
The first game in the Utawarerumono trilogy of story-rich tactics RPGs. Into a world filled with verdant nature, populated by folk with fluffy ears and fuzzy tails, awakens Hakuowlo, a man of masked mien and missing memory.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 1.3Kreviews | 94% | — | $2.4M |
| $59.99 | 156ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真正的旧时代千禧年AVG剧情杰作,没想到传颂之物这个剧本是这么有趣且富有代入感,玩完第一部感觉真的像过完了一辈子一样,太过瘾了。独特的世界观+各种生活化的支线小剧情我很喜欢,主线剧情也很完整,后期世界观反转很好看,并且其中我觉得大部分的人物刻画都非常好,情感描绘得太让人代入了。要说缺点的话可能是删减了一些R18剧情导致有些地方比较让人迷糊,还有一些小剧情的支线似乎后续发展也被作者忘记了?(比如进入村庄避难的几百号士兵后续都没有文本描写了),不过这些都问题不大,整体依旧能算是神级的剧本。 战斗没什么好说的,整体的战旗设计非常简单直观,算是视觉小说的添头、调味剂之类的。音乐的话也是本作的优点,我玩了一半都开始搜音乐听了,OST这一块真的很不错。人设立绘虽然画风比较老,但依旧能看出非常有特色,这部分我也是很喜欢。 虽然目前只有空玩了第一部,但是后面的作品都会找时间补全。感觉算是差点错过了传颂之物这个系列,有点相见恨晚了,如果按视觉小说的评分标准的话我几乎想给满分了,但客观一点减去一些小瑕疵的话,我觉得依旧能给9.7/10,很期待下次开坑虚伪的假面和两人的白皇的剧情
Cara que jogo foda... Entrei nesta franquia as cegas, devido a uma print que vi de uma cena, e que jogo sensacional! Apesar de ter algumas partes que confesso que senti uma queda de qualidade, aquele final e o jeito que o jogo aborda as consequências da guerra e que nem sempre tudo terá um final feliz ou uma resolução amigável ou esperada foram muito fodas! Indo para os seguintes para continuar a história. Recomendo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Utawarerumono: Prelude to the Fallen is a captivating blend of visual novel storytelling and tactical role-playing combat that serves as the starting point of the acclaimed Utawarerumono saga. Developed by AQUAPLUS and published by DMM GAMES and Shiravune, the game revisits the origins of a beloved franchise with updated visuals, modernized gameplay systems, and a deeply emotional narrative. Rather than relying solely on action or strategic battles, the experience places a heavy emphasis on character development and world-building, creating a journey that feels both personal and epic in scope. The story begins with a mysterious man who awakens in an unfamiliar wilderness with no memory of his past and a mask that cannot be removed from his face. Taken in by the compassionate villagers Eruruu and Aruruu, he adopts the name Hakuowlo and slowly becomes part of their community. What initially appears to be a simple tale of rural life gradually evolves into a complex narrative involving political unrest, military conflict, cultural traditions, and the burden of leadership. The game carefully builds its world through extensive dialogue and interactions, allowing players to become immersed in the customs, relationships, and struggles of its inhabitants before larger events reshape the fate of entire nations. One of the game's most impressive achievements is its cast of characters. Every major figure feels important to the unfolding story, with personalities that extend beyond common archetypes. The relationships between characters develop naturally through a mixture of heartfelt conversations, comedic moments, and emotional conflicts. These interactions make the world feel alive and ensure that the dramatic events later in the story carry genuine weight. The narrative succeeds because it encourages players to become attached to the people involved rather than focusing exclusively on grand battles or shocking revelations. Gameplay is divided between lengthy story sequences and turn-based tactical combat encounters. Battles take place on grid-based maps where positioning, unit abilities, and terrain awareness play important roles. While the strategic systems are approachable enough for newcomers, they still provide enough depth to keep battles engaging throughout the campaign. Different characters fill specialized roles on the battlefield, encouraging players to experiment with various party combinations and tactics. Combat is further enhanced by timing-based attack mechanics that reward well-executed inputs, adding a layer of interaction beyond simple menu selections. The progression system supports both the narrative and gameplay elements effectively. Characters become stronger over time, gaining new skills and combat techniques that expand strategic possibilities. Optional battles provide opportunities for training and experimentation, allowing players to strengthen their party before major story confrontations. Although combat is not as mechanically dense as some strategy-focused RPGs, it remains satisfying because it complements the story rather than competing with it for attention. Visually, the game delivers an attractive presentation that combines detailed character artwork with polished battle animations. The character portraits are expressive and help convey emotion during the extensive dialogue scenes, while the environments establish a memorable fantasy setting inspired by nature, folklore, and traditional cultures. The visual style prioritizes atmosphere and