
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.9Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩着玩着断网加在疯狂卡帧,好友联机看不见对方
Voidtrain довольно интересная игра и сказать могу точно, подобных игр ещё не было. Есть свои минусы, но даже в них есть что-то такое загадочное, как и вся игра в целом. Буду дальше проходить и возможно в будущем дополню\изменю обзор
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 13.4K | 95% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 6.8K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| $4.8M | 102.6K | 85% | $2.49 | |
| — | 0 | — | — | |
| $2.1M | 2.6K | 78% | $24.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would give this a middling review, but I'm leaning toward not recommending it. Maybe get it on sale. Visually and musically the game is a nice experience. It has a colorful steampunk theme with interesting locations, models, and atmosphere. Some audio tracks really pop off like ♥♥♥♥♥♥♥ Hans Zimmer himself composed the soundtrack. But the game mechanics themselves don't really hold up under the lens. I feel like a lot of the end game could have been cut to round out the experience. You basically see all the game has to offer few hours in. Afterwards, you just continue collecting materials for exponentially more expensive recipes to tune your train and equipment. But the problem is that you have very few interesting choices to make when customizing your train, and your train and character are never tested in interesting ways. If you wanted to, you could literally finish the game with the same train and character you had 3 hours into the game. A few hours in, I had pretty much seen everything the game had to offer. Afterwards, I just speedran the story on rails to see the conclusion, which was nothing to write home about.
Игра интересная, допилили сюжет, DLC, но мне не хватает связки крафтов и сюжета, буквально открывать пару тиров предметов и все, кроме как для прокачки ради бесконечной прокачки ничего не нужно, зачем сколько детализации крафтов по типу оружейных частей и тд, если вторую половину игры я буквально включаю режим турбо поезда и еду чисто по сюжету, после 1-2 раз пройденных испытаний уже не хочется к ним возвращаться потому что они ничего не дают кроме однообразия ресурсов, хотелось бы чтобы разработчики связали сюжет и крафты, тогда станет понятно что и зачем, просто вот допустим зачем электрогенератор?
Немного скучный и однообпразный, но пойдет так то)
Прикольная игра
Games entertaining for the first act then its a nothing burger of, go to depot, do this which does nothing at the time then repeat
Fun game in EA and I was excited for the different world to explore. Then the grind became stagnant where I felt although my equipment was getting better the environment wasnt as challenging to make it feel more rewarding. Then the story. Without spoiling it was anti climatic. It started to pick up and got a little interesting but didnt end the way I thought it would and just left a "Thats it..." expression. It is a fun game and probably better with friends. Too many mines like why.
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C'est terrible à dire, mais c'est un jeu raté. Le potentiel est fou : un *Raft* dans un train spatial. Sur le papier, c'est génial, mais dans les faits, tout est raté. Le système de tir en vue FPS est d'un ennui mortel. Tout est incroyablement mou et manque totalement de sensations. Le système de fabrication et de modification des armes est une catastrophe. On ne comprend absolument pas ce qu'on fait ni comment ça fonctionne. En plus, c'est extrêmement lourd avec toutes les pièces qu'il faut constamment avoir sur soi. Le jeu ne te laisse jamais découvrir ses mécaniques par toi-même. Du début à la fin, c'est un tutoriel géant : « fais ça », « maintenant utilise ça pour faire ça », « et maintenant fais ceci ». Tu n'as jamais le plaisir d'expérimenter ou de comprendre les systèmes naturellement, contrairement à *Raft*, qui te laisse apprendre par toi-même. J'ai insisté pendant plus de 10 heures en me disant que ça finirait par décoller. Mais non. C'est le désert absolu, c'est terriblement ennuyeux, et c'est vraiment dommage, parce que j'avais très envie d'aimer ce jeu. :/
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.