
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
”初心者” にはおすすめはしない 私はシリーズは前作Trials of Manaから始めてハマった新参ですが、個人的に今作はとても楽しめました。 ただあくまで楽しめたのはToMを事前にプレイして、このシリーズの雰囲気をある程度知っていたからだと思います 今作の気持ち悪い死生観の主人公たちや世界の住人、どれも同じような内容のサイドクエスト、クソ使いにくいUIなど悪いところを挙げればキリが無いですが、シリーズ初見の人でこれらに耐えられるのはごくわずかでしょう。 それでもグラフィックや戦闘の面白さ、キャラビジュ、キャラの掛け合いなど良いところもたくさんありました。 とにかく、両極端なゲームという印象です。 拙文失礼いたしました。これから購入を検討している方の参考になれば幸いです。
つまらなくはない。けど、もっとよくできたよね? 聖剣伝説の雰囲気だけでなんとか保っている感じ 戦闘がシームレスに始まるのは良かった テンポが悪い。ダッシュ中に宝箱開けられなかったり、細かいところでいらいらする。 押し込みでダッシュの必要なくない? 通常移動をダッシュにしてほしかった フラミー呼ぶのとかもっと早くしろ。毎回演出挟むな おい、なに勝手に和解した感じの演出にしてんだよ などなど、色々思うところはあるけど、まぁ裏ボス倒すまでやったよ まぁ、もう改善されることもないんだよなぁ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- Première run, j'aime bien, mais je ne suis pas totalement convaincu et je comprend certains commentaires négatifs. Du ramassage inutile de patounes et rien de bien original, surtout quand on a fait les précédents jeux de la licence...Quand bien même, la fin me touche, les combats étaient sympas et il y a un new game +, notamment pour finir quelques builds et me permettre de faire quelques succès. Je ne vais pas rester sur ma faim et j'entame une seconde run. - Seconde run, je passe ce que j'aime moins, mais je n'ai toujours pas complété mes builds. Je flâne dans les villes,, le design des pikuls me fascine et j'ajoute la musique du continent de Manadore dans ma playlist, pour me la passer en boucle. La fin me touche toujours autant. Bon allez, je vais me faire une troisième run. - Troisième run, je finis les succés et les builds. Je continue de me balader, je regarde le paysage, je chasse les dernières corestones alors que c'est totalement facultatif et je refais même des quêtes secondaires.. Au bout de 99h j'ai l'impression d'être un peu chez moi et je crois que je vais rester encore un peu...
Visions of Mana zerado Sobre a história, foi uma aventura emocionante, melancólica mas emocionante Sobre o jogo, coloram mapas grandes e acharam que tavam fazendo grande coisa, mapas muito mal aproveitados, não curti o sistema de classes, sem peso nenhum Esse jogo é tipo Nier Replicant, cheio de problemas mas acerta em cheio na alma e no coração #3 jogo zerado em 2026
オススメです。 3リメイクからの進化を感じた。 何故、評価が低いのか分からないです。 些細な不満は次のとおりです。 ・レベル上げの場所が分からんのでキツい。 ・中ボス?のヴァンパイアのHP回復攻撃はやめてほしい。ノーマルで1000以上回復はありえん。無駄に長引くだけ。HP回復はラスボスの形態変化で充分です。。 3リメイクから続けてやりました。 3リメイクのクラスチェンジや種の要素が良いと 思う人は無いのでがっかりするかも知れません。 SFCの2が好きなら、あの良さは無いですw
DENUVO HAS RUINED PC GAMING (It's a great game, but fck Denuvo, seriously).
おすすめしない ストーリー 最初から最後まで全く盛り上がることもなく終わる 所々スキップしても全く問題がないくらい平凡で眠くなるストーリー 戦闘 カメラワークが糞過ぎ スキルが増えて言って爽快感が増すとか楽しくなるとかそういうのもなかった 最初から最後まで同じ感じ BGM 一部印象に残るものがあるものの全体的に普通 フィールド 探索はだるい、幼児の知能テストくらいの意味ないギミック システム とにかく全てにおいて10年前のゲームじゃないかという感じ クラスも組み合わせなどで上級職もないのでわくわく感もない サブクエストもお使いはまぁサブクエストとして割り切れるが 同じキャラクターから何回も受注することになるクエストなどは報告してから 再度町を出入りしないと受注できないとかそういう細かいところがだるい ファストトラベルもMOD入れないとやってられない 聖剣伝説が好きですという気持ちがある人じゃないととてもじゃないけど続けられない 唯一褒めるところがあるとすればクリア後のストーリーがDLCではなくプレイできるということ ただ私はモチベが続かなかったので通常のストーリーをクリアして終わりました
I can see why the demo doesn't start at the beginning. The first two hours are REALLY REALLY BAD. You will literally walk two steps, and cutscene, walk two steps, cutscene. The story is SO BAD, I cannot express how bad it is! I mean that's fine, I've played plenty of bad stories, but the way it's told is like reading a children's book.
