
A new JRPG from veteran studio AQUAPLUS, commemorating 20 years of the multi-media Utawarerumono series. This is the story of a man who will be sung about in legends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 790reviews | 81% | — | $1.2M |
| $59.99 | 557ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果让我用一句话来概括一下游玩这部游戏的感想,那就是:真是一场酣畅淋漓的赤石,又臭又硬而且还不雅观,但在最后的最后你会发现这石是巧克力味道的。 说回正题,作为叶社2022年发售的游戏,其价格根本不值得这么昂贵,在游戏里看到角色的建模的时候甚至让我有了一种10年前轨迹的感觉(甚至不如轨迹【大嘘】)游戏内除了主要角色的表情外,其他像猫音等人物的表情格外生硬,全程就一个表情实在难蚌。该作的玩法比较新颖是回合制jrpg,这点就不展开赘述。前期和中期的体验绝对算不上好,在我这完全是拉完了,而且就一个固定大地图,有坐标点,但是在第五章之前只能记录存档不能传送。全程只能自己跑图,这点在第五章之后解锁坐骑和传送才有所改善。 战斗方面,这游戏的小怪和boss没i显示血条,所以你根本不知道对面有多少血,而且到第六章(大概)时boss的数值翻了一大倍,只有不断打小怪刷级才行,但是小怪打完只给一点经验而且角色的蓝没法回复(是游玩时让我感到赤石的重要因素)刷级刷到天昏地暗,个人认为这种刷刷刷对想快点打完看剧情的人来说十分不友好。 剧情方面没什么好说的,讲的是传颂之物:虚伪的假面主角哈克苏醒之前的奥修特罗的故事,主线剧情还算合格。但是作为支线的委托指引实在太差,完全不清楚任务地点,全程只有小地图上一个很小的黄色箭头告诉你方向,体验极差。 音乐依旧一流,是传颂的味道。 总的来说该游戏只适合云一下剧情,不管你是不是传颂老粉都别来尝试,除非你爱吃(
画风有点一言难尽,这也是我一开始买了一直拖着没玩的重要原因之一。剧情最后设置了悬念,进一步构建了游戏世界观,相对来说满意。值得一提的是游戏的等级系统,类似于P5R的猫车,可以快速刷等级,想象一下我一直压着主线打,全99满装备打一打稀祸主有多爽吧。这里推荐用修娘开图,因为是远程攻击,不怕模型撞到怪物进入战斗,也不用费力去追逃跑的小怪,相当方便(她配音怪怪的怎么回事) 游戏在上下楼梯时候人物有可能卡爬梯子动作,这个时候切换人物可以解,如果再进行爬梯动作会导致黑屏,配合上游戏很久一次的自动存档,会很折磨 有大量易错过支线,切记一定要第一时间完成
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
コマンドRPGやアクアプラス好きなので、応援したいつもりで購入しましたが、途中でギブアップしました。 3000円ぐらいならまぁ……頑張っているところもあるし、と思えたのですが、これでフルプライスはさすがに厳しいです。クオリティが低いのはいいんです、単純に手抜きに感じてしまうのがきつかったです。 ■キャラモデル ひどいです。 モデリングもそうですが、シェーダー設計とかもひどいですね。デザイン画とも合っていないですし、等身や手足の長さも変。手の形も変。入社1、2年の人がメインモデラーを担当したのかと思うような出来です。『イラスト調3Dってとりあえず顔の法線飛ばしとけばいいんでしょ?』ぐらいの浅知恵しか感じられず、手抜きとしか思えませんでした。 ■背景モデル まともなほうです。 コンセプトアートがあるのであろう箇所は良さを感じる箇所があります。ただ、レベルデザインがひどいですし、シェーダーやライティングなどのシーン設計もひどいです。意図的なのかもしれないですが、影を真っ黒にさせているのはさすがにないと思います。細かい箇所で手抜き感も多いです。 ■2D 素晴らしいです。ここはさすがアクアプラスです。 ■モーション ひどいです。 ゲームモーションはまだギリギリ見れますが、イベントモーションは無理でした。コスト的に静止画が多くなってしまうとしても、せめてブレスモーションぐらい入れてほしかったです。後、目パチもアップ多めなら入れてほしいですし、リップシンクも腹話術かよってぐらい顎がガクガクするだけで変です。歩きもずっと地面を滑っているし、適当に作っている感が否めません。カメラワークも見づらいし、ださいです。スケジュールがきついのだとしたら、体格違いのモブ兵士とかつくらんでええやろと思います。 ■エフェクト 結構良いと思います。 他の部分のひどさのせいかもしれませんが、すごくちゃんとしているように感じました。バリアエフェクトとかカッコよかったです。 ■シナリオ 途中でギブアップしたので、評価できません。序盤は悪くないと思いました。 ■システム よくはないです。 UI設計など、RPGの基本的なシステムはできていますが、全体的に悪い意味で古臭いです。リングシステムとかは独自性があっていいと思いました。 ●総括 このクオリティでsteam評価が高いのは、もう信者ビジネスになっているのかなと思ってしまいました。おそらく、うたわれるものを知らない人がプレイしたら、ひどいよりの評価になるだろう作品の出来です。こういったかつての名作が学生作品みたいなレベルになっているのは、ちょっと悲しいですね。
[h2] 游戏介绍[/h2] 《黑白莫比乌斯:岁月的代价》(モノクロームメビウス 刻ノ代贖)是Aquaplus开发的角色扮演游戏,也是为纪念《传颂之物》系列发售20周年而开发的作品,脚本由菅宗光执笔,而下川直哉则担任了音乐监督。该游戏的片头动画由Aquaplus委托具长期合作关系的WHITE FOX制作,片头曲仍由为《传颂之物》系列演唱片头曲、片尾曲的Saura演唱。游戏配乐则是由为《传颂之物》系列配乐的衣笠道雄、松冈纯也担任。故事发生于《传颂之物》之后,《传颂之物 虚伪的假面》之前,讲述青年时代的奥修特尔与修娘一同寻找失散的父亲的故事。除修娘是本作新登场的角色外,其他主角大都是本传《传颂之物 虚伪的假面》、《传颂之物 二人的白皇》中的角色。 [h2] 游戏画面[/h2] 本作是一款延续系列原创世界观的日式角色扮演游戏作品。本作以名为大和的国度做为故事舞台,将从恩那卡姆依为旅途起点、持续开拓并游历大陆各地区域,系列玩家也能更加熟悉这个国度。在画面上虽然各场景建模较为简陋,但从环境氛围到建筑风格,都展现了浓厚的和风感,更能与系列世界观的科技感相互契合,塑造出独特的视觉呈现。 本作在剧情的演出呈现上,主要分为3D模型演出;以及CG背景搭配2D立绘各半的模式来诠释,对话方面则是全程使用传统对话框,同时也有着主线全程语音的配合演出。