
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Sep 15 → 12.8/day in the week after.
About
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Engagement
Reviews
Themes across 367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ждем выход игры человеку респект
Good Soup
So I have played through the first level, and have moved to the second level. I am liking the game a lot, but there are a few things I am having trouble with. 1) There does not seem to be a directional objective to tell you where you need to go 2) My health is gone way too quickly when getting hit with really no good way to replenish (maybe a couple healing potions would help). 3) When you die, it takes you all the way back to the beginning. 4) When using 'WASD' trying to activate your skills using '123' can be challenging because you have to stop moving forward to touch the button above it (but I haven't tried changing the key bindings yet) Overall, I would like to see more of this game and will be happy to play and continue giving feedback. I would recommend people download and try out this game. It does play nice.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 6.9K | 68% | $17.99 | |
| $1.5M | 2.8K | 73% | $24.99 | |
| $1.5M | 12.2K | 92% | $6.99 | |
| $1.5M | 653 | 68% | $69.99 | |
| $1.5M | 18K | 99% | $4.99 | |
| $1.5M | 4.3K | 18% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.7K | 1K | 85% | $14.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $247K | 1.1K | 84% | $4.49 | |
| $259.2K | 721 | 79% | $10.99 | |
| $199.3K | 637 | 87% | $10.49 | |
| $103.6K | 614 | 89% | $7.99 |
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish, Ukrainian
Hours played at review time, across 368 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game, looking forward to the full release keep going
太好玩啦!!世界上最好玩的动作刷宝【是吗】而且Voin好帅!!玩了30min直接广而告之!!请所有人都玩!拜托拜托拜托
This is almost like ULTRAKILL with swords. Very well indeed.
รออัพเดทอาวุธตีไกล รวมๆแล้วสนุกดี
You know what ill go ahead and throw down a review. when i first bought the game i had a lot of fun, put 8 hours into one session and by the end of it my difficulty slider totem was maxed out for all three aspects and it was not that bad. yes the enemies have some beef on them but if you read the item powers and mix and match them you can get some pretty good builds going. im currently doing a fire build with fire tornados and meteor strikes every time i do a drill attack (im using scorching twins) or deal fire damage respectively. augmenting my fire damage and crit chance/damage gives me some dang good numbers and enemies die pretty quickly even with maxed hp. but after that i took a break for a bit to allow the game to update more. when i came back to the game cause i was feelin the itch of slaughtering hordes of creatures with a really damn powerful build i made that makes me nigh immortal ( 3 phantom hearts upon taking damage plus 1 extra heart every time i gain 1 so 4 phantom hearts if i take red heart damage. i build up stacks of heat when killing enemies, at 50 i can survive fatal and revive to full hearts causing an explosion. so long as im not a complete dunderhead and keep moving, this specific synergy keeps me alive in pretty much any encounter) The game got its inferno update which adds the ability for so many more enemies to be on screen at once plus much more. previously it wasn't that many enemies even with a maxed out density slider. but now it feels amazing to be fighting like 50-100 enemies on a single bridge and incinerating them with my build (im very proud of my build that i put together without guides) i am a very big fan of the putting the "horde" part in horde games, so i feel like this is on the right track towards it. weapon variety feels amazing but i wouldn't mind more items for the other slots. also i wouldn't mind the ability to change the active ability's your weapon has to provide even more build variety (im still going to do fire cause fire is the superior choice in any game no questions asked) i feel like ive started to ramble and am no longer making sense, its a good game, and its made by a SINGLE DEV! praise be upon this person for making a game so fun and not filled with microtransactions. rewarding exploration and giving the player the means to do what they want with their builds (mostly). if you fancy yourself knee deep in the dead, give the game a try.
Играется неплохо, "сюжет" прошелся за 6 часиков еще парочку тестил билды. Без сложности проходится затыкиванием, начиная с 3 доп хп боссы жирнеют из-за чего надо "кумекать"(стакнуть весь урон в один аспект). Надеюсь в будущем квесты улучшат или позволят просто открыть, а не бегать искать их
NICEEEEEEEE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.