
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스토리 존나 김 그냥 진행 상황도 길고 스토리도 너무 어렵고 그냥 지들 아는 이야기만 하는 거 같음
Tolles spiel aber der Hai ist ein Albtraum den ich nicht schaffe abzuschießen
It was fun. The 3rd chapter felt rushed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.4K | 87% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 19.7K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 50.1K | 93% | $19.99 | |
| $53.9M | 102.7K | 85% | $24.99 | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bonne ambiance, sympa de se balader, récolter, découvrir les petits avants postes, les énigmes ou autre. Chouette mécanique de construction d'arme même si un peu brouillon, et quelques éléments profiteraient de peaufinage notamment l'histoire qui va très vite et ne prend pas le temps de pauser une ambiance
Очень добрая такая игра. Повозиться с поездом было здорово. Сюжету как будто чего то не хватает, будто убрали какой то важный кусок. Ну и шутеечки рассказчика радовали. Кому нравятся постройки базы от 1 лица, должно зайти, советую сложность выкрутить побольше предложенного по умолчанию, у меня слишком легко было, ингредиентов выше крыши. Точно урон надо выше ставить у врагов, и потерю добычи в случае смерти и т.п., в начале с едой проблемы, но позже ситуация выровняется.
Интересный аналог рафта
Игра очень однообразная, но с интересной историей.
хорошая и расслабляющая игра
Can't put my finger on it, but something is off with this game. I expected something similar to Raft. After buying two copies and playing thru it in MP, I'm disappointed.
My experience with this game is split in 2. i played through all of chapter 1 and then played onward from that enjoying the gameplay loop, and i though that the foundation of the game was great, and the way that chapter 1 built the foundations of the story was very fun. I disliked the newer chapters. chapter 2 felt like each story point weas just, "get to the depot -----> leave the depot ------. get to the depot". chapter 3 had a lot more major elements that were visually interesting but felt very "convenient" for the protagonist. I think the final boss is bad. he's the scientist, he's built up as the main villain if the story and then his fight feel generic. This guy is a scientist. he should act like it. I think he would be much more interesting and impactful if he stalked the player throughout the game, looming over as a shadow like Andrew Ryan. In terms of the combat of the final fight, I have 1 question: why make me use the ultra powerful gun that i just got when I've spent the entire game building and rebuilding my own custom arsenal. The 2 things that i absolutely loved throughout the whole game were 1: this game is beautiful. visually and auditorily. 2: i love a game with an active narrator. I loved it in the Stanley parable, and i do here as well. I think the design for the narrator is lighthearted and fun, matching his slightly unserious demeanor. I do recommend this game.........for its gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.