want to traverse. [h3]Updates[/h3] And the update... why do they call it a DLC btw? The only reason I can think of is so they can improve the perceived value. [i]Look, we did all this and its FREE![/i] Yeah, it's just a free update. And I think it's priced appropriately. I don't think it's bad, but it doesn't make me want to play the game more. The open world was not designed for this and it kinda shows. In the first run I had after the tutorial run I had to search for 3 boxes in the volcano area. I did this with my brother and by the time we found all of them more than half of the 20 minutes had already passed. Yeah, this game is broken and no update or DLC can fix it. Try again LEVEL5, I'm waiting.
[h1][b]转圈圈的龙:抢时间的少女![/b][/h1] [b]“体验两极化,以主线通关輿是否在意成就为界,前面很开心!成就很坐牢!”[/b] 它的主线其实非常短,死磕的话,20小时左右就玩完,但一般来说,玩这种休闲游戏应该目的性没那么强吧,可能3、40小时左右的满怀欣喜,不过也会因人而异,我打法很农,花了70小时,能干的事儿都干了才结束主线的,没想到这样还会再坐30小时的牢。。 圣诞的时候,在[url=https://store.steampowered.com/app/2508780/_/]繁风集市[/url]、[url=https://store.steampowered.com/app/2864560/_/]龙之天地[/url]舆[url=https://store.steampowered.com/app/2993780/i/]转圈圈[/url]中选了后后者 要说缘由的话,除了好友们的评测,繁风集市让我想到了[url=https://store.steampowered.com/app/965230/DORAEMON__STORY_OF_SEASONS/]大雄的牧场物语[/url],体验算不上多好,抛去各种哆啦A梦的道具就是经典种田游戏,甚至不如[url=https://store.steampowered.com/app/413150/Stardew_Valley/]星露谷[/url]好玩;龙之天地又想到了[url=https://store.steampowered.com/app/1816300/HARVESTELLA/]收获之星[/url]这个虽然关联并不强,但种种田打打怪,推推剧情的JRPG,想一想很美好,实操起来其实会很累,尤其是体力不够什么的,浇完水出门就时间不早了什么的;而转圈圈因为都是LEVEL5出品的,加上其圆润可爱画风,回想起六年前玩的[url=https://store.steampowered.com/app/589360/Ni_no_Kuni_II_Revenant_Kingdom/]二之国2[/url],那种[b]幼稚得好笑,但莫名好玩[/b]的纯粹开心 [h1]优点方面[/h1] [b]初印象很好[/b] 刚一开局,无上限的背包容量以及各素材999的上限,见到什么都能捡比一般“种田”游戏宽裕太多。但后来我也发现,本作其实算不上什么种田游戏,倒是更像[url=https://store.steampowered.com/app/2072450/8/]如龙8[/url]的太鼓岛小游戏,单纯是拾取、收集素材再制造些东西,跟田几乎没关系。此外,还没有体力压力,砍砍树,挖挖矿甚至可以电表倒转地回体力,于是除了教程,就再也没在游戏中睡过觉。 [b]职业体系[/b] 各职业环环相扣,联系紧密,升级过程自然而愉快:比如你当前等级最高的是[b]矿工[/b],挖到了好矿石当材料就能大幅提高[b]铁匠[/b]的制作经验做出好斧头,而有一把好斧头又能砍得动很高级的树从而提高[b]樵夫[/b]的经验获取,并且得到高级的木头,有了木头又能提升[b]木匠[/b],制作钓竿,以升级[b]渔夫[/b],获得的鱼拿去烹饪,而升级[b]厨师[/b],制成的料理又能作为战斗、采集或制作的助力。一个十分完善的循环圈,不论从哪一点切入都能融入其中,使得玩家从事一项喜欢的职业,也能全面发展[spoiler]不过我最喜欢的是矿工、樵夫[/spoiler] [b]居民友好[/b] 我还记得玩星露谷物语的时候,在路上捡到了水仙花,送给大家,都非常喜欢,直到有一天谢恩生日,他冷哼哼地说,“我过生日,你就送我这?”,真难过,于是我讨厌他嘞。。。 