模型方面虽然在战斗场景的演出属于尚可,但仍是有着明显的细节不足与肢体僵硬感、表情部分也略显生硬;反之2D立绘与CG背景同样维持着系列精致的绘制水准,同时在关键剧情还有数量适中的CG插画辅助呈现可以适量加分,只是依旧无法避免整体还是属于较为中规中矩的呈现。 [h2] 游戏系统[/h2] 《黑白莫比乌斯:岁月的代价》与《传颂之物》系列正作的三部作品较为不同之处在于,该游戏并未采用文字冒险(ADV)穿插战斗的模式讲述故事,而是完全把游戏做成了日式RPG。本作在剧情的推进模式上是以单纯的「触点式推进模式」来进行,游戏中的主线与支线位置系统皆有明确指示,玩家只需要跟随系统的指示便可顺利推进剧情。除此之外部分迷宫中则设置了简易机关需要玩家突破,难度相当简单不易有卡关问题,整体属于单纯容易上手的设计。 本作的战斗系统为回合制系统,游戏主打连环系统为战斗核心,结合随机出现的宝石与敌我双方的踉跄值来影响战况,最终根据踉跄状态与战斗过程去改变单位的连环阶层与行动次数多寡。该战斗系统在理想的设计上强调踉跄状态与单位行动位置,再藉由随机性高的宝石系统去丰富战斗多样性,但实际上这些核心系统对于整体的影响并不大、多数战斗仍是数值至上,如此一来便回到了单纯的回合制设计,算是战斗系统较为可惜的地方,不过换个角度想也让整体的战斗更加单纯不复杂。 除了上述所提及的系统,本作在辅助系统上并无太多的设计,除了角色扮演作品常见的支线委托之外,重点主要在于简易的道具与素材探索、并用于影响主线攻略与战斗上的帝都投资与各功能开发为主,单纯之余、也能明显感受到是属于耐玩性较低的辅助系统设计。 [h2] 总结[/h2] 本作《黑白莫比乌斯岁月的代价》以系列作来说,虽然从战旗游戏转型为角色扮演游戏去增加了游玩要素,但仍是维持着系列以剧情为重点的核心,故在剧情推进上较为单纯、辅助系统的耐玩性也偏低,整体几乎都是较为常见的要素居多,并没有特别独树一格的系统设计。而在战斗系统方面虽然相比上述内容更加用心设计,连环系统的基础结合宝石与多阶层的单位行动模式,相比一般回合制战斗确实有着较高的变化性,但成效不足绝对是最为遗憾的地方,导致战斗上的战术重要性依旧不及数值压制。尽管整体设计并无太多印象深刻之处,但对于喜欢单纯游玩、或是想轻松上手的剧情玩家来说还是较为适合的。
The port is utterly horrific so quick rundown. [list] [*]No Arbitrary aspect ratio support. If forced the UI is broken. (It's a 3D unity game come on) [*]Game is intended to run at 60FPS. [*]And even then some animations are clearly running at 30FPS. [*]If you use VSync the game will run at monitor refresh rate (despite it saying Type 2 = 60FPS, porting team still using office monitors from 2007? Even then my old DELL is 75Hz), breaking the game. So Screen Tearing or broken game. [*]Button presses are tied to FPS, higher FPS = harder to input. [*]Motion Blur forced on. (Also strength tied to FPS) [*]Graphics config is cloud saved. [*]Runs genuinely horrifically. (More in a bit). [*]Stutters badly. Both from camera being tied to fixed update at 60Hz and just stuttering in general. [*]Controller auto detect doesn't work. [*]Graphics settings are just "Low, Medium, High". Completely useless and doesn't explain anything. Testing on Steam Machine Alienware and Steam Deck OLED the change from High to Low basically gave me 8 extra FPS but the entire game looked awful, just use High. [/list] Wow. The previous 3 games all have bad ports but at least they were visual novels with 1% SRPG so it's a thing I can gloss over but this is genuinely egregious. On performance, it is genuinely one of the worst performing games I have played, ever. Ignore the Deck verification don't even attempt to play it on Deck it (so far) goes down as low as 10FPS at 720p. On my BC250 it goes down to 30~FPS (has dipped below even that in minor occasions but has mostly stuck to 50FPS). On my RX 7900XTX it goes down to 160FPS at 1080p. For reference I play Black Ops 6 at max (without RT) and get 250FPS at 1080p on my RX 7900XTX. On Steam Deck something like Sora No Kiseki the 1st and Ratchet & Clank: Rift Apart runs as low as 30FPS ON MEDIUM! What is going on here. We're edging onto frame rates that are completely unplayable on devices in