
“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're interested in playing this game, opt for the 'Director's Cut' for a slightly enhanced experience, available on a separate store page on Steam. '디렉터스 컷'으로 가세요. 상점 페이지가 따로 있습니다.
DO NOT BUY the 2012 version! There is a Director's cut upgrade that came out in 2016 that does not link to the main game page. I bought the wrong version and can't get a refund. Don't make the same mistake. I only played a short while and do really like the game, so I intend to get the upgraded version on discount, but want to let people know to save their money. Older versions of games should be taken down or at least provide a warning that a newer version is available. Total BS.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not sure why the reviews are Mixed.. I thought that it was for compatiblity issues for the game is quite old, but it worked just fine when I revisited it after 13 years.. omg it feels like yesterday! Btw this was my first digital purchase from Steam - no kidding. I made a promise for 26 not to buy too much new games but rather visit some older unfinished ones that have been forgotten in the corners of my library too long. I am happy that I gave this old pice a chance. And all in all I liked it even when controls are bit clunky and one hectic running park-our scenario made me almost to give up I made it and saw the credits roll. Mostly the gameplay is really good and challenging as well and you are easily overrun by zombies if you do not act carefully. You find axe and some modern weaponry on your way, but these are to be used only if it feels necessary - clever use of environment and agile parkour skills are your best weapons. The game's apocalyptic and hopeless atmosphere and set designs already make it clear that you are not gonna save the world all by yourself guns blazing. Even when I died quite a many times in playthrough the checkpoints are usually even surprisingly fair and I managed to play it through in less than 4 hours, which felt rather fitting than being cut short. Not that bad game at all if you are after some survival 2.5 action and do not mind of the dull story. I warmly recommend to play this with a controller!
Deadlight - это визуально красивый 2.5D платформер жанра survival horror, в сеттинге зомби-апокалипсиса с великолепной графикой. Игра рассказывает нам альтернативную историю, согласно которой в 1986 году в мире вспыхнула эпидемия неизвестного вируса, которая привела к концу света и появлению так называемых "теней"- мало чем отличающихся от привычных всем зомби. Рэндалл Вэйн, канадский лесничий и главный герой игры, волею судьбы оказывается в разрушенном Сиэтле и пытается отыскать здесь свою семью, которая могла отправиться в убежище, контролируемое военными, а также спасти людей из своей группы, с которыми ему пришлось разминуться в самом начале игры. На пути протагониста стоят орды теней, сумасшедшие головорезы и другие опасности разрушенного и покинутого мегаполиса. В целом сюжет оставляет приятное впечатление, в игре присутствует две концовки и обе они являются довольно неожиданными и лично мне понравились. С точки зрения геймплея Deadlight - типичный платформер с ограниченным количеством перестрелок и головоломок. В большинстве случаев эти игровые элементы надежны и добавляют пару часов удовольствия, поскольку Deadlight мучительно короток. В некоторых моментах управление работает не так, как задумывалось и есть некоторые ошибки, которые могут вызвать проблемы, которые можно исправить только с помощью перезагрузки. Плюсы: ✔️ Отличная 2.5D графика. ✔️ Приятная атмосфера. Особенно, если вы поклонник жанра зомби. ✔️ Музыка Минусы: ❌ Некоторые части повторяются и надоедают. ❌ Скучная и заезженная история. ❌ Слишком короткий: если вы не воспользуетесь достижением "Кошмар", которое, по сути, является версией истории "1 жизнь", то игра может быть завершена со всеми остальными достижениями через 5-6 часов. ❌ Случайные ошибки, препятствующие прохождению игры и приводящие к перезагрузке до последней контрольной точки. Эти проблемы сильно мешают тем, кто пытается играть в режиме "Кошмар". ‘Deadlight", без сомнения, выглядит великолепно, но могла быть еще лучше, если бы ее более тщательно отполировали 7/10.
⠀⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautifull capybara, whoever pass by can pet it and give it a thumbs up (I need Steam Points)
