
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hand of Fate is NOT a card battler. This is a Dungeons & Dragons style action brawler. The deck building element allows the player to create a dungeon and the loot available within that dungeon. Each dungeon card creates a unique encounter for the player and the game creates an randomized dungeon based on the cards picked. Each card has a certain story depth to it, but the story of each card is identical for each dungeon run. It's quite fun and as you unlock more cards, the game becomes decidedly more difficult. I'm still stuck on the Rat King, but It's one of those games where you can play a run or two at your own leisure, not play it for a month, come back and it's like you never stopped playing.
[h1] Будет больно [/h1] [i] То голодная смерть в пустыне, то неожиданная удача в виде волшебного меча. Каждая партия — это новый способ узнать, насколько жестокой может быть судьба. Но когда после сотни поражений ты наконец находишь ту самую комбинацию и срываешь банк... Видеть, как этот маскированный негодяй нехотя отдает тебе победу — бесценно [/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3496088646 https://steamcommunity.com/sharedfiles/filedetails/?id=3478526788
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A unique and innovative blend of tabletop card games, roguelikes, and action RPGs. Who would have thought that genres once bound by conventions could come together to create such a fresh and exciting hybrid game!
It's so close to being good, I came back to try it out after taking a long break. There is a bit too much RNG and the combat/camera is very clunky at times. I'm hope HOF2 fixes those issues though, it would be an easy recommend.
Did something pretty scummy where it integrated DLC items into my deckbuilding, then when i clicked on them it opened up the store page and added the DLC to my cart. I don't like that much. I also didn't see on the u/i how to read a card's effect before putting it into the deck. This didn't seem to be necessary for the first few levels but also didn't really make this much of a deck-builder if I was going to have to figure everything out via trial and error. Would rather not.
Warning: addictive beyond logic!
iconic game concept, nice storytelling. The game becomes boring really fast though, there arent enough distinct events and the combat is too repetitive.
Ok so the style, narration and premise of the game are really cool. However, after encountering the same fight three times in less than an hour and the really awful combat of getting swarmed by enemies and pushing buttons fast to take down one after another... I just don't wanna continue.
90% of negative reviews are morons that dont realise they can visually track the cards as they are being shuffled in chance sections, like jfc idk how someone misses that, this game is heavily based on decisions, every one of them matters. much more thought out and more thought provoking than the mindless grindfests that I see on the store page every week, nice to play an actual game for once (all my hours are on xbox)
Hand of Fate is a mix-up between a Card Game, a Tabletop and a 3rd Person ARPG in this particular order. If you are looking for pure action, pure story and choice-driven games, or a complex deck-building game, Hand of Fate is not for you. But if you enjoy all of the genres mentioned above, you will find a unique game providing just the right amount of everything packed together! So what is Hand of Fate about? You build different kinds of decks compiling different kinds of cards, items, encounters and so on. Depending on which cards you choose the story you play will change, and your character progression does too. Some cards will give you more benefits than others, and the beauty of it is finding out what those cards do, because once you acquire them, the effect those cards are unknown until you encounter them. This makes it exciting to progress and reveal every card on the game board. While doing so you have to manage your resources, food, health and gold. There are also little things like buffs, but I will let you find out about that on your own. Some encounters require you to fight monsters/bosses, which are fairly different encounters which require different tactics. This happens in the 3D 3rd Person ARPG style part of the Game. Don't expect too much complexity here. It is simple, yet fun, much like the Batman games. The Endless Mode allows for multiple Playthroughs, which alter your adventure depending on the cards you choose. The overall difficulty of Hand of Fate is always fair and never seemed too easy or too hard. Yet to get some of the achievements you get to deal with a lot of rngs All of this is packed and created with the Unity Engine. Which does a beautiful job of maintaining a modern and immersive look, yet it's not "next-gen" like AAA titles out there. You cannot expect much about the overall Story here, its about creating your adventure by choosing different cards and unlocking more. The music and overall sound/narration are well done, and the card dealer is exceptionally voice-over.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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