personality over graphical realism, which helps the game maintain a distinctive identity even years after its original release. The soundtrack and voice acting significantly enhance the overall experience. The music shifts seamlessly between peaceful melodies, emotional themes, and dramatic battle tracks, reinforcing the mood of each scene. Japanese voice performances bring authenticity and depth to the characters, helping players connect with the story's emotional highs and lows. Together, the audio and visual presentation create a strong sense of immersion that supports the game's narrative ambitions. The primary drawback is that the game's pacing may not appeal to everyone. A substantial portion of the experience is dedicated to reading dialogue and watching story events, with battles appearing intermittently between narrative segments. Players looking for constant tactical gameplay may find the balance heavily tilted toward storytelling. However, those who appreciate visual novels or character-driven RPGs will likely view this as one of the game's greatest strengths rather than a weakness. Utawarerumono: Prelude to the Fallen stands as an exceptional introduction to a highly respected trilogy. Its combination of memorable characters, rich world-building, emotional storytelling, and enjoyable tactical combat creates an experience that remains engaging from beginning to end. By successfully balancing intimate personal moments with large-scale political drama, it delivers a fantasy adventure that feels meaningful and rewarding. For fans of narrative-focused role-playing games, it is an easy recommendation and an excellent gateway into one of the genre's most beloved story-driven series. Rating: 9/10
好玩,剧情方面占比很大,虽说是RPG,但可以看做是一部adv了剧情很优秀,各个角色的塑造也很好,战斗方面个人感觉玩起来比较累,特别是连续打几场战斗的话比较耗费精力。艾露露可爱捏
Final Fantasy can't even dream of being this PEAK.
四天通关,全年龄,剧情中上等,可能是删减了R18剧情的原因,部分剧情显得比较突兀,感觉就像没讲完就跳过了,有种少玩了几章的错觉,突兀归突兀,他伏笔还是有回收的 前面很多疑惑后面都有解开,甚至在最后的结尾彩蛋还有给续作的铺垫。 音乐部分推荐选择默认版本就行,相较原版音乐会多一点。 战斗部分和另外两部正传一样都是战旗玩法,正常难度不打演习是能通关的,就是精英怪和boss站需要多凹一下,还需要注意一下奶妈的走位,因为奶妈不能用技能给自己回血 敌人还会优先攻击奶妈,前期可以优先点防御来增加容错,奶量是够用的可以先不点,回复道具能用就用,我通关时还有富余的。 整体玩下来还是不错的,特别是剧情和音乐部分,不论你是刚开始玩这个系列,还是通关另外两部正传(虚伪的假面,二人的白皇)再回来补,他都不会让你失望的。
Utawarerumono completely wrecks you. It is an unforgettable experience. AND it's fully voiced! First time you get to hear Aruru's noises you instany feel paternal towards her!... Being a hybrid visual novel and SRPG, it spends a lot of time with a likeable and engaging cast,, offering a variety of different combat styles and units to chose from. It might appear as a generic fantasy on surface level, but the game doesn't push its world-building, nor is it annoying about it, it has a distinct cultural texture that makes it stand out. And yeah there is a harem point too so pick your favourite! This is a genuine slow burn. The game follows episodic structure with events meshed in between actual plot, which at times felt very dragging, you might spend hours in vn segments before getting to a brief 10 minute fight that moves the plot. The fights are, to be quite honest, seemingly a formality that really makes it more of a VN rather than a strategy game. The maps are really lacking it, and even on Hard mode there is no challenge. But it doesn't force you to grind too much to speed thru most of the fights, and honestly, final strikes are cool. I highly recommend it, even with slow start, janky combat system, this is one of the most memorable stories i've went through, which might not be a selling point as JRPG's are generally very flexible in terms of that. The music is touching, I watched the anime adaptation back in late 2010s and the vibes are perfect. Will be playing sequels. [spoiler] I CANNOT BELIEVE HAKUOWLO DID NOT **** ERURU. In remastered version. Truly a generational fumble. [/spoiler]
Peak
完整的故事,宏大的世界观,悲喜交加的剧情,几乎没有雷点的剧情,唯一的缺点是战旗系统太老旧,深度也不够,不是特别好玩,导致都是数值对对碰。反而还要战旗部分演习每次还要反复打几次才能拿完奖励,都打到快要吐了,总体评价顶级
i would never recommend this to anyone. it lack the interactivity of a game, it lacks the graphics and pictures of a manga and it lacks the deep story and scene explanations of a novel. there are ZERO choices to be made so you could just watch it on you tube for free and get the full story with no deviations and the rare combat encounter is ok at best. so its not a "game" in any real way but how is the story? meh its ok but a manga would be better than the same 10 cardboard cutouts over and over and a novel would explain the action scenes better than a black screen and a few flashes of light. this thing claims to be a visual novel game and it fails on ALL THREE POINTS. save your money and watch a lets play because hitting forward and backward 5 seconds is more engagement than this thing deserves
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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