
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Sep 15 → 12.8/day in the week after.
About
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Engagement
Reviews
Themes across 367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game of the year
my gripes are minor, my satisfaction is immense. its peak
Fun game, a bit casual if I may. So plentiful ways to create broken builds that just rams enemies out of existence on maximum difficulty. Of course it is also possible to do parry/dodge based combat quite well, especially early game. But then I realized I can just spin up my hammer, spawning multiple bells and annihilating everything in sight just by hitting those. And let's not talk about the broken AF survivability builds literally making dying impossible :P Fun times. Dash through the skies, strike down like lightning, ring the bells, slay the masses. Relaxing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 6.9K | 68% | $17.99 | |
| $1.5M | 12.2K | 92% | $6.99 | |
| $1.5M | 653 | 68% | $69.99 | |
| $1.5M | 18.1K | 99% | $4.99 | |
| $1.5M | 1.7K | 91% | $39.99 | |
| $1.6M | 4.6K | 78% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $310.1K | 932 | 84% | $14.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $247K | 1.1K | 84% | $4.49 | |
| $259.2K | 721 | 79% | $10.99 | |
| $199.3K | 637 | 87% | $10.49 | |
| $103.6K | 614 | 89% | $7.99 |
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish, Ukrainian
Hours played at review time, across 368 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игру рекомендую попробовать и решить самим. Но мне самому не очень зашла. Сделал возврат
ЭТО ПРОСТО ЛУЧШИЙ РОГАЛИК ОТ ПЕРВОГО ЛИЦА.
After solving some technical issues, game works so far and is fun
gas
Я прошел 3 локации скорее всего найдя все фруктики и скорее всего пройдя все зоны с мобами. Локации порадовали Огромными размерами и многоуровневостью с кучей вариантов куда сходить и что поискать и я уверен что проходя локацию во второй раз вы, хорошенько прошерстив карту обнаружите местечки где вас ждет вкусный лут которого ранее вы не замечали. Могу сказать что игре очень не хватало разнообразия врагов пока не появилась локация в снежных горах, врагов стало больше и они начали бесить но это вопрос исключительно Skill issue, учитывая что играю я на максимальных сложностях могу сказать что игра ощущаеться комфортно и к парированию с идеальным уворотами можно привыкнуть и просто чувствовать игру. Графика в целом аутентична игровому процессу а основным саундтреком для вас будут стоны и крики разорваных в клочья врагов и наслаждаться в 90% игрового процесса. Билдостроение здесь очень любопытное и в персонажа напихать можно все что угодно, кольца, медальоны, оружие, сердце, руны и тд. Все перечисленное дает как положительные эффекты так и заставляет жертвовать вашими характеристиками ради наиболее сочных бафов, еще учту что к каждому из предметов можно добавить эффекты другого предметов без последующих дебафофв а так же просто прокачать характеристики. лично я предпочитаю играть через идеальные тяжелые удары на клинках и фармить стаки "заточки" что бы буквально делать салатик из вражин. Не каждая игра в наше время может так затягивать мои 7 часов пролетело как полчасика, такого удовольствия я не испытывал от игр за 1000+ руб. а VOIN я купил по цене бутылки колы. В первый запуск были проблемы с лютыми фризами (почему я не знаю) но запустив игру в режиме dx12 все поправилось. ИТОГИ: Игра представляет из себя рогалик в ретро стилистике, имеет в себе огромную свободу в создании собственного билда и не душит скучной метопрогрессией (одна из тех игр где на скиле можно вывозить и не все зависит от билда который нужно вкачивать). Есть один маленький минус, вам не говорят куда идти и что искать а просто кидают на локацию позволяя вольно развлекаться наслаждаясь нарезкой врагов, исследованием локаций или просто наслаждением аотмосферой игры. Очень жаль что я не поддержал разработчика купив игру лишь по скидке но даже за фулл прайс цену игра бы мне зашла на 9 из 10 по скидке это все 11 из 10
十几元买的 捡了个漏 先玩玩看 回来在评价
So far so good, just finished first area and the arena Customisable difficulty lots of builds runs well
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.