[h2]猜一款游戏[/h2] 丧尸末日题材,设置在西雅图,包括城市(特别是体育场)和郊区。主角背个书包,里面装着近战武器(比如斧子)和手枪、霰弹枪等,不过子弹比较少。另外,主角以前不会游泳,随身带着一本日志记录发生的事,还喜欢在里面画画。听起来像《最后生还者2》,但其实我最近重新想起的是《Deadlight》(死光)。 最近打通了TLOU2,老是感觉西雅图+丧尸末日这个题材这么熟悉,直到我想本作。这游戏2016年出过一个导演剪辑版,发行商从Xbox Game Studios换成了Deep Silver,我多年前就在Steam玩过,写过简短测评。这次正好玩玩2012年的原版,重回西雅图,也算是顺便为库里的Xbox Game Studios发行商分类添一笔旧作。 [h2]胜在氛围营造[/h2] 《死光》最大的亮点无疑是氛围。流程采用横版写实风,却通过过曝光照 + 高反差剪影风格塑造出很强的末日舞台剧感。过场动画使用类黑白粗线条的美漫风格,让人不禁想起《守望者》电影里的插入动画《黑船传奇》。巧合的是,本作剧情与那部动画也意外地相似,不知制作组是否受其影响。游戏以噩梦和幻觉穿插叙事,整体像一场无法醒来的梦魇。为了贴合漫画风格,丧尸(游戏称“阴影”)的眼睛发出红光。他们非常难缠,前期几乎无法正面迎击,即便后期有了斧子和枪械,也依然很难安全处理群体战斗。多数时候,逃跑比战斗更划算。 背景设定在1986年的西雅图,丧尸爆发已过去四个月。城市破败无光,天气阴沉,到处是废墟和垃圾。室外几乎看不到阳光,湿冷和孤独贯穿整个旅程。活人难得见到,偶尔遇到的比丧尸更危险。主角捡到的每一个遗物都会被记录进日志,背后都是一段段无法挽回的悲剧,甚至有位疯狂医生。主角自己是个硬汉,但绝非英雄,饱受内心痛苦的折磨。噩梦难度下通关后,游戏会开放黑暗的第二结局,揭示一个令人不安的真相:[spoiler]所有队友的死亡,都并非如玩家所见,而是主角精神崩溃后亲手所为。整个故事是他美化出的幻象。[/spoiler] [h2]欠缺打磨的玩法[/h2] 由于本作并不是动作游戏,战斗只是点缀,杀丧尸既耗时又危险,只适合少数特定场景下清理。那么游戏中真正占大头的是攀爬、跳跃与解谜,特别是前两者。我们需要攀爬跳跃的项目颇多,后期还有限时攀爬,类似于追逐。不过,攀爬的手感和判定不佳,比如正上方的攀爬点需要走到正下方按跳跃,偏一点都不行,在远处跑跳大概率会失败。解谜部分非常简单,无非就是推箱子、开开关和找路。第二章拿到的弹弓,用于射击开关,但出了下水道后,就再没有与弹弓配合的谜题了。逃脱丧尸和直升机的追逐战有好几段,算是全游戏最好玩的部分。如果仔细收集的话,能找到三款符合当时年代的掌机,可以玩里面的三个小游戏,还配有相关成就。 游戏流程很短,主线只需要2-3小时就可以通关,整体还是比较单薄,缺乏深度。要做全收集的话,也不过就花5个小时左右。如果要全成就,难点在于噩梦难度无法存档,并不适合所有人,我这次就直接用SAM解开了。制作组如果好好打磨操作,扩展一下关卡,本作或许能成为电影化平台跳跃游戏复兴路上的先锋,而不是让《Limbo》和《Inside》独占功劳。 [h2]业已破产解散的制作组[/h2] Tequila Works成立于2009年,总部位于西班牙的马德里,《死光》是他们的首作。团队成员曾参与多个知名项目,因此首作便显得野心十足。他们公开表示创作灵感来源于《波斯王子》、《Another World》、《Flashback》等经典「电影化平台跳跃游戏」,但叙述方式却反其道而行,加入了极多独白、日志和文本内容,使得主角的精神状态成为故事核心。玩家可在主菜单下阅读主角的长篇日志,记录了丧尸危机前一年多的生活,也埋下了他精神问题的种种暗示。 遗憾的是,制作组后续发展不顺。《Gylt》因 Stadia 独占(数年后才登录其他平台)而错失关注;几款 VR 游戏又被平台受众限制;而《Rime》、《努努之歌》虽口碑不错,却救不回局面。腾讯在2022年成为主要投资者,但到了2024年,官方仍宣布因市场萎缩而破产清算,大批IP被挂在eBay上低价拍卖,有的甚至低于400美元。一家有创意、有风格的团队就此画上句号,只能感叹运气、平台与时代都没有站在他们这边。
Eurogamer.se has very low standards for downloadable titles and I will not be frequenting the site any longer.
[h2] Apocalipse 2D [/h2] Quando falamos hoje de apocalipse zumbi, sobrevivência, logo já vem meia dúzia de jogos na cabeça. Mas e se eu te disser que antes da maioria deles, em pleno 2012, a Xbox Game Studios publicava um dos games mais únicos em seu gênero? Lançado quase que junto do amado The Walking Dead da Telltale, Deadlight é um sidescroller que foge da ação desenfreada já vista em Dead Rising ou Left4Dead, focando mais no lado humano, no lado introspectivo, nos sobreviventes que hoje convivem com suas tragédias pessoais. Na Seattle de 1986, controlamos Randall Wayne, apenas mais um entre um grupo de sobreviventes, um homem assombrado pelo desaparecimento da filha e esposa. A história não é ruim, apela muito para o lado do conflito interno do personagem, assim como o seu desespero ao cruzar a cidade em caos em busca de pistas de seus entes queridos. O que prejudica muito a narrativa são as vozes e atuações duvidosas, onde provavelmente pagaram o elenco com um salgado e um suco. A jogabilidade, focada no parkour e nos puzzles ambientais, é excelente, porém, o mesmo não pode ser dito do combate pouco responsivo e muitas vezes frustrante, onde os golpes de machado passam através dos zumbis sem causar dano, e onde a sensibilidade absurda das armas de fogo faz você errar muitos tiros. E detalhe, apenas os headshots valem a pena, pois do contrário, prepare-se para gastar toda a sua munição. Os cenários em ruínas provavelmente são o ponto mais forte do jogo, onde sempre tem alguma coisa acontecendo de fundo. Uma van fugindo em alta velocidade, um helicóptero voando baixo, zumbis se acumulando ao redor de alguma casa... Tudo sempre contando pequenas histórias em meio de uma cidade devastada, num apocalipse bastante recente e não menos opressor, onde as cutscenes imitam uma história em quadrinhos. É o tipo de game perfeito para zerar num único final de semana, principalmente através do conforto de um Steam Deck. *Para os platinadores de plantão, vale ressaltar que apesar do jogo ser bem curto e também bem fácil, há uma conquista em específico que envolve uma jornada com [b]morte permanente[/b], a qual pode facilmente testar os limites da sua sanidade...
Dying Light but its 2D
Cool visual style and zombie wasteland aren't worth spending time on this dull platformer. The difficulty in the game comes only from the slow-to-respond controls which make the quick chase sequences frustrating and repetitive. Sadly, the neat visuals aren't worth the frustration.
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Where this game's players are, estimated from review languages.
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