
Restore the Sun’s light and end the Eternal Eclipse in this 2D fast-paced action-platformer game inspired by Peruvian cultures. Explore hand-crafted environments, battle and improve your skills to defeat the Four Keepers that stole the power of the Sun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 250reviews | 65% | — | $8.7K |
| $1.99−90% | 104ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like it has potential but this ended up being a waste of money. Went the mountain route first, the crumbling rocks are such a terrible design that it's not possible to wall jump off them in a consistent manner. Not going to spend ages trying to get to a position to try and pick up a collectible over and over when you can't be sure that the platforming you're going to perform works due to luck.
Imp of the Sun, developed by Sunwolf Entertainment and published by Fireshine Games, is a visually arresting 2D action-platformer that draws heavily from the myths, music, and culture of pre-Columbian Peru. Unlike many titles in the Metroidvania-inspired genre that fall back on European medieval or generic fantasy aesthetics, this game roots itself in a world shaped by Andean legend, ancient ruins, and solar deities. The result is a unique experience that stands out aesthetically even before a player makes their first jump. The protagonist, Nin, is a small but fiery creature created from the last spark of the sun, sent to a dying world trapped in eternal eclipse. His mission is to rekindle the dying light by defeating four powerful Keepers who hoard its essence, each hidden in their own distant region of the world. The game wastes little time throwing you into its exploratory loop. While not a full-blown Metroidvania, it borrows many of the genre’s staples: interconnected environments, optional side areas, upgrades that unlock new paths, and scattered collectibles that flesh out the world’s backstory. What’s refreshing is that it offers a more open-ended structure than many of its peers—you’re allowed to choose the order in which you pursue the Keepers, with each region boasting a distinct biome. These areas range from lush forests and desolate deserts to shadowy caverns and sky-piercing mountain temples, all designed with a painterly hand-drawn aesthetic that’s both vibrant and melancholic. The art direction is complemented by an excellent soundtrack that utilizes traditional instruments from Andean cultures, some of which are thousands of years old. This auditory and visual cohesion creates an atmosphere that feels both authentic and imaginative, enhancing the sense of journey and rediscovery that the narrative is built upon. Gameplay in Imp of the Sun centers around platforming, exploration, and combat. Nin is quick and agile, with access to a range of movement abilities including double jumps, wall climbs, and mid-air dashes. Combat is combo-based, allowing players to chain attacks in the air and on the ground, and some of these moves can be upgraded or enhanced by finding hidden items throughout the world. Enemies vary in design and difficulty, with some regions offering more environmental hazards than direct threats. While the concept is solid, the game’s controls occasionally undermine the experience. Nin’s movement can feel sluggish at times, particularly when attempting precise platforming sequences. A lack of tight responsiveness—especially when combined with occasionally floaty jump mechanics—can lead to frustrating moments, particularly in sections that require rapid maneuvering or timing-based puzzle-solving. While most encounters are forgiving enough to compensate, the more punishing sections expose this shortcoming in a noticeable way. Boss fights against the four Keepers serve as the game's primary tests of skill and are some of the more memorable sequences in the journey. Each boss is thematically linked to their domain—one might manipulate shadows, another commands the wind—and the fights are designed to reflect those themes both visually and mechanically. Some players may find the difficulty inconsistent, with certain fights posing little threat once you’ve acquired a few upgrades, while others feel like sudden spikes in challenge, especially given the limitations in precision movement. Still, these encounters are generally satisfying and deliver some of the game's most impressive animations and visual storytelling. In terms of progression, the game uses a system of checkpoints marked by ethereal spirit figures known as Qaris, which double as fast travel points once unlocked. You also collect artifacts such as quipus—an ancient Incan system of knot-based recording—that serve as narrative breadcrumbs, enriching the backstory and providing a subtle incentive to explore more thoroughly. There are also “Inner Fire” mechanics that serve as your energy pool for certain special moves and healing. You can only heal in proximity to fire or heat sources, which cleverly ties back to the theme of sunlight and warmth as vital forces. These systems give the game some mechanical depth without overwhelming newer players, making it accessible while still rewarding exploration. One aspect that might disappoint some players is the overall length. A focused playthrough might only take five to seven hours, and even a completionist run with all upgrades and collectibles rarely stretches past ten. While this shorter runtime allows the game to stay tight and avoid bloat, it also limits the opportunity to deeply develop its systems. Some areas feel underutilized, and the game’s narrative arc resolves fairly quickly, with limited character development outside of Nin’s quest. This might leave players who prefer more expansive, layered Metroidvanias feeling underwhelmed, though for others the compact size might be seen as a refreshing change of pace in a genre often known for sprawling labyrinths. Yet, despite its mechanical limitations and relatively brief runtime, Imp of the Sun succeeds in delivering a heartfelt and distinctive adventure. Its cultural inspirations are more than surface decoration—they form the core of the game's identity, influencing everything from its storytelling and visuals to its music and even some of its mechanics. The sense of world-building is palpable, and even when the gameplay stumbles, the game’s art direction and thematic consistency keep the player engaged. It feels like a labor of love, and the passion of the small development team behind it is visible in nearly every frame. Ultimately, Imp of the Sun is a vibrant and culturally rich platformer that carves out its own niche in a crowded genre. While it may not reach the mechanical finesse or content density of more well-known titles, it compensates with originality, atmosphere, and heart. Players seeking a deeply polished combat system or ultra-precise platforming may find it lacking, but those looking for a beautiful, compact adventure with strong thematic cohesion and a unique cultural voice will likely find it a rewarding journey. It's a commendable debut from Sunwolf Entertainment and a promising sign of what they might create next. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 81ratings |
| 70% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its not good. combat feels too slippery and imprecise. Its especially finicky if you use a thumb stick instead of a dpad for directional controls. this is kind of an issue cause the game is pretty hard, it does not mess around. Also the animations are kinda everywhere, the enemies dont hurt you via contact but the attack animations and the movement/idle animations are way too similar. Its hard to tell if something is attacking or just idling. Finally the fact you get a pathetically small hp bar and zero iframes kinda kills it for me.
