
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.7Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以可以 很有意思 里面的小宠物也很可爱 游戏耐玩性还可以 目前我的进度还没到三分之一 挺有意思的 女巫解密没有攻略 好几种答案 得仔细找找房子石头有没有图案一般有图案的地方就是密码的位置
очень прикольная задумка и достаточно интересный геймплей, но к сожалению игра крайне быстро проходится
A fun romp, if a little repetitive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень прикольная игра
When my friends and I first started playing this game, we fell in love with it because of it's possibilities and potential. We also quickly found our roles and what we found appealing to the game since we all have different player styles- eventually we realized this game is jack of all trades and master of none. While there is so much to do, it also feels like there is nothing and nothing is in-depth enough to have any level of replayability or goals. For me, I was into the cosmestics, the decoration and the rofleemos but it all felt quickly boring and non-interactable. As far as giving them names and tasks, they don't have any personality or affection. They don't really play around and you don't even see them interact with this ship b walking around on their own or even eating or using the bathroom. Instead you just see an empty plate, or them sitting on their beds the whole time, except when you get to a checkpoint where they'll just play music or teleport around. The cosmetics aren't really unique, and you can't colour them. You can't even sit? Or play the piano or see yourself in the mirror.. The walls are also glitchy and inconsistent where you can spend like 3 minutes trying to make your item flash green to be able to place it on the 0.01 specific spot on the wall. Annoying. One of my friends was into the gathering aspect, and the other was into the shooting. The guns are by far the worst part of the game, they are the most unfun guns I've ever had in a game. They do extremely low damage, take so long to recharge, and the enemies are just bad. It's not satisfying. The gathering is what it is, but quickly becomes repetitive and just an aimless task. Never did I feel like I was missing something or looking for a specific item to build something. You technically complete the entirety of what the gameplay has to offer very quickly. The lore, I don't think any of us understood it or bothered to keep up with it because it's just so slow and just not well developed. It takes so long between the areas only for it to be "go to this place and klick E", instead of having puzzles or alot more interaction. We started skipping them because we just didn't care and it didn't feel like the writers did either. Overall, very mid. 4/10
its a pretty chill game needs some post game. only downside is the gunplay is atrocious like it was added as an after thought but otherwise get it on a decent sale
интересная игра с хорошим сюжетом
Сложно что-то сказать, ничего нового, задумка да, классная, игра выглядит круто, есть русская озвучка, но всё оооочень однообразно. +Что очень бесит это рандомные украшения, нельзя выбрать что открывать от чего поезд походит на какой-то цирк а не поезд, все вагоны разные, все предметы декора тоже, фу. Это жирный минус для меня Так-же нету приколов которые могли бы дать буст к получению очков, только снижение стоимости исследований. Их оч много, на 50 страниц, я понимаю задумку и т.д., но игра не способна завлечь более чем на 10-20 часов, значит, было бы лучше если бы за эти 10-20 часов ты получаешь максимум контента, потому что дальше уже сидеть не хочется, игра не особо чем удивляет или цепляет. Приятная да, красивая да, но повторять одно и тоже каждый уровень такое себе. Бывает встречается новый тип врага, но это такой же как и старый, только сильнее и с какой-то особенностью (типо оглушения или ещё чего). Ну либо изменить ландшафт позади чтоб можно было кайфовать, полностью автоматизируя процесс сбора лута в войде, потому что, серьезно, каждый уровень собирать все это, встречая одни и те же ивенты по цепочке, это какое-то проклятое колесо сансары. Положительная оценка тут стоит просто потому что сама игра сделана приятно и на совесть, но геймдизайн в ней тянет на дно
Арена - нудная рутина. Стрельба - костыль. Игра - недоделана.
Great game. This isn't your "I'm going to LIVE in this for 1,000" type of survival/crafting game. This is something you pick up for a unique, fun experience, play through it at whatever pace feels right to you, enjoy the story as it unfolds, and maybe dip into the endless mode after the story if you want to deck out your train and continue exploring. As I've grown older I've found myself wanting more games that can be beat in around 10-20 hours. Something I can pick up and casually play over a few weeks, beat it, then put it back down without feeling like I missed part of the intended experience. The train building and mechanics are fun. The narrator is great. The animations and "cutscenes" are great. The survival features aren't grueling. It's just a nice, simple, straight forward game where you can get the core experience without committing your life to it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5.1M | 9.4K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.4K | 87% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $8.9M | 8.6K | 88% | $34.99 | |
| $8.9M | 18.1K | 92% | $19.99 |