
A new JRPG from veteran studio AQUAPLUS, commemorating 20 years of the multi-media Utawarerumono series. This is the story of a man who will be sung about in legends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 790reviews | 81% | — | $1.2M |
| $59.99 | 557ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely a bit unpolished, imo. (Yeah, yeah, small dev--which is why I won't dock any points over this. Still, unpolished is unpolished.) The first few hours were an utter slog, and I nearly dropped the game over it. And it's not like the original Uta trilogy weren't slow, but I'd also hardly call it boring with all the banter and goofiness. MM was boring the first few hours, period, and I think that says something because we were literally [spoiler]going somewhere uncharted[/spoiler]. Ironically, after that, specifically once you get to [spoiler]the Imperial Capital[/spoiler], I think it really comes into its own, narratively and mechanically (though the latter not by much). So, uh, if you're new and having doubts, try to hang in there.
[h2]黑白莫比乌斯:GAL厂商的一款合格RPG[/h2] 本作是传颂之物系列20周年的纪念作,按发售时官方的说法,这部作品是“这是最后成为众人传唱的‘受赞颂者’的故事”。当然,现在我们都知道不是了,因为今年年中的循白之证取代了该作成为最新作。这就让这作的地位好像有点尴尬,处于一个上下不就的状态。不过,经我个人的游玩体验来说,本作在游玩起来还算是尚可,起码算是个合格的RPG吧。 虽然没有冠上“传颂之物”的名字,但这作作为外传和前传也不是完全和传颂之物本传割裂的,讲述的是虚伪的假面之前奥修特尔还没有被授予假面之时的故事。 当然,在玩法上,游戏还是相较原作做出了很大改变。原作在游玩体验上明显更接近gal(也因为是gal厂商的缘故,我对本作的态度是比较宽容的),主要游玩内容是文字对话和战棋战斗,而本作就像是纯正的JRPG了,日常活动变成了在3D大地图里探索和移动,进剧情点看播片,战斗也变成了比较大众一点的站桩回合制。不过去gal化还是有一点不好,就是不能看历史对话有点难受。此外是,空气墙有点太泛滥了,有些根本没多高的台子都不能直接跳下去,实际游玩上多少有点过于蛋疼了。 开局是作为村庄的万能帮手的克……奥修特尔,在调查什么野猪拱了哪家菜地顺便咬死了一两只不会说话的鹦鹉的时候遇见了被老爹拼死传送过来的女主角,修娘。在和此位不速之客的一番交流之后,奥修特尔也是踏上了寻找可能还活着的父亲的旅程。 虽然社区一大批在说建模不行的,但是我反而感觉这建模放在JRPG里已经算不错了,更别提还有比较精细的光影了。可能是我玩的建模劣质的JRPG太多把我个人的阈值拉低了吧。游戏开场OP的作画也很在线,想来经费有不少是烧在这上面了。即使在3D演出上游戏也做得毫不敷衍,大到刀剑相击的场景做得火星四射,小到各种细节动作包括怪物受击在内也都有,比一些只会站桩对话的无疑是强上不少。 战斗这块也不能说是一无是处吧,“环”这个机制还是比较有特色的。游戏的一个重要思路就是如何保证自己尽快升到内环的同时给对手上踉跄,进而将其压制到外环,进而实现多动,也算是对速度/敏捷属性影响行动速度这一机制的进一步开发。但很可惜,在后续的游玩中这个机制也没能再激起什么大的水花,因为比起“环”上的压制,等级上的压制反而更简单粗暴一些,因此玩这款游戏不得不像玩DQ一样反复刷级,这就使得游玩上非常枯燥无聊。 总的来说,本作是一款画面优秀,剧本尚可,战斗无聊的作品,虽然放在gal厂商里游戏技术力可以说是无出其右,但是站在现代的视角来看游戏仍然有很多机制和内容比较落后(比如十分鸡肋的自动存档机制),但故事本身和角色形象又比较讨喜,对传颂之物系列感兴趣的话大可以趁折扣期间入手一试。 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
うたわれるもの三作はプレイ済み でもモノクロームメビウスはワクワクしなかった その関係で一度ゲームを落とすと再プレイまでに結構間が空いたりもした 話は気になる点が何度も出てきて物語に入り込めず、結局最後の最後の方だけちょっと入り込めた感じ ゲーム部分というか戦闘に関しては、シリーズの味を活かした部分があって、この部分は評価してる まぁ落とし込んだことを評価しているのであって、他の人が戦闘面を評価したら普通に辛口になると思われる だが嫌いじゃない レベル差が開けばフィールドアクションの攻撃で戦闘を処理してくれるのは助かった ストーリーを売り物にするならアリだと思う 本作で感じた不満を次回作で解決するモノを用意してくれるといいんだが…… 次回作?買うよ うたわれるものに連なるゲームだし
セール中ならアリだと思います 面白くなるまでそこそこ進めないといけないので時間のある人向けかも
I watched the anime first and wanted to try this game out. It feels like the legend of heroes series in terms of mechanics and gameplay, but the story is so detailed and enjoyable.
おすすめします。うたわれるものシリーズを未プレイでも、前作の少し前が舞台となっているので、楽しめる内容でした。ゲームシステムも良く、レベル上げが簡単でストレスなくできました。
AKU UTAWARERUMONO
非常精彩的故事
A história principal tem até um tema central sério, porém esse jogo a cada esquina você tem uma cinemática, o problema não é o excesso delas e sim os diálogos completamente idiotas e imbecilidades que são faladas. O combate do jogo é muito bom, porém pqp, é muita enrolação com diálogos retardados, se você gosta de histórias mais maduras com diálogos bem construído fuja desse game é intankavel. Fora que o que tem de serrilhado mesmo no ultra não tá escrito, parece que tô jogando em um Nintendo switch, da até nojo!
也是赶在新作发售前通关本作了 最终boss重来了两次有点烦躁 圣庙的部分也让我有些烦躁 不喜欢回合制和刷怪刷经验的过程 但是还好 忍了 系列粉丝了 三部曲在ps平台玩的 这作在deck玩的 有曾经psp的回味感了 粉丝那没办法了 该吃这一口的
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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