
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall a pretty satisfying JRPG. The combat and job system arent very complex, but it offers just enough spice for it to be enjoyable throughout the game. It does seem to have trouble with distributing these abilities at the right time though. Some cool ability seeds you get well past the point where they might've been useful, and the best passives each job has to offer you are locked until post game and effectively new game plus expert mode, which is kind of a bummer. By the time you get the choice to use your base job to mix and match passives and weapons to your liking to create your own unique builds, theres no reason to. Platforming is also surprisingly fun for this kind of game. The ability to do unlimited air dashes gives it an almost Mario Odyssey like feel with how you can circumvent the correct path. Story and characters are fine, not great but not terrible. If I had to describe it I would say it feels like a light PG rated Final Fantasy 10. Voice acting overall is pretty good, especially if you just got done playing Trials of Mana. Jesus, Its like hearing good voice acting for the first time again with how much of a mess that game was. Best part hands down though are its visuals. Out of all the games ive played with an anime inspired art style, this one takes the cake for being the most beautiful and its not even close. When you're standing in an open field seeing the vast landscape stretch out before you, it is absolutely GORGEOUS. Ive lost count of the amount of times I just stopped and gazed at the environment around me in awe. Every frame a ♥♥♥♥♥♥♥ painting man, its truly top grade stuff. I came away from this game pretty happy I experienced it. Not one of my favorite JRPG's out there, but still a good game in its own right with plenty of love put into it...Its just too bad the developers all got laid off the SAME DAY this game came out. Christ the gaming industry sucks ass.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 4.5K | 80% | $9.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $1.4M | 761 | 64% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $1.1M | 1.6K | 47% | $14.99 | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $207.9K | 316 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
interesting story if it wasn't for that it is told by an 8 year old. Gameplay is fine. lots to do. The story telling is just so bad if you like more mature dialogue.
序盤のシナリオとキャラクターの描き方がカスです。というよりシナリオライターはヒロインの魅力の出し方がカスです。 ヒロインが死んでからの方がシナリオライターが変わったんかっていうくらい、テンポが良くなり物語に引き込まれました。 途中で挟まるPTメンバーの微恋愛描写以外はかねがね満足です。 (こちとらヒロイン死んでんのになにピンク色の空気だしてんねん。と突っ込まざるえませんでした) 全体評価として、LOM未満の佳作
I have two ENORMOUS irritations when it comes to adventure/action RPG games: 1. Games that gate keep saving only at certain places rather than in the menu or hot key. 2. Games that don't autosave. Unless I'm missing something this game has both. I was stupid and died in a battle I shouldn't have attempted because it was early and there was a super high level monster that I just wanted to try to fight. He killed me pretty easily and i was brought back about 15 minutes because I hadn't saved at one of the few spots at which the game graciously allows you to save. Whenever that happens early on, I know that at some point in the late game it'll happen and piss me off even worse so it's an instant uninstall for me. As a married guy with a kid, I don't get tons of time to game and that's totally disrespectful of my time.
After almost 40 hours into the game I'm still struggling to find something that's interesting about this game. The visuals of this game are pretty good but beyond that this game is extremely boring to play. The story is extremely bland and generic, which made it very predictable so far. The voice acting is fine but there is no depth to it so they all feel monotone when they talk. It's very hard to resonate with the characters when they're all so bland. The combat looked interesting at first but once you start to understand it you come to realize how mediocre it actually is. You have elements (classes) which are supposed to change how you play the game, but in reality all they do is change how you look because the combat feels the same regardless of what element you choose for the majority of the cast. I was hoping for cool and flashy combos I could pull off or discover but it all boils down to just spam one ability on any of the cast and you win the battle ON HARD DIFFICULTY! Even on hard there's no real sense of danger or skill to win battles. I was really hoping the combat in this game would've made it stand out since the story wasn't entertaining. I'm sad to say it was also a let down.
I f you like the Mana series, especially Legend of Mana, then you will like this game. If you want a solidly fun JRPG you will like this game. I would not suggest this as someone's first entry into the Mana series, nor for anyone who is unwilling to compromise visuals. This game looks amazing in screen shots, but in game play the characters are floating off the ground when standing still, a lot of NPCs barely move their mouths when they talk, and the main villain is not very deep compared to Legend of Mana. You will not have the personal introspections that LoM gave you, but you get the feel of LoM from this game.
