
Victor Vran is the isometric action-RPG where your skill is just as essential as your character build and gear. Experience intense combat action: dodge, jump and unleash powerful skills to finish off your enemies!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not fun to play
Ich wunder mich, dass bis heute keine Spiele dieser Art gibt statt mit einfach langweiligen Stats zum Verteilen um einfach stärker zu werden, sondern wie hier mit einem sehr einzigartigen Progression System. Ich hoffe das Spiel kommt auf Gforce Now damit ich es auch unterwegs spielen kann.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Bulgarian, Hungarian, Japanese, Czech +2 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a hidden gem is ARPGs, in an era of battle passes and microtransaction hell we live in, this old classic still beats out, we will likely never get a good ARPG again. This classic here has great weapon diversity, brings interesting ideas to the table, has great replayability and has a good setting. The pop culture references sprinkled throughout the game may ruin immersion for some, but come on, this is an ARPG, pop culture references is their BLOOD. This game is absolutely worth your time, the DLC is a bit hit or miss for some, but can be a good time if caught on sale. Base game however is well worth it.
- Сер, здесь ожившие скелеты, призраки, пауки размером с бегемота и вампиры Дракулы. Что делать? - Коса и молот. Одним головы косить, другим в земельку теплую вдолбить!
Infelizmente eu não consigo recomendar esse jogo, a variedade de armas é muito fraca, sem contar que a jogabilidade é a mais repetitiva que eu já vi em um RPG de ação, não tem muita variedade de Builds e poderes, e para completar com chave de anus, o mapa é super confuso, acabando por diversas vezes você se perder no cenário, infelizmente eu diria que foi um dos RPG's de Ação mais decepcionantes que eu já joguei
So much nonsese. The game gives you the ability to dodge but then surrounds you with so many bizarre enemies with so many bizarre attacks, at times my screen is just filled with colours and I can't even tell what I'm looking at. And I'm like 'what, I'm meant to dodge this entire screenful of nonsese?'. Can't handle the nonsense. And it's meant to be a demon-slaying game but when I'm shooting at big, magical crystalline things that then split into smaller magical crystalline things all while shooting magical nonsense at me, I get confused and annoyed. And then the vampires that appear and disappear and shoot floating skulls at you that track you and damage you when they touch you. wtf. Don't know if I was playing a game or having an acid trip.
Just an all around really good Diablo-style game. Voice acting is top notch and very funny.
It's a cool concept- play as any class with a weapon swap, cast magic, etc. And at first it works pretty well and you're thinking, "Man, why hasn't anyone thought of this before?" Then after a few hours the novelty wears off and I just got too bored with what it offered and too frustrated with what the enemies required. Simplifying your gear options, eliminating builds, etc. means you have little flexibility. I ended up using most of my consumable/magic slots, meant to augment you with cool magic powers, for sustain because mob after trash mob just has BS powers, lethal range in large packs, and invulnerability stages or any number of aggravations. The narrative is "whatever, was I supposed to care about any of that?" and there are no cutscenes, just drawings. There is also some Stanley Parable-style narrator trying to be funny who is.. never. Oh and for some reason some zombies do a Gangnam Style dance. Member the 2010s? You member? Just pass on this and play a better ARPG again.
So close to being great. It's a below-average hack'n slash game with very limited skillsets (A simple talent tree would do a lot to improve this). The weapontypes are imbalanced as hell, the zone-specific challenges are overly frustrating and tailored around cheese tactics. If VV did not have such an identity crisis and committed better to what it's good at, then this could have been a great title.
A pretty good ARPG. Has a decent story, pleasant visuals and audio, a nice progression system where you need to recycle items to improve the ones you want, varried enemies. However it does have some weak points. Movement can be very janky as you move by clicking on the map and it can register a different part than the one you want depending on camera angle. Some weapons feel way more useful (or rather less useful) than others. Particularly noticeable on hard mode. Some stuff isnt described properly, like how armor works. And in a game where min maxing is key, thats problematic. Still, you can get quite a few hours out of it and even for a general playthrough its entertaining. 7.5/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.1M | 2.7K | 94% | $44.99 | |
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| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 4.8K | 98% | $23.99 | |
| $3.1M | 3.8K | 95% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 68K | 56% | $3.99 | |
| $3.1M | 7.7K | 83% | $14.99 | |
| $2.9M | 33.1K | 93% | $3.99 | |
| $1.5M | 2.7K | 74% | $17.49 | |
| $1.3M | 2.3K | 84% | $19.99 | |
| $1.2M | 11.5K | 47% | $5.99 |