
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish that Steam had something inbetween a yes and a no because this game isn't terrible. It's quite well made actually. I'm putting this as a "No" in hopes that it will at least show some flaws in a sea of almost overwhelmingly positive reviews. I've got my gripes with this game. The first two 'ranks' of gameplay are pretty solid. However, where things turn sour IMO is at the later ranks, where ammo becomes ridiculously scarce. Around rank 3 ammo becomes so comedically scarce that the game basically slows down to this arduous game of desperately running back and scrounging for every single bit of ammo you can find. It's paced quite poorly too as well, as the first few ranks provide plenty of ammo, and then you're thrown into rank three and it basically turns into Where's Wally but instead of finding Wally you're finding a single bullet so that you can actually progress through the level. Some people might like this. I personally don't, but I have to admit I can see where it adds to the tension of the game. It encourages accuracy - every shot counts. However, I really just do not enjoy it. It's a game that hypes up it's indepth gun mechanics and yet about halfway through it just turns into a slog where you spend a vast majority of your time scavenging. If you enjoy it, more power to you I guess. Again, I just don't find that kinda thing fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is good, but its creator is a bum who is suing Steam on behalf of corpos.
The good, the bad, the ugly. The good: The gunplay is immaculate. There are many different ways for guns to malfunction and different intricate ways to fix each of them. If you holster a ready-to-fire gun too quick, it will misfire at you. Different pistols have different favorite malfunctions. Some fail to feed or eject, forcing you to pull the rail manually. Some double-feed, forcing you to do a three-steps action with two buttons, then eject a clip, pull the rail, put the clip back, and pull the rail again. At first, it might seem overwhelming, but it gets pleasant after a bit. The bad: You are a oneshot, so you are one mistake away from death and demotion. Since there are so many ways for guns to malfunction, the game has a languid pace, where you can prepare for as long as you need. Perhaps the dev thought that complex fixes in a fast-paced game would be too much, which resulted in a oneshot slogfest of a game where you need to observe each room for a minute to not get blindsided when you enter. The ugly: All of the above is tolerable, but the next one was the last straw - the higher you are promoted, the less ammo there is. That forces you to sneak up on enemies more. The game becomes less of a gunplay sim and more of a stealth slog, to the point that I couldn't stand it anymore and had to write a review.
The game is just amazing; just can't recommended in good faith; for the dev lawsuit against steam... also, you are better to use proton; when playing the game on linux; case dependencies can be broken can be modded using Gale mod manger
One of the most fun games I've ever played that comes with a nice big helping of cult indoctrination and a side order of mental wellness. Learning about breathing exercises while manipulating a handgun has never been this therapeutic!
spamming W to sprint is psychotic design
The most stressful zen game you'll ever experience. Sent me to a psych ward/10
I highly recommend Receiver 2 to anyone that can run the game. This game dives deep into mental health, self-love, gun safety, and gun history. Receiver 2 truly puts into perspective how dangerous a firearm can be, half the threat is the kill drones, the other half is the gun. This also has aged extremely well and applies to the modern day just as much as it did then.
After 5+ years of owning this awesome game, I finally finished it. 47 hours well spent. Most intricate handgun simulation in any game, the story is very moving and hits hard (especially at release) considering it came out at the height of the covid craze and the world has only gotten crazier. If you enjoy guns and have a touch of the tism, it's a no brainer purchase imo.
This therapy focused audio visual experience came free with a gun sim. In all seriousness you're gonna suffer the first few hours into the game just with the controls, learning about different semi automatic safeties and different malfunctions, and the differing controls when it comes to revolvers and semi-automatics. Then suffer some more on the later levels because of increased ammo scarcity, different types of enemies and enemy count. Making you play the game like a parkour stealth survival horror, only using your gun if absolutely necessary for bullet economy. If you're not prepared for the sudden shift in gameplay strategy in the later levels then your reaction is fair. It is only when I put hours in the main game and the side mode (compound) that I was prepared. The game talks about mental health and the reality of owning weapon. Numerous people have already talked about it whether on the owning a gun side or the mental health side, since both of these are not my expertise I recommend taking a look at some on youtube. I will complete the game, since it isn't my first time and have enjoyed my time with it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 11.3K | 93% | $29.99 | |
| $744.9K | 4.2K | 80% | $4.99 | |
| $4.6K | 30 | 53% | $6.00 | |
| $217.2K | 3.8K | 91% | $3.59 | |
| $167.9K | 715 | 90% | $9.99 | |
| $17.5K | 45 | 58% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 5.9K | 78% | $14.99 | |
| $2.2M | 4.2K | 97% | $19.99 | |
| $2.2M | 4.6K | 80% | $14.99 | |
| $2.2M | 11.1K | 96% | $9.99 | |
| $2.2M | 3.6K | 86% | $29.99 | |
| $2.2M | 8.2K | 84% | $14.99 |