
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After almost 40 hours into the game I'm still struggling to find something that's interesting about this game. The visuals of this game are pretty good but beyond that this game is extremely boring to play. The story is extremely bland and generic, which made it very predictable so far. The voice acting is fine but there is no depth to it so they all feel monotone when they talk. It's very hard to resonate with the characters when they're all so bland. The combat looked interesting at first but once you start to understand it you come to realize how mediocre it actually is. You have elements (classes) which are supposed to change how you play the game, but in reality all they do is change how you look because the combat feels the same regardless of what element you choose for the majority of the cast. I was hoping for cool and flashy combos I could pull off or discover but it all boils down to just spam one ability on any of the cast and you win the battle ON HARD DIFFICULTY! Even on hard there's no real sense of danger or skill to win battles. I was really hoping the combat in this game would've made it stand out since the story wasn't entertaining. I'm sad to say it was also a let down.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 4.5K | 80% | $9.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $1.4M | 761 | 64% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $1.1M | 1.6K | 47% | $14.99 | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $207.9K | 316 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
序盤のシナリオとキャラクターの描き方がカスです。というよりシナリオライターはヒロインの魅力の出し方がカスです。 ヒロインが死んでからの方がシナリオライターが変わったんかっていうくらい、テンポが良くなり物語に引き込まれました。 途中で挟まるPTメンバーの微恋愛描写以外はかねがね満足です。 (こちとらヒロイン死んでんのになにピンク色の空気だしてんねん。と突っ込まざるえませんでした) 全体評価として、LOM未満の佳作
初見ハードでメインストーリーをクリアしたうえでの評価は「方向性は良いけど惜しい」ゲームでした。 ※サブクエを8割くらい終わらせてプレイ時間は約48時間ほど。 ★ストーリーのネタバレは含みません★ 【良かった点】 ・とにかくグラフィックが非常に美麗で思わず美しさに声が漏れるマップも多々ある。 穀倉地帯はうっとりする景色だし、シリーズ恒例のマナの樹は聖剣2のパッケージを切り抜いたかのような圧巻の美しさで思わず「おぉぉぉ…」ってなりました。このへんはさすがのスクエニでした。 ・世界観がまさに”聖剣伝説”で、絵本の中に迷い込んだかのような雰囲気。 ・マップ1つ1つが広大で探索してるだけで楽しく、移動も2段ジャンプのおかげで捗る。 ・BGMがどれをとっても「あ~聖剣伝説っぽい!」と感じるものばかりで癒されます。(街中やフィールドが特に良い) ・敵モンスターが歴代の聖剣伝説おなじみの敵ばかりなのでシリーズ好きにはたまらない。ラビは毛のふわふわ感をしっかり表現されてる。 ・MMORPGなどでもよくある”ネームド”の強いモンスターも存在しているため、各地で探す楽しみがある。 ・サブクエの数が非常に多いので寄り道が楽しい。 ・戦闘が聖剣伝説3リメイクの良いところを踏襲しつつ、新しい要素も入っており楽しい。 【悪かった点】 ・全体的にマップの作りこみが甘い。外マップも街中も、たくさん建物はあるのにほぼ全てハリボテなので基本入れない。(特に階段があると思ったら階段の絵が描いてあったところは非常に残念な気持ちに…) ・外マップの移動は2段ジャンプや空中ダッシュなどできるのに、町や村に入るとそれらが一切できない。 ・町や村ではPTメンバーの入れ替えが出来ない(特に一部バトルステージ入口が町内にある場所では非常に不便) ・戦闘終了後5秒程度なにもアクションが出来ない時間があり、アクションRPGとしてシームレスな移動が良い点なのに殺してしまっていてストレスを感じる。 ・戦闘中のターゲット切り替えやカメラワークが煩雑でやりづらい。 ・ある特定のダンジョンの中ボスがHP吸収攻撃を持っており、負けはしないが勝ちもしない戦いで泥沼のストレスフルだったところ(吸収技を良ければ問題ないが、自身が操作で避けてもNPCが食らう) ・精霊器ごとにクラス・武器が異なるが、現在のクラスとは違う武器を手に入れた場合、当該クラスに毎回変更してからじゃないと武器の変更が出来ない。 ・バトルから逃げる時間が短すぎて、あと少しで倒せるといったときに意図せず逃走扱いになることがある。 ・特定の乗り物を呼ぶ際の演出が長いと感じる。 ・オブジェクト内にハマって動けなくなるバグがあった。 ・ストーリー自体は王道な感じで良いが、ベタな展開で演劇を見ているような感覚になる(これは良いと思う人もいるかも) ・物語後半でとあるボスが、なぜそうなってしまった経緯の説明が余りにも少なく、薄っぺらく感じてしまい感情移入出来なかった。 ・エンディングを見ても「???」という感じがあり、結局主人公がどのような選択を取ったのかいまいちよく分からなかった。 【総括】 聖剣伝説シリーズが好きな人にはおススメ出来ます。 特に3リメイクを楽しめた人ならボリュームはサブクエ含めれば3以上にあるので楽しめるでしょう。 逆にシリーズ未経験の人は王道のRPG展開が好きな人以外には勧めづらいです。 雰囲気ゲーなところもあるので、ふわふわキラキラした絵本のような世界観が好きなら楽しめるかもしれません。 難易度はアクションRPGに慣れてる人ならハードをお勧めします。