The story is so bad and I can’t get over how uncanny valley the characters eyes look
全体的に良いところも悪いところもありシリーズファン以外には勧め辛い作品かと思います。 ストーリー まず生贄が当然、尊いという価値観が刷り込まれている世界観が現代の倫理観で受け入れ辛く、仲間達への感情移入を阻害してきます。 お話自体はあまり捻ったところがなく、解りやすくはなっています。 システム 操作感は3のリメイクと同じ感じで、フィールドに高低差を利用したギミックが混じってきた感じです。 クリア後に強くてニューゲームがあるものの、周回したくなる要素は無いのでもったいない。 パーティメンバーは固定だしジョブ強化もやり込むまでもなくギミック探しとベースのレベルを上げれば強化可能。 マルチエンディングや展開を変える術はなし。 時間が経ってもう一度最初から……という時には良いかも? キャラクター 全員良い子で特筆すべきところは特になく…… 無味無臭。 ゲーム的には各人の役割がハッキリしていて面白いのですが。 総評 聖剣伝説ブランドを蘇らせようという強い意欲は感じる作品でした。 いかんせん、似たようなシステムやストーリーのゲームが溢れ過ぎていて原点に近いこのシリーズが2番煎じになってしまった印象です。 手堅く遊びやすく作られているので悪くは無いのですがところどころ古臭い。 PS2か3くらいの時代に遊べれば革新的だったかもしれません。 いろいろもったいない。
Its simply not worth 60$... Story is absuletly trash, everything is predicable, rushed and plain boring. They really did the bare minimum, almost as if written by a child. Combat the best part of the game is OK, not much to say, its like a hack and slash. Gear progression sucks, +2% more defense and dmg for every new town, essentially nothing noticable. Gear does not even change apperance, weapons do though. Playing on Hard, everything dies in seconds, but bosses are incredibly spoongy, but still easy. if you're out of your mind bored, get this at 50%+ discount. The game is decent, far from the worst.
初見ハードでメインストーリーをクリアしたうえでの評価は「方向性は良いけど惜しい」ゲームでした。 ※サブクエを8割くらい終わらせてプレイ時間は約48時間ほど。 ★ストーリーのネタバレは含みません★ 【良かった点】 ・とにかくグラフィックが非常に美麗で思わず美しさに声が漏れるマップも多々ある。 穀倉地帯はうっとりする景色だし、シリーズ恒例のマナの樹は聖剣2のパッケージを切り抜いたかのような圧巻の美しさで思わず「おぉぉぉ…」ってなりました。このへんはさすがのスクエニでした。 ・世界観がまさに”聖剣伝説”で、絵本の中に迷い込んだかのような雰囲気。 ・マップ1つ1つが広大で探索してるだけで楽しく、移動も2段ジャンプのおかげで捗る。 ・BGMがどれをとっても「あ~聖剣伝説っぽい!」と感じるものばかりで癒されます。(街中やフィールドが特に良い) ・敵モンスターが歴代の聖剣伝説おなじみの敵ばかりなのでシリーズ好きにはたまらない。ラビは毛のふわふわ感をしっかり表現されてる。 ・MMORPGなどでもよくある”ネームド”の強いモンスターも存在しているため、各地で探す楽しみがある。 ・サブクエの数が非常に多いので寄り道が楽しい。 ・戦闘が聖剣伝説3リメイクの良いところを踏襲しつつ、新しい要素も入っており楽しい。 【悪かった点】 ・全体的にマップの作りこみが甘い。外マップも街中も、たくさん建物はあるのにほぼ全てハリボテなので基本入れない。(特に階段があると思ったら階段の絵が描いてあったところは非常に残念な気持ちに…) ・外マップの移動は2段ジャンプや空中ダッシュなどできるのに、町や村に入るとそれらが一切できない。 ・町や村ではPTメンバーの入れ替えが出来ない(特に一部バトルステージ入口が町内にある場所では非常に不便) ・戦闘終了後5秒程度なにもアクションが出来ない時間があり、アクションRPGとしてシームレスな移動が良い点なのに殺してしまっていてストレスを感じる。 ・戦闘中のターゲット切り替えやカメラワークが煩雑でやりづらい。 ・ある特定のダンジョンの中ボスがHP吸収攻撃を持っており、負けはしないが勝ちもしない戦いで泥沼のストレスフルだったところ(吸収技を良ければ問題ないが、自身が操作で避けてもNPCが食らう) ・精霊器ごとにクラス・武器が異なるが、現在のクラスとは違う武器を手に入れた場合、当該クラスに毎回変更してからじゃないと武器の変更が出来ない。 ・バトルから逃げる時間が短すぎて、あと少しで倒せるといったときに意図せず逃走扱いになることがある。 ・特定の乗り物を呼ぶ際の演出が長いと感じる。 ・オブジェクト内にハマって動けなくなるバグがあった。 ・ストーリー自体は王道な感じで良いが、ベタな展開で演劇を見ているような感覚になる(これは良いと思う人もいるかも) ・物語後半でとあるボスが、なぜそうなってしまった経緯の説明が余りにも少なく、薄っぺらく感じてしまい感情移入出来なかった。 ・エンディングを見ても「???」という感じがあり、結局主人公がどのような選択を取ったのかいまいちよく分からなかった。 【総括】 聖剣伝説シリーズが好きな人にはおススメ出来ます。 特に3リメイクを楽しめた人ならボリュームはサブクエ含めれば3以上にあるので楽しめるでしょう。 逆にシリーズ未経験の人は王道のRPG展開が好きな人以外には勧めづらいです。 雰囲気ゲーなところもあるので、ふわふわキラキラした絵本のような世界観が好きなら楽しめるかもしれません。 難易度はアクションRPGに慣れてる人ならハードをお勧めします。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.