但本作就没有那种泼人冷水却性格分明的角色,全都是一些只会对你一阵乱夸,什么都觉得你好棒的同质NPC,收到什么当礼物都很开心,能吃的就说自己正好饿了,不能吃的就摆在家里看,反正就是高兴!而且还会回礼。嘛,也算是,糖衣炮弹吧。 [b]音效好听[/b] 没错,是音效!音乐好听的游戏玩过不少,但音效这么突出的是头一回。除了砍伐、制作时的音效让人很受激励之外,地图场景中混杂的诡异音效,时常让我摘下耳机确认房间里是不是进了飞虫。 [h1][b]至于缺点[/b][/h1] [b]图鉴不实用[/b] 它会告诉你什么怪物、采集物在什么地图,也会告诉你什么材料出自什么敌人或采集物,但是,一方面它不会告诉你什么敌人都有什么掉落物,另一方面不会告诉你包里现有的材料,都能用来制作什么东西。一种知其然不知其所以然的简陋感。 [b]跑图不方便[/b] 一方面体现在诡异的视角,目测20°倾角,在迷宫内不能平视,以至于不跑到房间角落都不知道那里到底有没有收集物或宝箱。尤其是爬塔时的出口判断,但凡它自由视角,我能少跑40%的冤枉路。 另一方面体现在BOSS位置,不仅是敌人,树、矿石,也是有BOSS级存在的。然而特意放到某个山洞的底层,跑路效率又极低,每次消灭之后,还有5分钟倒计时才刷新。如果通关后允许全地图任意点传送的话会好非常多。 [b]玩法太单一[/b] 我承认它玩起来有很强的粘性,虽然一套简单的QTE贯穿始终,但一打开就停不下来。可是感觉熟悉之后,并非是因为“好玩”而停不下来,而是一种“脱不了身”的忙碌感,仿佛被它PUA。 [h1]成就党慎入[/h1] 这游戏的全成就做起来十分坐牢。我肝过的游戏不少,赖着不死没内容硬要人肝的游戏,上一次遇到,还是[url=https://store.steampowered.com/app/1056960/Wolfenstein_Youngblood/]德军总部:新血脉[/url]。 后期数值,我都怀疑是不是出了BUG,主打一个比你高级的打不动,比你低级的没经验,让人强行十里坡剑神。 最重要的一点是它只是刷材料,而材料制作出的成品是十分明确的,也就是说毫无惊喜可言,这舆无主之地、仁王、甚至DFO那种刷装备词条的感受差之甚远。 而且主线很短,一经结束,既没有神秘感也没了预期。其体验就是:通关之后,给你一叠图纸,说,“来把这些做出来”,不是,请问我图个啥?除了为了全成就,我真的想不出理由要在已知没有更强敌人的情况下费那么大劲去做一把更好的武器。 感觉,时间被抢走嘞[○・`Д´・ ○]
The hype around this game has faded, and a clear-eyed look leaves nothing but disappointment. It still scratches that old 3DS itch, but the new systems drag it straight into bad mobile game territory. I kept waiting for a pop-up to flash mid-session and offer a starter pack. This is a singleplayer title that plays like a mobilegame, but without the mobile part. I regret paying full price for it.
[h1]追加コンテンツの前までならかなりの良作[/h1] 前から気になっていたものの、ようやくセールが来たので購入。 セール待ちしていたせいでアワードに入れられなかったのが申し訳ないくらい素晴らしい作品でした。 ただ、追加コンテンツに手を出すと苦痛な点が多く見受けられるので、あくまで全実績解除辺りまでなら良作です。 シリーズ初プレイで、レベルファイブ作は白騎士物語、DQ8,9のみプレイ済み。 [h2]良かったところ[/h2] [b]・戦闘、採集、制作のハクスラ作業がネトゲの序盤のようなテンポ感で楽しい ・操作がシンプルかつ比較的操作性が良くて遊びやすい ・キャラが全体的に可愛い ・自キャラを可愛く作れて衣装も豊富 ・結構凝れるハウジング[/b] [h2]気になったところ[/h2] [b]・ハウジングで建築や移築する際の無駄な演出 ・それまでの育成が意味を成さないグースカ大陸 ・クリア時のショップの品がランダムで持ち越しも不可なグースカ大陸 ・違うゲームと見間違うくらい、やたらと高難易度で持ち物検査な追加ボス[/b] [h2]まとめ[/h2] 追加コンテンツは酷いものの、それ以外の部分はとても楽しかったのでギリギリサムズアップ。 次回作も出るなら買いたいのですが、追加コンテンツの難易度路線で行くならソウルライクって付けといてください。買わずに済むので。
after over 150 hours, cannot load game due to anti cheat. no reason why. epic is a disease
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