
ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 0.29/day in the week after.
About



Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 1.3Kreviews | 78% | — | $128.3K |
| $24.99 | 2.7Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The acid tripping cousin of Sundered with a fungalpunk and ecoterror aesthetic. Highly recommend if you like Super Metroid (similar lack of direction, but pretty clear environmental storytelling for where to go), but honestly the loops aren't "roguelike", it just makes it a bit of a puzzle. If the visual design is too much, there is an accessibility option to desaturate or blur the background which I highly recommend. 20% desaturation was a great balance for me. Also don't worry about losing your fruit/meat. The point of the game is that everything regenerates, if you get stuck just do a new loop and you'll have more seeds again.
The art brought me and the Hollow Knight'esk gameplay kept me. Honestly has to be the coolest art styles I've ever seen in a game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Latin America
| $24.99 |
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| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]重生之我在宇宙飞船上种地[/h2] 一个很有特色的类银河城游戏,无论是画风还是玩法。乍一玩,最吸引眼球的是这个光怪陆离的游戏画面,本以为游戏性平凡无奇,结果深玩下去发现这个游戏格外有意思。 [h3]这游戏一开始体验真的很一般[/h3] 游戏开始,让我感到眼前一亮的要素就两个:绚丽多彩但不违和的游戏画面,角色加技能点的方式。加技能点挺有意思,通过吃食物来获取四种能量,通过消耗能量激活技能 除了这两点以外,游戏其他地方体验可以说不太满意:战斗表现一般,操作手感有点不好,游戏难度低,挑战性低,剧情基本看不懂...... 地图上怪少,种类也少,怪又都很菜。怪也不是都是必打的,没有经验值熟练度这些设定,打怪除了掉落吃的(也只掉吃的),所以玩家基本上可以直接跳过打怪流程。 Boss战斗也没什么压力,Boss攻击手段还行,但是脆皮,没打几下就死了,而且这个游戏的补给品很好获取,数量又多,战斗中根本不愁没血[spoiler] 算上嗑药,Boss血量完全不如玩家,坏了,我成Boss了 [/spoiler]。 角色除了点技能点外,没有任何养成元素了,装备固定,没有等级...... 而且你每完成一个区域任务后,会强制轮回,玩家会重新回到起点,并且很过分的是技能点、能力、道具都会全部清空,就好像新开的游戏一样,玩家重新变成原始人。这点我很不喜欢,感觉之前的游戏白玩了,甚至一度不想玩了。但其实轮回这个设定也是这个游戏的精髓之一,每次轮回游戏地图都会悄然变化....... 当我玩到游戏中期,才逐渐发现这个游戏的乐趣所在,原本以为是小功能的种植玩法,没想到能被各种开发,最后变得非常有意思。 [h3]种植才是游戏重点[/h3] 种植是游戏一开始就有的功能,但是一开始仅仅只是告诉你特定土壤能够种下种子,然后会长出植物,植物会结出果子。我以为只是单纯地提供解锁技能用的(吃果子能获得的能量会多点)一开始并没有太在意,但是随着游戏的推进,解锁了越来越多的种子,知道了越来越多植物的用处后,我才发现这游戏的重点是这些植物。 游戏每个区域都会有特色植物,每种植物的外貌、功能、生长方式、结果实条件、开花条件都不一样,需要你去观察发现每一种植物怎么运用。游戏地图上有非常多的土壤可以种植植物,这游戏处处都需要你好好利用这些植物。 探索和植物息息相关:植物不仅能提供果实(吃了回复生命、获取技能点的能量),还对探索有帮助。有的植物可以提供落脚点,能让玩家前往新的区域;有的植物的藤蔓可以玩家抓住,玩家可以沿着藤蔓荡到新的区域,有的植物成长了反而会阻挡玩家通行.......当玩家了解了这些植物的特点后,就会知道那些地形适合什么植物,哪些地形需要什么植物帮助。而且这个游戏比较灵活,不是所有地方都严格要求你种植特定植物,有好几种作物都可以达成同样的目的。就算你种错了植物也不用担心,游戏是有设计补救措施的。玩家就算玩到最后期,也是没法发上天入地的,最多只会二段跳,所以探索主要还是靠各种各样的植物。 