
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $538.7K — a different platform, not this one.
The world is over. But it's not quite over for you... at least, not yet. And now that you've got thousands of tonnes of locomotive at your disposal, you've got the definite advantage over the infected hordes. This is The Final Station. The real question is whether or not you'll help the survivors get to their destinations.... or let them die and loot their bodies. Sometimes people can be more trouble than they're worth. A post-apocalyptic adventure about travelling a dying world on a train. A story that goes through 5 chapters, with large inhabited stations at the end of each one. Infected are ready to stop your progress whenever you exit the train to look for supplies. Maintain your train in operating condition and craft valuable items from the resources you scavenge. Don't expect to shoot your way through the crowds of infected. Supplies and ammo are very limited. Pick up survivors along the way, gaining perks (and hindrances) for your troubles. Scavenge for loot at stations and craft useful supplies. Sell your loot at inhabited stations for useful upgrades to your weapons.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 24 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99−80% | 197ratings | 76% | — | not modelled |
| $14.99 | 878ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $538.7K | 6.7K | 88% | $3.74 | |
| — | 79 | 64% | $9.99 | |
| — | 174 | 74% | $14.99 | |
| — | 249 | 78% | $1.99 | |
| — | 307 | 82% | $3.99 | |
| — | 550 | 70% | $1.79 |