
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Sep 15 → 12.8/day in the week after.
About
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Engagement
Reviews
Themes across 367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имба
150 точно стоит дальше посмотрим
近接の無双ゲー。1人称でこんなに自由に動き回ってばったばったと切り倒していくゲームは初めて出会ったかも。どの武器使っても強化さえしっかりすれば最後まで行けると思うので気に入ったやつで行くといい。 明らかに強いアクセというか効果があるのでそれを見つけると一気に簡単になるように思う。 マップ探索するうえで導線が弱いのでどこ行けばいいのかわからないことがある。ドアはインタラクトで開けられます。開けないとダンジョンに入れません、気を付けて。 あとバフデバフの効果がいまいちわからない。どこかで説明あったのかな?わからないけどクリアはできた。 不便な部分もあるけどゲーム体験が唯一無二でやってよかたなぁというゲームでした。セールだと500円で安いです。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 6.9K | 68% | $17.99 | |
| $1.5M | 2.8K | 73% | $24.99 | |
| $1.5M | 12.2K | 92% | $6.99 | |
| $1.5M | 653 | 68% | $69.99 | |
| $1.5M | 18K | 99% | $4.99 | |
| $1.5M | 4.3K | 18% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.7K | 1K | 85% | $14.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $247K | 1.1K | 84% | $4.49 | |
| $259.2K | 721 | 79% | $10.99 | |
| $199.3K | 637 | 87% | $10.49 | |
| $103.6K | 614 | 89% | $7.99 |
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish, Ukrainian
Hours played at review time, across 368 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Right up there with all the great first person slashers, if you liked ultrakill, this game might be right up your alley aswell
neat
This is what DOOM:Dark Ages would have been if DOOM:Dark Ages was a good game. VOIN is a fun power fantasy hack n slasher that's laced with dopamine and served with love. It's a one-person project, so expect lots of recycled assets, cut corners where it isn't necessary and loads of heart. It's a game made for players, not the dev. A lot of games want to limit progression behind gameplay and story advancement for some reason, but in VOIN you get to have fun immediately. Getting a doublejump or a butt slam is treated as a big thing in another game?. Here, you get those in the tutorial and can RNG into finding a QUADRUPLE jump after a few minutes. Other games give you one weapon every few areas, here you get a dozen weapons to begin with and more from exploration and bosses, along with several other gear slots to customize your build. You want bigger numbers and have to grind for new gear? Here items don't give you stats, they give you unique abilities (that can have bigger numbres, but still, unique). You want spells? Every weapon comes with three. All the gear is permanent upgrades without dumb white/green/blue rarities, you just get them and can upgrade them almost endlessly. You wanna glitch out into a hidden nook of the map for giggles and get stuck? Nah, the dev put a treasure chest there. Do you wanna open up a new difficulty mode after finishing the whole game and starting NG+? Nah, you can increase it 5 minutes in after the tutorial. Personal favourite: You can immediately triple the amount of enemies for glorious slaughter. And the slaughter is glorious. Bloody, visceral, meaty, satsifying, dopamine-filled massacre where no matter if you play on retro filter on or off the gore will rain and bloodspatters are your currency.
дойдя до стадии плотного фарма решил написать для тех кто в думах брать или нет . Вариативности достаточно по типу урона, абилок оружейных + улучшения а также плоды которые также привносят разные приколы в геймплей , так что каждый своё что-то да найдёт . Кайф от мясорубки с первого лица аля дум только милишный . Исследование мира - тут вам придётся искать боссов самому а также поиск тайников и прочих мест для фарма или просто залипания на пейзажи мира (учитывая что разраб в соло всё делал , вышло воистину красиво ) , карты нету ,только подсказки с журнала поэтому минус (в моём случае плюс) очевидный - можно потратить не мало времени на поиски . Ну и главный лично для меня плюс - игру можно поставить на паузу в любой момент и систему не особо нагружает за счёт чего я её совмещаю с другими играми :D пока враг делает ход в одной игре можно в воине и демонюк помесить
Bardzo dobra gra, czekam na pełną wersję.
Sensation, build, envi d'avancer dans le jeu, au top !
Отличный слэшер с потенциалом для билдов и хорошей динамикой боев. Арсенал также достаточно разнообразен, но ни в коем случае вас не стесняет. Если хотите проходить с одним мечом всю игру - пожалуйста под него тоже можно собрать билд. При определенной сноровке можно даже создать легендарную технику бесконтактного боя, где враги будут умирать даже с мечом в ножнах. Если у вас нет проблем с тем, чтобы отдать полный контроль своему спинному мозгу как при игре в DOOM, то игра может вам зайти. Единственный недостаток - это пока еще незавершенный продукт, но свою цену он на данный момент с лихвой для меня отбил. Относительно технической составляющей, то изредка встречаются краши, но за 20 часов их было от силы штуки 2-3, а также несколько раз словил просадки кадров на DX12 версии игры, но ничего критичного или неиграбельного.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.