技能和植物息息相关:不仅玩家自身的技能中有好几个是和种植相关的,就连探索能力中也有好几个是和种植相关的。游戏越往后推进,你解锁了越多能力,你会越发发现这个游戏就是围绕种植设计的。[spoiler] 比如技能中有投掷物品的技能,方便玩家把种子放到墙壁或者屋顶上;可以将食物放置于土壤中当肥料的技能。 [/spoiler]spoiler] 探索技能有可以切开挡路植物的切割机;可以挖出种子重新种植的挖掘机;有将不同植物组合在一起的嫁接机(这个嫁接技术真的让人眼前一亮);可以吸引作物改变生长方向的喷雾机。 [/spoiler] 轮回和植物息息相关:轮回会重置玩家的技能点、物品,把玩家放回起点重新开始,但是不会重置已种植的植物,而且植物还会吸收养分继续成长,植物会变高变长,会开花结果。本来之前无法通过的地形,因为植物成长出了落脚的树冠,玩家就可以去探索新的区域了;本来之前能通过的区域,因为植物成长挡住了路口,导致玩家无法通过........基本上每次轮回都会有一些不一样的地方,而且轮回后地图上的种子和肥料都会重置刷新,所以种子数量完全充足,玩家可以按照自己的想法随意种植。轮回过几次之后,我就接受了这个设定,而且发现轮回也是这个游戏特点之一,很有新意,并不是那种无脑重置。 虽然重置技能点有点烦,但是游戏内可以找到锁定技能的道具,玩家中后期就能把全部技能都锁定了,不怕轮回掉技能。而且后面植物种植多了,随便逛会儿街就能获取大量果子,技能点很容易就点满了。 [h3]游戏体验就可以分为三部分[/h3] 第一遍,初来乍到,以完成任务为主:到达新场景,探索新区域,获取新种子,会有发现很多地方无法通行,植物的作用还需要摸索,主要是跟着地图指引,打Boss,消灭目标,进入轮回。 第二遍,逐渐上手,以探索地图为主:经过多个轮回后,开始了解植物的作用,逐渐知道什么地方该种植什么作物,开始想办法利用能力探索曾经去过的区域,想办法去到一开始无法到达的区域,寻找隐藏要素。 第三遍,柳暗花明,以培育植物为主:基本上已经把地图大部分区域都探索了,但是解锁了生命网络,游戏性质又变了,玩家要配合植物拉通生命网络,[strike] 玩家化身网络专员,誓要把网络通向千万家[/strike],这种时候需要想方设法地种植植物(因为生命网络需要通过花链接),想办法让植物在尽量开出更多的花。这时候玩家会到处收集想要的种子,讨好外星生物,挖掘肥料,为地块施肥,然后主动轮回刷新地图道具,让外星生物制造种植土壤,让植物成长。 战斗→探索→种地 从一开始嫌弃游戏战斗体验不佳,到后面沉迷种地,这游戏越玩越让我上头,作为一款类银河城游戏,这款游戏真是非常有特色,而且设计很棒,真是玩了体验十分新鲜。虽然也有些缺点[strike] 剧情真的看不太懂啊 [/strike],但是足够有意思。 [b] 非常推荐该游戏! [/b]
They haven't tried to fix any of the soft-lock problems, so if you aren't following a guide, there's a good chance you'll get stuck and lose a few hours. Refusing to finish it until they patch these probs
Ultros is a fun and unique metroidvania with an emphasis on time loops, exploration, and gardening. The game's art direction, music, and sound effects make it feel like a fully unique experience. The combat is fairly simple, but the game's focus is more on exploration and connectivity, so it's much more of a puzzler than a beat-em-up. You haven't played a game like this before!
Really enjoyed this game. This is the first style of game like this I’ve actually finished. The focus is much more so on exploration compared to combat, which fits my style. It’s beautiful to look at and music is great. Note: played offline quite a bit so time recorded doesn’t actually match time to beat.
Great but trippy.
muito bom de jogar, historia boa mas não é tudo isso, mas a jogabilidade deixa tudo bom nesse jogo
byd,没拿二段跳跑去无尽之湖,结果跳不上来,死档了。这地图设计,游戏玩法有够阴间的
loved it, should get more attention.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $128.3K | 299 | 72% | $19.99 | |
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