
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than FF16
I hate how cutscene intensive this game is. Main story: Cutscene -> Walk a few meters -> Cutscene -> Walk a bit -> Cutscene, etc. why not just group them in one go? Also, even end game fast travel is a chore because you have to summon a flying monster -> Cutscene -> Loading screen -> Fly to the destination -> ♥♥♥♥♥♥♥ loading screen again. This makes doing side quest an even more boring experience than they already are. And did I mention that you have to fly/run to the quest giver in another distanced area to complete the quest? Which is another ♥♥♥♥♥♥♥ two loading screens! That said the game is a fest to the eyes, enjoyable combat and everything else is alright.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
story sucked like ass. the characters suck. the quests were boring and cost more time to travel between islands which is a huge waste of time instead of ability to teleport between islands. does not allow free costume change like trials of mana. this is a downgrade in mana series.
A big step down from Trials of Mana's focused and engaging level design that exchanges tight exploration and clever elemental themed puzzles for wide open stretches of map that may look pretty while being vastly devoid of content. The combat also seems to suffer, feeling more like a cluster of lights and noise than a moving puzzle of attacks and dodges, less coordination is necessary to plow through this story. While there is more to upgrade in terms of characters having different elemental abilities, there's degrading reward for doing so, as eventually each battle turns into a cluster of quick attacks and slams as the fight screen quickly becomes swamped under the number of teammates knocking enemies around. Enemies are also easier to knock around than they are in Trials, making each encounter feel more tedious than they did in Trials of Mana. The soundtrack is also a letdown, not as engaging or inspiring as the on found in Trials of Mana. Overall I was very excited to jump into this game based on my experience with Trials of Mana, and over time have found myself more and more disappointed the further in I got. 4/10
If you enjoy cozy JRPG adventure games, you should love this one. The painted look of the environments and characters pair well with the charming music and fun, stress-free battles. Playing this game reproduced the same feelings I had playing Secret of Mana as a kid. I think this is a fantastic return to the series for a new generation.
セール中ならおすすめできる。 以下気になった点 ファストトラベルが使いにくい カメラが使いにくい フラミーの演出カットできない アプデで改善してくれると嬉しい 戦闘は普通に面白かったです
Visions of Mana is one of those games where you just have to sit back and relax because the graphics are exceptionally calming. This is because everything in this game is so colorful and positive. Even the plot and events we see are presented this way. For example, even if something sad happens, the game immediately gives us a double dose of optimism and shows that after overcoming this sad event, we become even stronger and better. That's more or less how it works. Personally, I don't criticize it because this is simply how the game is designed, so it's a feature, or rather an advantage, rather than a drawback. The plot itself is rather simple, but there's something beautiful in its simplicity. The combat system is also simple, but it offers plenty of options for how we want to play, what weapons and skills we can use. As for the characters, I'd say they're well-made. They may not be overly complex, but this level is still sufficient and satisfying. The game's length is also fine; in my opinion, it's neither too long nor too short. I highly recommend the game because I consider the time spent in it successful and good.
I would avoid this one, the game starts out pretty good and the story is promising. I liked the battle system and the parkour aspect. They introduce mounts which are pretty useless and annoying to mount and dismount, it felt quicker to just run everywhere. But the game hits a point where it really seems like the original writers were replaced by people who dont care about character depth or compelling storytelling. The lack of attention to detail makes the game really cringe, for example when the MC's childhood love dies the cut scenes are of him being super sad and depressed and questioning his purpose, you then immediately leave that cut scene and go turn in side quest but his vocal responses are still him being SUPER happy and upbeat still, it just takes you right out of the story and the game. Also whoever was responsible for puting a very poised and proper queen in skimpy bar girl outfits should be fired, it is not at all what a character like that ever be caught dead in...the ending cut scene was sooo weird too, he is surrounded by his family and there is some poor lady there that is supposedly his wife? What!? I had to force myself to finish this game and was very glad it was over. So do yourself a favor and use your money to buy something else.