close specs to a PS5. The performance here is genuinely unacceptable. As for the game itself, it looks terrible. Every environment looks awful, character models look off-putting, NPCs are all exceedingly basic and stand out for looking terrible, all the animations are jerky and awful looking stiff and incomplete reminding me of the deleted scenes from Ratchet & Clank 3. Aquaplus had a rough transition away from the Vita or something idk I'm not a "game" "journalist". Oh and it's boring, agonisingly so. I am not a huge SRPG fan yet for most of my time playing I have been begging and wishing this was an SRPG again. Yay.
特價再買 很粉絲向的作品 老問題 路人npc 臉部.....(雖然我不在意) 文本尚可最後伏筆就是妥妥的等二代 希望後續作品 別再出斬那樣鬼東西 文本大量縮水 ***一周目完整通關注意攻略流程遊戲無法繼承*** ***一周目完整通關注意攻略流程遊戲無法繼承*** ***一周目完整通關注意攻略流程遊戲無法繼承***
うたわれるもの最新作が出るので取り急ぎプレイ 時系列的にうたわれるもの本編の前日譚であり主人公も違うスピンオフ 過去編なので本編をやっていなくても十分楽しめるストーリーだとは思った というか本編知らない方が楽しめると思う 本編を知っていると今後の関係性や生死を知っているので先の展開が読めてしまう RPGの出来としては令和に出たのが驚くくらい怪しい要素も多く びっくりするくらい取りかえしのつかない要素があるので気になる人は注意 値段も安くはないのでやっぱりファン用かもしれない 次回作前提のゲームなので今作単体だと消化不良気味ではある
Aquaplus finally delve into their first ever non visual novel jrpg... how well did they do? Well... TLDR is quite phenomenally! Monochrome Mobius is a prequel to the Mask Duology of the Utawarerumono games. You play as Oshtor and one day you come across information that your father might still be alive. And so sets forth your journey, and it's quite a fantastic one! How is this game any different than the aforementioned Utawarerumono titles? Well this one is a traditional turn based JRPG instead of a visual novel strategy JRPG. MM has elements of visual novel, but it leans heavily into a 3D world and exploration. This time you are choosing to make the journey. And it is such a treat to see this world rebuilt in 3D. I had a smile on my face the entire 48 hours it took me to complete the story with a healthy amount of side missions finished. The combat being Aquaplus' first ever traditional JRPG definitely shows it's flaws. It's overall a joy to play, but it's not super deep and the skill screen is a bit convoluted. You have your traditional regular attack, defend, use items, and skills, and the game does a good job at bringing the zeal system over. There is also a group of rings in the upper left that shows you the turn order and that can change depending on skills. Like for example you might have an attack that can push back an enemy on the ring which may result in a delay in their turn. Each ring inside the outside ring is smaller, so while you do combat, you may be able to move to a lower ring and get more turns out of the battle. When your zeal is fully built up, you can overzeal and either use an ultimate attack or you can choose to ascend which means you move to the innermost ring. Where the combat gets a little convoluted is that you have so many skills as you progress and they are just all thrown together on the same screen. There