
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.9Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
imagine riding a bad dragon but it was custom made just for your holes and has a vibration setting to ring at your exact freakquicy. thats pretty much this game.
игра оказалась абсурдно цикличной: ты буквально ездишь по прямой траектории из основной локации в промежуточную, при этом сюжет развивается супер медленно. концепт интересный и графика неплохая, но, увы, я вряд ли найду в себе мотивацию пройти ее до конца
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As others have said, theres just not enough going on. It's fun for the first couple hours and that's it, you realize the train you are building is just a vehicle for the various crafting stations you have to build, but the only point is building them is so you can build more crafting stations that you dont really care about, You have the big expansive void but you just float leashed around the train picking up junk the vast majority of the time. For the full price there just isn't enough there, I would only buy on a deep sale if you have a friend to play with, otherwise you will probably drop it partway through once the novelty wears off. Also the DLC, while free... may as well not exist, its just some lootboxes cosmetic stuff and the stupid animal things that I never used in the game because they are worthless and the cutesy design doesn't fit with the rest of the game, but thats subjective.
This game has potential, but it gets suuuper drawn out
N
посадил рофлимо на турель, в итоге его разьебало минами. 10/10 пользы защиты
I suspect the developers are going for whimsical but they're delivering incoherent. The beginning is incredibly boring and clunky. The game spends 20 minutes setting up nothing and giving you popups of the most obvious mechanics (usually 3 popups in quick succession). Actions feel purposely slowed down, so they might be trying to push for a more patient relaxed vibe. However they do it by force like having you just stand still as the character figures out the best place on his toolbelt to place the new hammer. I like the idea of "slow down and enjoy the game". I don't like what amounts to constant cut scenes of your character fiddling with the environment. After the intro I have no idea what is happening. Whatever, I'm on a train and nothing from the first 20 minutes appears to be important. But now I'm on a train and the game is painstakingly telling me what each thing does. Yes, I've seen a brake before. Why was the brake not interactive until I did some checklist of stuff? Finally you're moving (although you have no idea why moving is good) and picking stuff up. 10 minutes of just moving and picking stuff up and I'm bored. The mechanics are a bit clunky, the UI is that old style of popping up on you constantly. 80% of the space in UI menus are pointless, like the research tree shows 2 items and asks you to change pages to see more. This thing takes up the whole screen. Art is pretty but it feels like an asset flip that was colored graded for cohesion. I don't have any context for what this stuff is. It seems to be for whimsy and to attract kids but it's just... not for me. The game performs well, no issues or bugs in my short preview. A lot of little things feel like the game is in early access though, like very limited character creation and default sound settings blasting you with music while the narrator barely mumbles below it. The intro story seemed pointless and not in a mysterious way. More of a placeholder way. Moving around the train is clunky with hard transitions when you're close to and approaching the train. You can't just move naturally, you have to learn what the game will let you do. Don't approach the train from too low of an angle or you'll just stop on the tracks! And no there's no jump, so you need to swim back out and swim back in from the proper angle! Then I read other comments that say the beginning is the best part? No thanks. I'll stop at 30 minutes.
???我上一秒还是中文旁白,下一秒就变成英语了?而且还说没有中文旁白?那我是出现问题了?测试版还有中文,正式版就删掉了?吃完就扔?
Про игру нечего говорить , она норм и стоит своих деняк , но как по мне не хватает вариантов еды на кухне, поэтому оставлю тут 10 вариантов блюд из [spoiler]Roflimo : 1.Отбивная из Рофлимо 2.Суп по рофлимски 3.Жареная Рофлятина 4.Рофлофавля 5.Рофлобургер 6.Салат из рофлимо с пиявками и органикой 7.Гуляш из рофлимо с лутоловами 8.Рофлимский сендвич 9.Рофляный десерт 10.Сет из мутировавшей акулы с запеченным рофлимо по-войдски.
This is the most wonderfully created and animated... nonsense. The story doesn't make much sense from the start, til the end. And yet, it was very cute, very nice and very fun. Don't frenetically pick all the resources. They will be plenty and if you will build everything too fast, you won't have anything to do in late game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 12.1K | 93% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 50K | 93% | $19.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $5.1M | 9.4K | 83% | $19.99 |