Woa, what a great albeit bumpy ride this one was. Regardless, has a good story and even better gameplay so the absolute core 2 things are in place and thus a thumbs up is well deserved. However, the game is horribly uncanny at times and seems to be for many people as well given its rather mixed reception. So it was to me as it was my first of Mana series. This uncanny repertoire involves: story starting off with overly willing and joyful characters to be SACRIFICED, everyone except elders looking like girls, tiny wings and tail is enough to deem someone dragonfolk, big wolves having spikes in place of paws...at that point my suspension of disbelief was in full force so I started ignoring such details. Needless to say to sink into the world actually takes initial effort, which I suppose many won't achieve in 2h refund window. But stick with me! As said the biggest visible reason of people bouncing off and refunding is the premise of the story which, in the end, is worth gritting one's teeth and applying hard that suspense of disbelief to explore it. Plot is certainly a slow burn and we don't receive confirmation on the final outcome until the post-credits epilogue. This is a very much an anime plot with ever increasing stakes, sudden villains, chopping through nearly entirety of mythological bestiary, character introspections and uplifting monologues not necessarily getting anywhere as until credits it's not so certain are the protagonists convinced enough to change the world or sacrifice themselves for the sake of tradition...even if at that point it would be plain stupid to do so. So, yes. There is a good ending to this, just the setting we start in is like wet towel to the face as to Western folk it's hard to grasp an idea that "this is the culture in this universe/setting" and to just roll with it. If I'm not mistaken in the East individualism is not as strong so concept of sacrifice for sake of the community/world is not that outlandish. Knowing this the setting and premise makes sense, hope it helps you too. It's just hard to digest and likewise doesn't surprise it's a quit moment for many. Gameplay is amazing. Exploration is a little simplistic as everything notable is marked on the map (except Lil Cactus that is the actual treasure hunt) but enjoyable. Combat is just lovely - real time action, combos, multiple weapons per character, MANY customization options with the Elemental Vessel system. If you get bored with a character's play-style you can just alter it into something brand new. On top of that there is a hefty ability seed system with too many options, stats to balance...it can get super complex if you desire to delve into it and if not the game is still beatable with ease (also can adjust difficulty at any time if desired). In short - it's a joy, works well, lots of options, easily the highlight of the game. Graphics are stylized eye-candy. It's great, nothing more to add, see for yourself. Now about the actual bad part - the side content, that is the side-quests, are utter ♥♥♥♥♥♥♥. Far too many of them, new ones appear after each story quest always scattered across entire world even when you're about to beat the game. Idea of toning down the side-chores as story reaches its climax seems to be foreign here. And they really are chores - Fedex type quests, extermination, visit X locations around the world to pick up something off the ground...just the most basic you can think of in terrifying quantity. None of these quest have any truly interesting story behind them, even the chained ones. Very basic slice-of-life things unfit bothering a convoy of Alms on a critical pilgrimage. But maybe I am weird and don't find someone's painter family story interesting. Most of them can be ignored as rewards are pitiful but closer to the end of the game we start getting missing best weapons (only some of them are in the Ruins) and very one-of-a-kind ability seeds so by the time every sensible person would stop paying attention to side quests due to the bore they will suddenly miss out on a lot of gear. What makes them all the more terrible is the Fast Travel in here as, as said, quests appear literally everywhere and send you literally everywhere as well. Fast travel here has 4 types: 1. Open map and go to any selectable point in your current area 2. Go to the save point to select fast-travel and there you can go anywhere on a given continent...why is this a separate thing? 3. Once unlocked you can go to a shore to summon a ferry, that takes you to a new fast-travel map where you manually swim to anywhere that has a shore. (that's already 2 loading screens and may need to fast travel from the new continent too) 4. Once unlocked you can summon air transport that will take you again to special map but you can go anywhere from here. (regardless, it's still 2 loading screens) In short - getting anywhere to even do those lazy quests will get you from about as many loading screens as doing anything in a Bethesda game...or maybe just Starfield, because their games typically have one open world with no loading screens. It all makes the game feel and drag far longer than it actually is. It took almost 70h to 100% but with the bore of doing side quests for the sake of completion...that felt as if I was stuck there for over a 100. Not the best aftertaste, though, sure, self-applied. Kind of. That will be all from me. 2 very solid points making it worth checking out although requiring some trust to get better at first and one very big gripe that thankfully can just skipped (if you don't mind a rain of quest markers in every town after a while...). It's a crazy anime story worth seeing with stunning visuals and interesting take on mystique and spirituality I personally even manage to relate to. It is difficult to recommend something that you will have to just "trust me bro" that will be worth it but alas, I suppose sometimes I have to as credit will be given where it's due.
Visions of Mana zerado Sobre a história, foi uma aventura emocionante, melancólica mas emocionante Sobre o jogo, coloram mapas grandes e acharam que tavam fazendo grande coisa, mapas muito mal aproveitados, não curti o sistema de classes, sem peso nenhum Esse jogo é tipo Nier Replicant, cheio de problemas mas acerta em cheio na alma e no coração #3 jogo zerado em 2026
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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