is no organized listing of the skills so I found myself taking time to find the correct skill that I wanted to use as it doesn't always stay in the same place as you gain future skills. It's a small QoL issue I hope they fixed with the new title, but it really didn't impact my enjoyment of the gameplay experience too much. I still had a blast with this system. And grinding is made so simple as when you outlevel the area, you can just ko the overworld enemies and gain full exp. Another thing that initially felt jarring was that some of the overworld npcs have very low fidelity faces and bodies compared to the main cast. This game isn't the most graphically beautiful title, but it was enough to kind of make you laugh at first. But I quickly got over this as the quality of the writing is fantastic, and the game oozes charm. Okay so now you may ask well how is this story? Well like the Uta series, MM doesn't miss when it comes to characters and story. While the story is not on the level as the Mask series overall, it's still an extremely well told story that connects this game to the others. It's a fantastic story that Uta fans will really enjoy. Seeing these characters, both new and returning one's that you know from the Mask series is such a joy to behold. I loved seeing these characters grow into the powerhouses that you see in the Mask games. Overall Monochrome Mobius is a heartfelt journey and a worthy game in the Utawarerumono series. It boasts a strong story, strong characters, fun gameplay, and oozes heart. Seeing this world come alive is a joy and an experience I won't forget. Some small issues and it being a bit rough around the edges doesn't stop this game from being an EASY recommend. Aquaplus took a risk and came out of their comfort zone, and they succeeded. I can't wait to get to Past and Present Rediscovered to see how this story ends!
良くも悪くもシリーズファン向け。最終作が出るとの事でプレイ。 SRPGでは無く非常に緩いRPG。グラフィックもPS3程度。 特にLv上げが必要な場面も無く、シンボルエンカウント方式で、中盤以降は強敵以外の戦闘は省略されてさくさくLvが上がる。ステータスも割り振れるが最終的には勝手にLvカンストして全ステータスLvmaxになる。 RPG風育成をしながらうたわれストーリーを読むだけの物だが、個人的には楽しめた。
うたわれるもの三作はプレイ済み でもモノクロームメビウスはワクワクしなかった その関係で一度ゲームを落とすと再プレイまでに結構間が空いたりもした 話は気になる点が何度も出てきて物語に入り込めず、結局最後の最後の方だけちょっと入り込めた感じ ゲーム部分というか戦闘に関しては、シリーズの味を活かした部分があって、この部分は評価してる まぁ落とし込んだことを評価しているのであって、他の人が戦闘面を評価したら普通に辛口になると思われる だが嫌いじゃない レベル差が開けばフィールドアクションの攻撃で戦闘を処理してくれるのは助かった ストーリーを売り物にするならアリだと思う 本作で感じた不満を次回作で解決するモノを用意してくれるといいんだが…… 次回作?買うよ うたわれるものに連なるゲームだし
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $541.4K | 293 | 83% | $53.99 | |
| $2.4M | 1.4K | 94% | $29.99 | |
| $2.4M | 6.5K | 86% | $14.99 | |
| $139.2K | 1.9K | 71% | $2.99 | |
| $159.8K | 636 | 78% | $9.99 | |
| $387.4K | 376 | 76% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.7K | 78% | $24.99 | |
| $1.2M | 3.1K | 89% | $14.99 | |
| $1.2M | 2.6K | 84% | $12.99 | |
| $1.2M | 11.1K | 94% | $5.99 | |
| $1.2M | 3.4K | 96% | $14.99 | |
| $1.2M | 2.3K | 91% | $19.99 |