
ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 0.29/day in the week after.
About



Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 1.3Kreviews | 78% | — | $128.3K |
| $24.99 | 2.7Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
loved it, should get more attention.
Update: just beat the game (violent ending). No will to continue to connect all the living network. It is an interesting game but the planting mechanics are too tedious for me in the end. Disclaimer: I believe I am 3 quarters of the way in the main story - only 2 "sarcophagi" to break (at least that's what i understand I've been doing...). Overall, a very unique metroidvania experience (combo of gardening + roguelite works out IMO). A good game. Positives: vibrant color palette, neat gardening gameplay that changes the world / helps with exploration - this is a unique feature (never seen that before in any game), peaceful approach possible in most situations (apart from bosses from what I can tell), easy to get all skills after "cycle" 6 (counterpoint to first negative point below). Negatives: early rogue-lite gameplay feels constraining until you realise you can memorise some skills and the paths previously explored remain visible on the map, path forward not always obvious (lost an hour looking for it in cycle 4 I think), the controls feel "heavy" for platforming and fighting
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Latin America
| $24.99 |
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| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incontournable si on aime Moebius, Jodo et Métal Hurlant L'univers visuel et sonore poussent les limites du psychédélisme Le gameplay n'est pas très innovant mais reste très plaisant, la structure en boucle est intéressante. La difficulté n'est pas frustrante, et ne rend pas le jeu hermétique
Visually beautiful game, everything else is awful. Don't waste your money or time.
Never clicked for me, I never finished it.
The game isn't bad, it just doesn't do anything especially well, its a very forgettable experience, if you are looking at the art style and thinking it looks interesting, thats literally all the draw it has. The only unique thing the game has is the combo system for enemies and their drops, For those that dont know what i mean, it is basically a style / combo system during combat, it increases when you use different attacks on an enemy. Its supposed to make the player use different attacks to increase the style meter for the enemy to drop its item, the issue is that it doesnt matter, all the enemies die before you can use the same move enough to lower the score, so you can effectively spam the attack button and get the same reward if you used other attacks. The art and movement feels smooth, but smooth can only carry the game so far, which wasnt that far because the most interesting thing i found out was how to quit it and go play mechwarrior or halo, if you are on the fence about buying this, i wouldnt unless its like $5, at full price you should just go buy hollowknight / silksong, its a much better and more memorable experience. Not bad, Not good, Not memorable, Nothing remarkable, you could go your whole life without playing it and miss nothing.
Overall a very good metroidvania. Good level design and the plant mechanics make up for basic combat and enemy style. Art direction and music are superb. The only real issues were experienced at the end, the game gets a little unstable on your final loop.
Metroid: Power Suit Hollow Knight: Dream Nail Ultros: Get this hoe and build the new garden of eden
Obsessed. I love how Gaiaist this game is--you're rewarded for keeping enemy wildlife alive and planting new trees and vines. It's a great Metroidvania with a sweet twist. Now if I can only figure out how to connect the entire world via the life force web...
Me ha gustado mucho, se podría resumir como "se el jardinero espacial" y no es broma. Puedo entender que no es para todo el mundo. No soy un gran fan de los metroidvanias pero este me ha encantado. Veamos sus pros: - Visual y artísticamente es una gozada, no hay habitación si un arte increíble, se representa el lore de su mundo a través de las paredes y estilo me ha gustado muchp. - Como construcción de mundo: En la nave se encuentran biomas muy diferenciados en una especie de zonas de distinta utilidad, cada uno con sus puzles que se van a ir en primer lugar solucionando con la semilla "habitual" del bioma, y unas capas siguientes que ya requieren de herramientas que encontrarás después. - Tras conseguir "derrotar" a cada bioma, desbloquearemos una nueva virtud de la herramienta, esto es común en los metroidvanias, pero aquí todas tienen que ver con la jardinería y eso lo hace enorme por el siguiente punto. - Jardinería. Vamos a conseguir distintos tipos de semillas con distintos efectos y con ellas podremos ir mejorando la nave para poder ponerla a punto para el gran puzle del juego que es la conexión de toda la nave. Empezaremos con semillas simples, iremos conociendo como conseguir las zonas de cultivo mediante la atracción y alimentación de la fauna local, entenderemos como abonarlas y la herramienta irá cogiendo habilidades para escarbar, podar, injertar, vaporizar las plantas. Me lo he pasado genial customizando/resolviendo todos los niveles y desbloqueando secretos. Lo peor: Tiene un sistema de ciclos que hace que tenga algo de rogue lite. Personalmente me hice el juego con el final bueno en 7 ciclos, pero si quieres completar la nave te harán falta 9 o 10 al menos porque es el tiempo de espera para ver la evolución de la nave y las flora y fauna que contiene. Claro, esto le da un punto repetitivo pero en mi caso como me encantó la dinámica de la jardinería/puzle lo he disfrutado mucho, pero puedo entender la frustración que puede crear.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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