
An Aisling is an adventure game focused on exploration, story and character. Make friends or enemies as you try to uncover why kids are disappearing on the island of Rashinmore.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Siobhan awakens from a dream at the highest point of the island Rashinmore. Rashinmore was once a quiet and warm community, games were played and friends were made. Nothing bad would ever happen here, but things change. In the last week a disappearance has left people lost and devastated. Everyone wants answers, but the ones in charge don't seem to have a clue. If they're not going to lift a finger to find out whats going on, who will...?
Things feel different when the sun goes down... is there something hiding in the dark?
An Aisling is an adventure game focused on exploration, story, and character. Make friends or enemies as you try to uncover why people are dissappearing on the island of Rashinmore.
Run, jump, talk or even punch your way through the island as you uncover the mystery on Rashinmore.
Choose to make friends or enemies with a colourful cast of characters and creatures.
Paint pictures, catch creatures, conduct choirs, run races and see stars.
Original art and soundtrack.
Not one but two dogs! There's maybe even a secret third...
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 15reviews | 80% | — | $3.1K |
| $5.99−50% | 8ratings | 90% | — | not modelled | |
Reviews
A very cute concept with beautifully haunting art, but unfortunately I can't recommend this game. Played a little more than an hour but most of that was relaunching the game over and over again because it kept crashing on me. Finally got to a point where the game would just launch into a crash over and over again and I couldn't progress even if I was willing to put up with the neigh constant crashes. Happy to revisit the game again when it's been fixed but at the time of writing I can't even get through the plot, which is the main selling point of this game, so I can't advise anyone else to do the same.
Great game with a beautifull art style and a engaging story. One of those rare indie gem that you will remember. Good job to the dev.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $11.99 |
| 3ratings |
| 66% |
| — |
| not modelled |
| $13.50 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
For the first two and a half hours, An Aisling is a fantastic game which I think is right up there with Night in the Woods. And then it just ends in a very abrupt way. I tried to replay the ending to check if I missed some possible actions or story bits during the ending sequence, but the only available option was to start a new game. There are many missable interactions and side quests, so 2.5 hours is the playtime without doing most of the optional content. The game has obvious similarities to NitW, from the general gameplay style down to details like doing a bit of parkour to find NPCs hanging out on rooftops. There are great stylized graphics, an eerie setting of something unknown creeping into the quiet life of a small community, trippy visions, and goofy minigames to play when hanging out with friends. Oh, and animal suits instead of anthropomorphic animals. So bizarre and funny moments are guaranteed, and many of them are done perfectly. The game has a couple of nice puzzles of the kind action-adventures can be so good at, where we have to follow vague directions or figure out how we're supposed to interact with things. There's also a fun hint system. I didn't quite like the inventory management UI. There's no way to examine or quickly unequip an inventory item. Using an item is automatic, which can be confusing (like with the mouse queen, especially if I hadn't talked to her before obtaining the item). Some experimentation is required when interacting with things (like the elevator) because Use/Cancel buttons can be different for different interactions. There's only one platforming sequence during the main quest which can turn out to be difficult, and that is partially because of the controls. I believe the issue is that if I tilt the left gamepad joystick a little up or down, that's interpreted as putting on the hood or crouching, so pressing Jump at that moment does nothing. After several tries, I ended up using the D-pad for that sequence. When I first tried the game a few months back, the game was so buggy that it wasn't fun to play at all. Now I've only encountered one minor bug, which doesn't affect the gameplay, namely, that occasionally a character starts moving sideways while facing the camera. Given the state the game was in, it's an impressive achievement. There are still some minor text issues though.
I'm really enjoying this game! I love the world exploration element, the different ways you can interact with other characters and the range of mini games. The music and the art are a highlight, it has a Ghibli-esque aesthetic feel to it.
Really love the animation and the character design & and the artwork so far! looking forward to playing more of this game and experiencing more of the mini games. Great game really enjoying it!
I played the demo and was intrigued, so I decided to buy the game. Glad I did, there's a lot more going on. I'm really liking the story and all the side/ mini game stuff.
A good fun time. Does it's narrative and aesthetic pretty well. I really liked the music.
I've really enjoyed playing An Aisling. It's a really nice story line that engages straight from the start, and there is enough to do to keep me engaged and wanting to play more. I really enjoy the artwork and aesthetics of the game as well as the music.
Had a really good time with this. Kinda quirky in a good way in the story and some of the gameplay mechanics. Love the music and art.
I had a lot of fun playing this game. There is quite a mysterious feel to and the story had me intrigued. I love the original artwork and music and really enjoyed the elements of dark humour from the characters. There is a lot of interaction in this game and always something to explore as you move through it. The mini games are excellent and any game where you can interact with dogs is an immediate win for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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