
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.1Kreviews | 80% | — | $21.1M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不要来玩,游戏是区 本来师团制玩的就很别扭,炮兵大改加上充满兽性的日德兰dlc彻底毁了这个游戏。还有死敌这两个幽默玩意。 别买,这里不是家
我看见北约揭开七印中第一印的时候,就听见四活物中的一个活物声音如雷,说:“你来!”我就观看,见有一辆乌拉尔4320,架在车上的并着40枚凝固汽油弹,并有冠冕赐给他。他便出来,胜了又要胜。 揭开第二印的时候,我听见第二个活物说:“你来!”就另有一辆车出来,是绿的。有权柄给了那开车的,可以从地上夺去豪华车,使人彼此相杀,又有一把9M55K赐给他。 揭开第三印的时候,我听见第三个活物说:“你来!”我就观看,见GM-123有一辆。架在车上的炮里塞着203。我听见在四活物中似乎有声音说:“一卡补给补三次烧车,一个FOB补三十分钟火炮,油和补给不可糟蹋。” 揭开第四印的时候,我听见第四个活物说:“你来!”我就观看,见有一匹惨绿色马。骑在马上的,名字叫做死,阴府也随着他,有权柄赐给他们,可以用BM30、BM21(NPLM)、2s7m(“芍药”或作“马尔卡”)野兽,杀害北约四分之一的人。” ——出自《warno新约》末篇《启示录》第6章
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #50, worst MX #99 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Personally I cannot recommend Warno in good faith, as whilst it is a great idea and can be quite fun, has an incredible lack of polish and balance around it especially around multiplayer. My primary issues with the game (Besides the AI generated content and loading screens of course), is the lack of overall balance, heavy reliance on RNG and terribly unbalanced divisions especially within multiplayer and skirmish modes, which I can best describe as spam > skill. Singleplayer and army general is decent enough, if a bit boring and repetitive in my opinion. The usage of unique real world divisions and battalions is a very nice touch alongside other minor details that make it feel more... Lifelike, I suppose? Regardless, there are clear balancing issues which I will now address. Eugen seems to want to add more reservist divisions every single update, leading to a lack of variety in multiplayer as everybody just plays the new divisions, which often powercreep the older ones and render them much more difficult to use. Some are incredibly overpowered, such as 119th and 7th Panzerdivision and I've noticed a particular leaning towards PACT divisions being overpowered, speaking as a mainly PACT player with a lot of NATO equipment lackluster in performance despite realistic performance stating otherwise. It isn't rewarding nor satisfying to play, considering your expensive 200+ point M1 Abrams can just get routed and shot in the side by some stupid AI self-positioning by T-72 that costs almost half the amount and a set of ATGMs that they bought with the extra points. Tanks, even the expensive ones, lose cohesion and miss several shots in a row incredibly fast. Helicopters sponge levels of damage that realistically should have brought them down ages ago, and infantry can sponge far, far too much damage and imo cost more than what they should. Artillery rework was a imo a great step in the right direction, and allowed for actual useful counter-battery fire and more skillfull artillery usage however powercrept self-propelled guns in favor of cheaper, less effective towed guns (Since they'd just get counter batteried anyway.) Certain units cannot be detected even when firing at units within buildings that just have to stand there and take it. Plane combat is incredibly RNG reliant and more often than not, SEAD is completely ineffective due to MANPAD / Infrared missile spam. Overall, it has it's niche, but I feel between the lack of attention to realism over 'game balancing' (Which in turn makes it far more frustrating to play) alongside the lack of polish or care given to actual game balancing regarding newer and older divisions, I just cannot recommend this game to casual fans of RTS anymore.
在欧根八十九年😟 神助拳黑马团😡 扶美🇺🇸灭蛮🚩 五十五天在莱茵🇩🇪 天下雹❄️,地震颤🌪 康米眼珠红光散🔥 目田发愁😨 一同渡海🚢把道传🤔 非炮战💣,非甲弹🛡, 口念哈耶克真言💵 升陶氏,敬米兰,🙏🏻 请来破甲诸神仙😎 弟子同心苦填线😢 遍地山河化成兵🌊🏊🏻♂️ 凭欧根之力🇫🇷😃 定灭华约一扫平😎 里根总统发令🤓 北约军向前进🥁 要把红匪子😡 全都赶出莱茵😎👊🏻 筒弹炮,都学全💣 平定坦克不费难💥 大苏俄🇷🇺,心胆寒😱 民德🔨波🇵🇱捷🇨🇿尽消然😃 拆隧道拔电杆🌋 快爆破大堤岸🏞 红匪子尽灭完😎 北约一统江山😋 最可恨那九装轮椅🚚 吃尽我们血肉😨 热血已沸腾😡 五十五天在莱茵😎🇩🇪 扶美灭蛮👊🏻😡👊🏻 五十五天在莱茵😎✨
尼玛的架炮后摇为什么还不删,现在的打炮完全是黑暗森林,谁先开炮谁被反。断剑日活峰值五千五,窝只有一千四,欧根纯尼玛自己作的
I got banned for like 14 days for verbally abusing my friend in a private server.... What the heck dude.
I only actually have 659hrs actively playing the game, the rest of my time is from me accidently leaving it open, or making decks in the armoury.
Use AI for ingame portraits, thats a nono
如果你喜欢冷战军事、现代战争推演,《WARNO》是一款非常值得尝试的即时战略游戏。它以20世纪80年代末北约与华约在欧洲爆发大规模冲突为背景,玩家可以指挥包括步兵、坦克、炮兵、防空、直升机和战斗机在内的完整现代化部队,在高度还原的战场环境中进行作战。 相比传统RTS,《WARNO》更强调真实的战术决策:你需要考虑侦察、补给、火力支援、兵种协同和战场节奏,而不是单纯依靠快速发展和堆兵取胜。豹2、T-80、米格、F-16、苏-25等大量冷战时期经典装备都有体现,每一次推进都需要谨慎规划。 游戏最大的魅力在于它营造出的“第三次世界大战假想战场”氛围——开阔的欧洲平原、密集的装甲集群、远程炮击、空中支援和电子化战争元素,让玩家仿佛置身于一场大型军事演习。如果你喜欢《钢铁雄心》《英雄连》《战争雷霆》或者二战/现代军事题材,《WARNO》会提供一种更接近军事指挥官视角的体验。 虽然学习曲线较高,新玩家刚开始可能会被大量单位和战术系统弄得手忙脚乱,但掌握基本规则后,会发现它是一款非常耐玩的硬核战略游戏。对于喜欢研究武器性能、战术配合和历史背景的玩家来说,《WARNO》不仅是一款游戏,更像是一场冷战时期现代战争的模拟推演。
Считаю что это одна из лучших не только варгейм игр, но и среди стратегий РТС. НЕ тяжелая графика позволяет мне играть с ноутбука жены, считаю важным плюсом. Огромное очень разнообразие не только стран, но в дивизий, за счет чего хочется найти себе наиболее подходящие дивизии, ты выстраиваешь постоянно разные комбинации армий. Много ДЛС не считаю минусом, потому что над игрой работают, ее развивают и поддерживают. Есть кооп ПВЕ, ПВП, Компании не маленькие. Да и в целом Противостояние НАто и Пакта - люблю данную тематику.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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