
Victor Vran is the isometric action-RPG where your skill is just as essential as your character build and gear. Experience intense combat action: dodge, jump and unleash powerful skills to finish off your enemies!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is quite unique, and not everyone will like it, but if you like the action-RPG genre, it's worth trying once. We collect everything in our path and create various builds (melee, long-range shooting, and magic) I played melee with Kasa. There is also a cooperative mode that allows you to play not only alone. I recommend trying it once.
A pretty good ARPG. Has a decent story, pleasant visuals and audio, a nice progression system where you need to recycle items to improve the ones you want, varried enemies. However it does have some weak points. Movement can be very janky as you move by clicking on the map and it can register a different part than the one you want depending on camera angle. Some weapons feel way more useful (or rather less useful) than others. Particularly noticeable on hard mode. Some stuff isnt described properly, like how armor works. And in a game where min maxing is key, thats problematic. Still, you can get quite a few hours out of it and even for a general playthrough its entertaining. 7.5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Bulgarian, Hungarian, Japanese, Czech +2 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. Too on-rails an experience to be any fun. You don't explore, everything is pointed out for you. Could be nice for really small kids, but the theme isn't suited for them. 2. Narrator voice in the background is damn annoying.
This is a horrible and WAAAY less than half-baked attempt at an isometric ARPG. I only played less than an hour, but even in that time, it was obvious that I was playing a phone game or maybe a console game on my PC screen. No thank you...
复杂且肤浅。 游戏功能并非越多越好。有跳跃主要就是解谜用。如果跳跃攻击有更多派生应该会更有意思。跳跃少数的用处就是躲子弹了。 BD机制灵活但是没什么意思。怪的种类也就那些。 打怪不爽。中等难度外加内置的5个挑战全开。打到亡灵韦尔。被怪虐的道心破碎。, 所以我为什么不玩暗黑?(因为网易还没把暗黑弄回来?)
Estuvo bueno, combate entretenido y algo retador con los enemigos. La historia no tiene peso pero sirve para pasar el rato. Para los amantes de los "Diablo-clones", aquí tienen comida (8/10).
- Сер, здесь ожившие скелеты, призраки, пауки размером с бегемота и вампиры Дракулы. Что делать? - Коса и молот. Одним головы косить, другим в земельку теплую вдолбить!
It's boring. I say this as someone with anhedonia—a condition that makes it difficult to experience joy.
Motorhead, uno de los mejores DLC que jugué en un aRPG! Farmear como grone con heavy metal de fondo! ... es HERMOSO! Como no descubrí esta joya de juego antes, maygad! 10/10.
It does some things well - attacks feel satisfying, controls are good, the weapons are interesting - but there isn't enough good to outweigh the bad. Ultimately, you have very little variety, your builds change based on weapons. The boss fight were somewhat interesting, and then just took a dive into the blatantly unfun in the later game parts. I can sum my whole experience of this game with the last boss, who has basically three phase, first one being a regular fight, second being destroying his phylactery like structures, and the third one is creating tokens that heal him which you gotta destroy, then you have to run and hide as he is immune to any damage, but keeps throwing missiles at you, and then launches waves which you have to jump over to get back. Just like that boss, I felt like I was fighting about the game's immunity to be fun. Storywise it was... unengaging and unoffensive, I guess. Not terribly immersive with the mission structure. I wanted a game to have my ARPG scratched. For what the game costs at a discount, it kinda works, however it doesn't go on discount nearly often enough, and for what it costs full price, you are way better off playing other games.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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