
ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 0.29/day in the week after.
About



Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 1.3Kreviews | 78% | — | $128.3K |
| $24.99 | 2.7Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an unconventional Metroidvania about discovery through gardening. It's not a roguelite. The game starts to click around the 3rd loop. That's when you start to understand the game and what it wants from you. Seeds, compost and fruits replenish so dont worry about the time loops. If you're stuck then it's because you need to use the Splicer more and learn the plants. Good luck gardeners and remember you can feed your enemies so they leave you alone.
This game was made for exactly me. The designers had one person in mind when they made it. ME. The combat is good but not too deep. There's combat, but it's not about that. This game is about "exploration". Exploration of the environments and the mechanics. Each cycle you learn more and can do more and never once was I just "stuck" trying to figure out what to do. I just kept... stumbling into a new idea or a new dimension. That is the game's crowning achievement. It unfolded in multiple dimensions at exactly the rate I needed it to. This isn't "rogue-like" in any way.. You reset the world sorta and some of the things you did linger behind.. But that's the only thing. It's not rogue-like, it's just another dimension added to the retraversal of the "metroidvania" genre. You unlock player capabilities, which reset with each loop. But you'll start "locking these in" so that you don't have to unlock them more. Most notably there's just not that many and before long you'll have them unlocked very early on each cycle. Here's the kicker, you can feed the creatures of the world to create gardens, where you can plant seeds which grow things like platforms or many other effects. THESE are what stay between "cycles". YOU GROW YOUR OWN MAP. I loved just sitting in the art and the music. Here are my responses to common arguments that I see on other Steam reviews: - "The game lost me when I lost my seeds and food at the time loop." The resources you're operating with are a part of the ever expanding range of your capabilities. This doesn't get in your way just go with the flow and expand your map in whatever way you choose during that cycle, then choose a new approach on the next. - "The game is too visually noisy." This -- as always -- goes away when you gain a tiny bit of familiarity.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Latin America
| $24.99 |
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| not modelled |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unique to its own detriment. Visually, the game is undeniably distinct, but it’s an artstyle that’s obtrusively noisy. Environments are intriguing until you have to search them for important features or track movement while fighting/exploring. A lot of Ultros is form over function. I quickly lost interest in the game after the first few timeloops. Getting your traversal abilities repeatedly wiped for making story progress isn’t rewarding, especially when the base movement doesn’t feel great. If anything, timelooping while also retaining new significant abilities would make for more eventful backtracking. The core gardening mechanic is far from intuitive. Looping to tactically grow plants that aid exploration does sound like a legitimately interesting concept, but being in the right place with the right seed and then having to come all the way back from the start after it's grown threatens to be a boring and time-consuming process. While shooting for originality in a relatively standardized genre is a bold venture, the execution here just isn’t coordinated and Ultros comes across as messy as its kaleidoscopic visuals.
NOT a metroidvania. Mechanics are interesting at first but get boring after a few cycles.
[h1][strike]Super Duper FUNKADELIC[/strike][/h1] [h3]DISCLAIMER: THIS FEELS LIKE A ROGUE-LITE IN DISGUISE[/h3] [i]sigh...[/i]please see update at bottom This is trippy. But it's not [i]just[/i] trippy, it's actually [b]GOOD[/b]. Also, don't let my playtime fool ya! I have quite a few more hours in the demo. But anyway, I wanted to go ahead and post a review, just to hopefully clear up some potential negative impact the game may have for certain people. Namely, people who may not prefer quite a vibrant background. This game is COLORFUL. It's VIBRANT. It's not always easy to tell foreground from background, and I've seen a few negative reviews stating so (and being the reason for the negative). HOWEVER, maybe those people failed to locate the [b]ACCESSIBILITY[/b] menu, and further failed to locate the following options; - Blur background (and ONLY background) - Desaturate background (and ONLY background) - Character halo There, problem solved. It's not just a single option blur or desaturation, either. No, it's a full scale 1 - 100% option for both! That said, I LOVE the environment. Love the movement. Love the combat. Love the weird, quirky nature of this strange world and its inhabitants. Healing is pretty unique, and ties into your skill tree (kinda). [strike]Overall, a very solid, unique MV.[/strike] [strike]And it's like $6 now.[/strike] [strike][b]SO GET IT![/b][/strike] So, yeah... it's a rogue-lite-ish game. They get around this misconception by stating at the VERY BOTTOM of the store page that this game has "a unique loop-based mechanic". It's a rogue-lite, where you don't even have to die to have to reset. Every time you beat a boss and do a certain thing, you lose; your weapon, ALL skills, ALL materials, your double-jump, everything. And that was NOT made clear in the description, nor in-game. This isn't a Metroid game, man... don't take my s**t away. You don't take away abilities in metroidvanias. YOU ACCRUE THEM! Still leaving the review (barely) positive, since this could be someone's thing (just not mine). I mean, the game still looks great. Plays great, etc. But they should really be transparent about what kind of game this is.
美术很好 但是玩不太下去
They haven't tried to fix any of the soft-lock problems, so if you aren't following a guide, there's a good chance you'll get stuck and lose a few hours. Refusing to finish it until they patch these probs
Brilliant and captivating game. However, DO NOT RELY ON AUTOSAVE. When I needed to go back to my most recent save point, it was autosaved at the beginning of the last room I was in. When I needed to go back to the beginning of the room, it was autosaved at the last boss room I entered. I have no idea when it saves.
The acid tripping cousin of Sundered with a fungalpunk and ecoterror aesthetic. Highly recommend if you like Super Metroid (similar lack of direction, but pretty clear environmental storytelling for where to go), but honestly the loops aren't "roguelike", it just makes it a bit of a puzzle. If the visual design is too much, there is an accessibility option to desaturate or blur the background which I highly recommend. 20% desaturation was a great balance for me. Also don't worry about losing your fruit/meat. The point of the game is that everything regenerates, if you get stuck just do a new loop and you'll have more seeds again.
This game really makes you feel like you're in an alien environment. Everything looks very, very different and quite vibrant in colour. Storytelling is a bit too convoluted and could be more straightforward.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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