
From the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 4 → 22.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the BAFTA winning creators of Vampire Survivors comes a brand new adventure. Explore maps, level up powers, and obliterate monsters in this turn-based, card-driven BLOBBER with roguelite elements.
Vampire Crawlers turns the snowballing thrill of the original hit into a tactical deckbuilder where you build busted decks, explore familiar dungeons from a new perspective, and unleash world-ending combos.
Play cards in ascending mana order to land devastating combos, where each step multiplies the next card's effect. Use Wilds to extend the stack to 10, 20, or even 30 cards. You choose the pace: take your time to be perfectly tactical, or play turns as fast as humanly possible for absolute snowballing carnage. Accumulate experience to level up and gain new cards.
Headbutt chests for power-ups and gems to augment your cards. Chase legendary weapon evolutions and summon iconic survivors to trigger cascades of effects that break the game. Dive into dungeons packed with functioning walls, unique treasures, and bizarre interactions. Find the shovel to dig to the next floor and prepare to Master the Turboturn™!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 19.1Kreviews | 96% | — | $5.1M |
| $9.99 | 2.9Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first run was like alright once I unlocked the second character and the combos rolled it was way to addicting. 5/5
bom pra carai extremamente viciante os combos saem BRAAAAAAUUUUM matei 5 mortes de uma só vez mais esqueci de printar
游戏内容大概能支持十几小时的快乐体验吧,再往后就会因些缺乏深度而感觉枯燥了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love vampire survivor but this is not for me just boring card game
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爽就完了无所谓通过后的游戏深度,卡牌能打出直到把卡牌打碎是真的爽
s
これがカードゲーム(デッキビルド系)というジャンルの標準なのだとしたら、私にはこのジャンルが向いていないと思います。 カードゲームは本作が初プレイです。そのため「カードゲームというジャンル自体が自分に向いていない」という可能性もありますが、それを差し引いても、本作はゲームバランスとテンポの悪さが目立つ作品だと感じました。序盤は手探りで楽しめますが、中盤以降は同じ行動の繰り返しになり、効率的な金稼ぎを強要されるだけの非常に単調なゲーム性と化します。抜本的なゲームバランスの見直しが必要なレベルです。 なお、レビュー時の状態は鍛冶屋要素がほぼ完了したため、一部アンロックが残っていますがゲームを終了しています。 具体的に気になった点は以下の4点です。 1テンポの悪さとボリュームの歪さ ・ステージが進むごとに「稼ぎ」の重要性が増し、1ステージあたりのクリア目安時間が「序盤15分、中盤30分、後半1時間」と膨れ上がっていきます。 ・全15ステージほどありますが、中盤以降は敵を行動させないハメ技のようなプレイが前提になるため、ステージごとの個性や戦略性を感じる余裕がありませんでした。 ・プレイ時間が長くなるのは、お金を稼ぐために雑魚専含めてコンボを増やしてステータスを強化するためです。 2説明不足 全体的にシステムの説明が不足しています。 ・レリックの効果や、ゲーム終了時まで一部ステータスの影響が理解できないものがあった。 ・中盤で詰まり、外部サイトを読んで初めて「コンボを繋ぎ続けるゲーム」だと理解できた。 3大味すぎるゲームバランス ・キャラクター格差:手札の追加ドローができるキャラが圧倒的に強く、それ以外のキャラを選ぶメリットがほぼありません。 ・厳しすぎるHP回復:回復手段が乏しく、パワーアップを最大まで強化しても、回復アイテムのドロップに見放されるとジリ貧で負けます。結果として「相手に行動させず完完封する立ち回り」しか選択肢がなくなり、ゲームとしての自由度を狭めています。 ・歪んだ経済(お金)バランス:通常戦闘での収入が少なすぎるため、「オーバーキル」に依存することになります。また、オーバーキルは「強敵・ボス」から「全敵」、上限が10倍となるため、急激にインフレが進みます。全て解放すると、1回の稼ぎが数千から一気に200万へとインフレします。通常収入を2倍以上に引き上げ、逆にオーバーキルによる極端なインフレは抑えるといった調整が必要だと感じます。 4「ワイルドカード」によるループ前提のゲーム性 ・本作はコンボ倍率を延々と伸ばすことを想定したバランスになっています。 ・数字を繋げていくシステムですが、「ワイルドカード」がないと簡単にコンボが途切れてしまいます。 特定の組み合わせや条件によるコンボ継続救済があれば面白かったと思います。 ・現状は「ワイルドを大量に集めてループさせるだけ」でクリアできてしまいます。後半は雑魚戦すらこのループ前提になり、非常に単調です。
Aussi addictif que survivor
告誡各位,這是倖存者,作者就是要給我們贏的,不需要太認真。 畢竟在擎天塔讓我用了一些小聰明加上運氣才勉強打贏 [spoiler]The Reaper[/spoiler],所以我對最終戰多少是有些期待的。 所以在最後的關卡盡量做了萬全的準備: - 成長 1000% (MAX) - 貪婪 1000% (MAX) - 運氣 5000% 以上 - 等級 70 以上 - 菲拉吉、x3 強化、250,000 以上金幣強化 - 然後再複製一把備用,免得第一把出意外 在最後的大門裡看到了熟悉的 [spoiler]The Ender[/spoiler] 獨自站著,基於尊重,先起手 x10 左右的連鎖和冰凍,菲拉吉轟第一發試試,結果 BGM 都沒聽完一段,十分空虛的勝利……。 最後上 YouTube 看別人 35 等拿著一堆未進化的武器跟它耗 10 分鐘過過乾癮。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $900 | 17 | 76% | $1.99 | |
| — | 0 | — | — | |
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| $18.7K | 77 | 64% | $9.99 | |
| $17.5K | 45 | 96% | $14.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.7K | 89% | $19.99 | |
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| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 11.4K | 93% | $19.99 |