全体的に良いところも悪いところもありシリーズファン以外には勧め辛い作品かと思います。 ストーリー まず生贄が当然、尊いという価値観が刷り込まれている世界観が現代の倫理観で受け入れ辛く、仲間達への感情移入を阻害してきます。 お話自体はあまり捻ったところがなく、解りやすくはなっています。 システム 操作感は3のリメイクと同じ感じで、フィールドに高低差を利用したギミックが混じってきた感じです。 クリア後に強くてニューゲームがあるものの、周回したくなる要素は無いのでもったいない。 パーティメンバーは固定だしジョブ強化もやり込むまでもなくギミック探しとベースのレベルを上げれば強化可能。 マルチエンディングや展開を変える術はなし。 時間が経ってもう一度最初から……という時には良いかも? キャラクター 全員良い子で特筆すべきところは特になく…… 無味無臭。 ゲーム的には各人の役割がハッキリしていて面白いのですが。 総評 聖剣伝説ブランドを蘇らせようという強い意欲は感じる作品でした。 いかんせん、似たようなシステムやストーリーのゲームが溢れ過ぎていて原点に近いこのシリーズが2番煎じになってしまった印象です。 手堅く遊びやすく作られているので悪くは無いのですがところどころ古臭い。 PS2か3くらいの時代に遊べれば革新的だったかもしれません。 いろいろもったいない。
とりあえずエンディングまでプレイ。めちゃくちゃ楽しめました!
After loving Trials of Mana Remake, I was looking for another Mana game. Visions of Mana does not disappoint! Classic Mana battle system. Abilities are similar to Final Fantasy 9 - you equip them. Elemental transforms are pretty cool and mix things up, Characters are well written and the story is similar to Final Fantasy 10. Music is touch notch. Exploration is semi-open world and fits well with the story of a pilgrimage. Game is beautiful and runs well. Unreal Engine 4. I get 90-120 fps at 1080p on Medium settings. Cutscenes are stuck at 30 fps. There is a mod to unlock the cutscenes to go up to 120 fps. Mod is a MUST HAVE. 9/10. I highly recommend the game if you love JPRGs!!!
I lost interest by the end of chapter 1 game feels meh with characters that have the personality of a cardboard box bruh only good thing was the graphics everything else feels like it was made for children or really young audience just skip this one or get it at a discount like i did.
This is the time I wish there was a eh it's ok button. The game isn't bad it's cute and simple. I like the character designs, enjoy the music and some of the areas are pretty. I can see what they were trying for the story but the dialogue just is all over the place. There is no flow in the dialogue in some parts and it jarring. Here an ex from the story Morley's adopted father is arrested. They say he is arrested. Morley then says "I will find my father." He was arrested!!!! He isn't lost. He wasn't spirited away. He was just jailed. Why do you need to find him? Morley should have said something like: "I will prove my father's innocence." Or something like that. Like I said it's a simple game. But honestly is you want it GET IT ON SALE. It's not worth the $60 price tag. Hell I got it on sale when it's was 25% off and I should have waited for a better sale.
Sem legendas em português e o personagem é boyceta, já viu né?!
Mediocre Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.