
... 300 years after Aziraal has been banished, a brother and sister are drawn into the conflict which has flared up between the Orcs and the free world. Kyra, the hero's younger sister, suddenly disappears in mysterious circumstances.«...If my family really belongs to the chosen ones, why then have we always been as poor as church mice?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.9Kreviews | 78% | — | $2.2M |
| $3.75−75% | 1.7Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Смесь Готики и Обливион. Не дотягивает до этих игр, но если уже все перепрошли и хотите отвлечься, то игра вполне для этого сойдет. Недооцененная, ламповая и достойная игруля, хоть и не без косяков.
[h1]7/10.[/h1]
Не запускается на этом: Intel Core i5 3570, GeForce GTX 1050 Ti, Azerty MB-B75-F, 16 Gb DDR3, Винда 11
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 22 → 1.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain, Czech, Polish, Russian*languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Introduction :[/b] Two Worlds est un RPG en monde ouvert développé par le studio polonais Reality Pump, sorti en 2007 et repackagé en 2009 dans cette Epic Edition qui inclut l'extension Tainted Blood, environ 90 quêtes supplémentaires et 8 cartes multijoueur. À l'époque, il se présentait ouvertement comme le rival d'Oblivion et de Gothic, avec une carte d'environ 50 km² à parcourir librement, à pied comme à cheval. [b]Ce que j'ai aimé :[/b] [list] [*]🗺️ Le monde d'Antaloor est colossal — plus vaste qu'Oblivion et Shivering Isles réunis — et il est ouvert dès le départ. Aucun couloir, aucune main tenue : on part dans une direction et on voit ce qui arrive. [*]🃏 Le système de cartes de magie est vraiment original. Plus de 70 cartes à combiner pour fabriquer et booster ses propres sorts : c'est bricolo, c'est bordélique, mais aucun autre RPG de l'époque n'a proposé ça. [*]⚔️ Le combat est meilleur que sa réputation. Parade au bouclier, désarmement, poussière dans les yeux, double arme, assommage, pièges : il y a une vraie boîte à outils une fois qu'on accepte sa raideur. [*]🐴 Le cheval n'est pas un simple moyen de transport. On peut investir des points dans la monte pour mieux diriger sa bête et attaquer correctement depuis la selle — rare pour un jeu de 2007. [*]🎒 Pas de classes imposées. Force, vitalité, dextérité, magie : on répartit comme on veut à chaque niveau, et un perso hybride reste totalement viable jusqu'au bout. [*]📦 Le format Epic Edition est honnête : tout le contenu, l'extension incluse, dans un seul package qui traîne en promo à quelques euros. [/list] [b]Ce que j'ai moins aimé :[/b] [list] [*]🎭 Les dialogues sont un désastre assumé. Un pseudo-anglais shakespearien mal digéré, récité par des comédiens qui semblent lire une notice de micro-ondes. [*]🐛 Ça bugue. Objets qui traversent le décor, quêtes qui se bloquent, animations en carton : la finition n'a jamais été le point fort du studio. [*]🧩 L'interface et l'inventaire sont inutilement complexes — Reality Pump l'a lui-même reconnu en simplifiant tout dans Two Worlds II. [*]🏘️ Les villages et les PNJ manquent cruellement d'âme. Beaucoup d'espace, peu de vie dedans. [/list] [b]Conclusion :[/b] Two Worlds s'est fait démolir à sa sortie parce qu'il prétendait rivaliser avec Oblivion, ce qu'il ne fait pas. Mais pris pour ce qu'il est — un gros RPG polonais brut de décoffrage, avec un monde immense, une liberté totale et un système de magie que personne n'a jamais copié — il tient franchement la route. Il faut accepter la raideur, les bugs et le doublage grotesque (qui devient un plaisir coupable au bout de deux heures). Si vous aimez les RPG imparfaits mais généreux à la Gothic, foncez, surtout au prix où il se trouve. Si vous cherchez du propre et du poli, passez votre chemin. [b]Note :[/b] ★★★☆☆
I read several reviews telling you will die often there. Eeerrr nope I think it's not true. It's too early to say whether the game is good or bad. It reminds me of Gothic with a weaker main storyline or elder scrolls. The game is old, but it has something appealing. I'm not going to finish every possible quest and open its map for 100% at the moment. I'll add more after sometime. Adding: Too boring. The npcs voices are the perfect example how npcs should not sound. The quests are hardly interesting. The fights give no challenge. I doubt that after finishing the game I woudn't ask myself why I spent so much on it. No, it isn't worth it, imo.
Great game for simple RPG mechanics and fun. Voice lines and scripting is hilariously stupid but still a great time.
game is good, deeper than it seems on the surface.
great old school rpg
Läuft stabil auf low budget pcs
good game et bon vieux jeux
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.3M | 7K | 64% | $24.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $0 | 0 | — | $19.99 | |
| $102M | 117.1K | 89% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.2M | 3.1K | 91% | $19.99 | |
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| $2.2M | 2.8K | 87% | $29.99 | |
| $2.2M | 4.6K | 80% | $14.99 | |
| $2.2M | 11.1K | 96% | $9.99 | |
| $2.2M | 2.2K | 63% | $29.99 |