
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.9Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
반복에 반복의연속 레퍼토리도 똑같고 새롭게 느껴지는게 1도없음
Slop
честно говоря очень скучная, шаблонная и клишированая игра. за всю игру ничего нового, никаких новых механик. весь геймплей это: ездить, собирать мусор, стрелять. станции и локации сделаны по одному шаблону, что через пару часов быстро надоедает. в целом норм поиграть пару вечерков с кентом, но одному быстро надоест. рассказчик чёт переборщил с "харизмой" сюжет никакущий, не раскрывается почти вообще. весь сюжет можно уместить в минут 20-30, не более. к тому же еще плохо оптимизированая. не рекомендую
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 12.1K | 93% | $19.99 | |
| $8.9M | 5.7K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 50K | 93% | $19.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I see they went the route of pay to play with DLC instead of just making the game better, or functional. Sad when I first bought this game I was hoping for a whole lot more to be added. That just never happened. Not worth a 40$ price tag for sure.
Над игрой постарались на славу, не знал что разработчики русские)
I don't like it because the story is rushed there is no "chill in the void craft a bit before story* no it forces the story on you every stop is a forced storyline segment theres no option to pick when you wish to advance the story.
Fajna gierka przy której można pochillować, zwłaszcza jak macie towarzysza do pogrania. Koncept budowania i rozwijania pociągu bardzo mi się podobał. Nie wiem skąd w ogóle informacja, że gra jest survivalem, bo przez 90% czasu nie ma aż takich zagrożeń nawet jak podkręcicie wrogów w opcjach. Szkoda, że nie więcej kontentu na post game lub jakiegoś DLC fabularnego.
The 4 hours that I've devoted felt like an extensive tutorial. The concept of settling on a train while collecting resources floating mid-air really does sound interesting. However, the quest line took way too long to develop to a point that it felt like the whole game's going to be like this. I'd say it's not my type of game but I would most certainly say it's something that other people would enjoy.
=
Juro que queria poder falar bem desse jogo, a ideia é legal mas.... a mira é terrível, melhoraram depois do lançamento mas continua ruim eu joguei varias verões dele (muito antes de existirem bichinhos fofos para por no trem), antes de lançarem oficialmente e sempre tinha algum bug muito pontual. decidi dar uma nova chance a uns dias atras e ainda continua com os mesmos bugs arrastado de outras versões, como por ex o menu abrir e simplesmente a UI morrer só conseguir fazer algo no Alt+F4
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.