
2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WELL DONE!
I read this about the game: Why is no one mentioning the brightness issue in full screen mode? It's shameful that this kind of issue is not being addressed I guess th's in HDR mode, needs some tweaks but it runs ok.
Играл в Wargame: European Escalation. Современная война немыслима без авиации. НО! В European Escalation самолетов попросту не было одни вертолеты. Вроде бы серьезная RTS про бодание коммунистов и капиталистов, а небо мирное-мирное. Формально Airland Battle - Игра новая и самостоятельная, однако на самом деле устраняет многие недочеты первой части и вообще с успехом ее заменяет.
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Related
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| $3.5M | 2.2K | 63% | $59.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $3.5M | 23.9K | 98% | $9.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 9.6K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.4K | 78% | $9.99 | |
| $15.8M | 15.8K | 88% | $29.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $33.3M | 35.7K | 92% | $29.99 | |
| $1.9M | 5.6K | 87% | $13.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes Because this one actually has playable tutorials. No because you shouldn't have to buy the old game to figure out how to play the new one. These gradiated difficulty missions allow new players to get used to the gameplay. Completely missing from Wargame: Red Dragon. Wargames alternative title could be Force Recon: FTW. In the main line Jack Ryan Tom Clancy novel series(the ones written by him) the Bear and the Dragon, Clancy depicts a war between two modern militaries. Most of it hinges on the delicate dance of cat and mouse that reconnaissance teams play in advance of main forces actually making contact. Its cool to see this implemented on a large battlefield in a strategy game. Everything hinges on your ability to place eyes in a position that gives you strategic advantage. Of course you enemy knows this and vice versa. Because of the pace of battle and unit movement is relatively fast this means the margins from detection and all out engagement are slim. Its just tricky to get into and understand what it wants - and throws you into the deep end way too fast (I got utterly obliterated on the second campaign mission). My solution was to just repeat the tutorials with varied tactics to see what works and what get my people killed. Aside from recon and the massive distances and the weird ui/x is a little obtuse. (I play games like Dangerous Waters and Fleet Command DCS ARMA so I know some mil style iconogrophy but i also have to unlearn some standards of the genre here). Sound design, aside from the shrill warning alarm when units are off screen, is pretty awesome with thoroughly loud booming explosions giving energy to the battles. Also be sure to close the games text chat immediately as out of what i can only assume is laziness on the devs part they haven't implemented profanity filters. Its just a global chat room taking up roughly 1/2 the main menu when you start. I was immediately spammed with 5 line tall ASCI N-word repeatedly... classy. so just a heads up. after seeing this as the first prompt from a youtuber how to vid I feel its necessary to make folks aware of it too. ...uh devs do something about the trash on your platform - not a good first impression. Decent folks should have the freedom to not have that garbage shoved in their face.
un bon RTS dans la dans la ligné de world in conflict
Eugen has a winner game engine. They are giving Total War a "run for their money". Highly recomend, if you don't want to fight vampires, Elves and Dwarfs.
cool
хорошая игра
good!
Hard game. Weird AI. Very fun.
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