Woa, what a great albeit bumpy ride this one was. Regardless, has a good story and even better gameplay so the absolute core 2 things are in place and thus a thumbs up is well deserved. However, the game is horribly uncanny at times and seems to be for many people as well given its rather mixed reception. So it was to me as it was my first of Mana series. This uncanny repertoire involves: story starting off with overly willing and joyful characters to be SACRIFICED, everyone except elders looking like girls, tiny wings and tail is enough to deem someone dragonfolk, big wolves having spikes in place of paws...at that point my suspension of disbelief was in full force so I started ignoring such details. Needless to say to sink into the world actually takes initial effort, which I suppose many won't achieve in 2h refund window. But stick with me! As said the biggest visible reason of people bouncing off and refunding is the premise of the story which, in the end, is worth gritting one's teeth and applying hard that suspense of disbelief to explore it. Plot is certainly a slow burn and we don't receive confirmation on the final outcome until the post-credits epilogue. This is a very much an anime plot with ever increasing stakes, sudden villains, chopping through nearly entirety of mythological bestiary, character introspections and uplifting monologues not necessarily getting anywhere as until credits it's not so certain are the protagonists convinced enough to change the world or sacrifice themselves for the sake of tradition...even if at that point it would be plain stupid to do so. So, yes. There is a good ending to this, just the setting we start in is like wet towel to the face as to Western folk it's hard to grasp an idea that "this is the culture in this universe/setting" and to just roll with it. If I'm not mistaken in the East individualism is not as strong so concept of sacrifice for sake of the community/world is not that outlandish. Knowing this the setting and premise makes sense, hope it helps you too. It's just hard to digest and likewise doesn't surprise it's a quit moment for many. Gameplay is amazing. Exploration is a little simplistic as everything notable is marked on the map (except Lil Cactus that is the actual treasure hunt) but enjoyable. Combat is just lovely - real time action, combos, multiple weapons per character, MANY customization options with the Elemental Vessel system. If you get bored with a character's play-style you can just alter it into something brand new. On top of that there is a hefty ability seed system with too many options, stats to balance...it can get super complex if you desire to delve into it and if not the game is still beatable with ease (also can adjust difficulty at any time if desired). In short - it's a joy, works well, lots of options, easily the highlight of the game. Graphics are stylized eye-candy. It's great, nothing more to add, see for yourself. Now about the actual bad part - the side content, that is the side-quests, are utter ♥♥♥♥♥♥♥. Far too many of them, new ones appear after each story quest always scattered across entire world even when you're about to beat the game. Idea of toning down the side-chores as story reaches its climax seems to be foreign here. And they really are chores - Fedex type quests, extermination, visit X locations around the world to pick up something off the ground...just the most basic you can think of in terrifying quantity. None of these quest have any truly interesting story behind them, even the chained ones. Very basic slice-of-life things unfit bothering a convoy of Alms on a critical pilgrimage. But maybe I am weird and don't find someone's painter family story interesting. Most of them can be ignored as rewards are pitiful but closer to the end of the game we start getting missing best weapons (only some of them are in the Ruins) and very one-of-a-kind ability seeds so by the time every sensible person would stop paying attention to side quests due to the bore they will suddenly miss out on a lot of gear. What makes them all the more terrible is the Fast Travel in here as, as said, quests appear literally everywhere and send you literally everywhere as well. Fast travel here has 4 types: 1. Open map and go to any selectable point in your current area 2. Go to the save point to select fast-travel and there you can go anywhere on a given continent...why is this a separate thing? 3. Once unlocked you can go to a shore to summon a ferry, that takes you to a new fast-travel map where you manually swim to anywhere that has a shore. (that's already 2 loading screens and may need to fast travel from the new continent too) 4. Once unlocked you can summon air transport that will take you again to special map but you can go anywhere from here. (regardless, it's still 2 loading screens) In short - getting anywhere to even do those lazy quests will get you from about as many loading screens as doing anything in a Bethesda game...or maybe just Starfield, because their games typically have one open world with no loading screens. It all makes the game feel and drag far longer than it actually is. It took almost 70h to 100% but with the bore of doing side quests for the sake of completion...that felt as if I was stuck there for over a 100. Not the best aftertaste, though, sure, self-applied. Kind of. That will be all from me. 2 very solid points making it worth checking out although requiring some trust to get better at first and one very big gripe that thankfully can just skipped (if you don't mind a rain of quest markers in every town after a while...). It's a crazy anime story worth seeing with stunning visuals and interesting take on mystique and spirituality I personally even manage to relate to. It is difficult to recommend something that you will have to just "trust me bro" that will be worth it but alas, I suppose sometimes I have to as credit will be given where it's due.
クリア後要素とやり込み要素以外プレイしました。ゲーム内容としては大変満足しました。 ストーリーもこんなもん程度に思います。 共感出来ないという事は個人的にはありませんでした。 プレイ当初は「気味の悪い世界かもしれないけどそういう境遇の世界だしなぁ」程度に認識しました。 気味の悪い状態なのもきちんと考察すればするほど八方塞がりでこうするしかないのは理解出来るし、 共感出来るという悪役の言う通りに行動しても滅ぶだけで、現実社会でも自分勝手な奴だと思われてる気がします。 気味の悪い感じはプレイしているうちに徐々に薄れてきました。 プレイヤーキャラ皆が旅を通して少しづつ変化していく過程を感じ取れたからだと思います。 この、少年少女達の成長物語な王道展開が良かったです。 聖剣が登場して以降の展開をちゃんと噛み砕いて読めば分かります。 もちろん世界設定を馴染みやすくしろ、違和感をひっくり返すのが遅い、一部のサブクエや用語辞典を見ないと意図する事が伝わりにくい、つまり脚本が悪いとも言えなくはないです。 でも、特に主人公はこんな世界設定だからこそ成長を描けたような気もします。 7章をクリアする頃にはみんなに愛着が湧いていました。 個人的にはパフォーマンス面に不満があります。 主にSteamDeckでプレイしましたがFPSが安定せずガクガクになったり致命傷にならない不具合等が多発しました。 一部のIntel製GPUを使用している人は最初の仲間が加わった次のマップで進行不能になったり(回避方法はフォーラムに書かれていますが不具合自体の修正は無し) Intel第13,14世代では有名なCPU側の不具合で満足に動作しないとの話もあります。 PC向けの最適化が足りてません。評価が割れているのも頷けます。 PS5を持っていてMOD等を使う気が無いのであればPS5(出来ればPS5Pro)でプレイした方が良いでしょう。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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