on pc, only keyboard controls are supported, I would really prefer using a gamepad, though
Вы - бесёнок, чья задача - помочь Солнцу высвободиться от коварства Луны и вернуть человечеству надежду на существование Приятный красочный платформер, к управлению которого, конечно, придётся привыкнуть. Персонаж двигается очень быстро, и по началу с инерцией могут возникнуть проблемы, но в последствии к такому управлению быстро привыкаешь. Коротенький, но с хорошо продуманным дизайном уровней. Боссы, в основном, не представляют сложностей ([spoiler]испытания из конца игры оказались в разы сложнее[/spoiler]). Складывается ощущение, что разработчиком задумано, что игрок может прийти в эту локацию без определённых умений, но вместо того, чтобы развернуть игрока, даёт возможность исследовать и пройти до конца без особых проблем (но за коллекционными предметами, конечно, придётся вернуться после прокачки). Сами навыки приятные и прекрасно дополняют игровой процесс. Персонажи не раздражают, с ними приятно взаимодействовать. Если игрок где-то замешкался - внутренний помощник всегда готов дать подсказку. История похожа на добрую сказку, поэтому можно спокойно играть с ребёнком. То, с чем могут возникнуть сложности у игрока: - Как уже говорилось: к инерции главного героя нужно привыкнуть, порой его слишком "заносит", но это мелочи. Так же есть жалобы на невозможность перебиндить кнопки на клавиатуре, поэтому лучше сыграть с геймпадом и не портить себе нервы; - Иногда возникали проблемы с дэшем в воздухе - лёгкое отклонение стика могло привести к тому, что главный герой летел не вверх, а, например, вправо, но к этому тоже нужно приноровиться; - В игре нет карты. Хоть уровни сами по себе небольшие, да и игра сама коротенькая, иногда, при поиске коллекционных предметов, охота обратиться к карте на подобии той, что была в Ori. Но, справедливости ради, найти все коллекционные предметы удалось без неё. Также ачивки в стиме не работают, как и Steam Cloud не прикручен. С чем это связанно - не знает никто, но разработчик за столько лет существования игры так и не починил вышеуказанное, так что надеяться, что это исправят, не стоит. В то же время достижения засчитываются в самой игре, так что, если ищите челленджей - при прохождении можете опираться на них Вердикт: увидите на распродаже - смело берите
Abandoned by the developers. All achievements are borken. This should be removed from Steam.
Loved it, great little game. DISCLAIMER: yes, sadly there's a bug that prevents you from getting Steam achievements, but at least the achievements are shown in-game. It's unfortunate that the game didn't make enough money for the devs to keep supporting it and fix this issue. Probably the main reason it gets some negative reviews. But other than that, I didn't notice any other bugs and the game is quite decently polished overall. It's pretty much a Peruvian Ori with a couple of twists (you can charge your energy and heal yourself in the sun/fire etc.). It's a humble indie game, so it's obviously simpler and shorter than Ori, but it does scratch that itch while not overstaying its welcome. It looks beautiful, the fast-paced gameplay feels good and the level design is creative and fun. The story is also quite nice. There can be couple of difficulty spikes in the beginning depending on the order you tackle the bosses (and a more detailed map would come in handy), but it's pretty accessible after you push through it and get some upgrades and skills. You can find this game on huge 90% discounts nowadays, so it's definitely worth it. It didn't even need to be that cheap and it can last over 6 hours (which it not huge, but not super short either), so there's no excuse not to give it a try.
This game is visually good! The set design and backgrounds are so wonderfully made and each character has care and though put into their design. However. The game really falls apart when you play it. Nin controls as if they are constantly on ice, and the jumping is weird too. the game also fails to explain many gameplay mechanics especially when it comes to some bosses and enemies. The game also fails to tell you one of the most important aspects of the game, which is that you can relight the torches! This took me so long to realise and if I didn't figure it out on accident I would be stuck on the underworld boss for hours. Speaking of that boss: The Animation is Jank to all hell, it's "Rage mode" is hardly fair in the slightest, giving you no time to breathe nor to figure out what your next steps are, and it's weak spot being visible at all times despite the fact you can't hit it until all torches are lit are so misleading. i will be finishing this game, but i won't recommend getting it.
Откровенный шлак, больше сказать нечего. Управление убогое.
Una buena idea mal ejecutada
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