
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hotdogs Horseshoes and Hand grenades taught me that guns are toys. Receiver taught me guns are NOT toys
i used to think a handgun safety game could not be made and definitely could not be fun. i was wrong, this is fantastic.
its like a sad story, a memetic hazard, and a firing range mixed into one. I like it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 5.9K | 78% | $14.99 | |
| $2.2M | 4.2K | 97% | $19.99 | |
| $2.2M | 4.6K | 80% | $14.99 | |
| $2.2M | 11.1K | 96% | $9.99 | |
| $2.2M | 3.6K | 86% | $29.99 | |
| $2.2M | 8.2K | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 11.3K | 93% | $29.99 | |
| $744.9K | 4.2K | 80% | $4.99 | |
| $4.6K | 30 | 53% | $6.00 | |
| $217.2K | 3.8K | 91% | $3.59 | |
| $167.9K | 715 | 90% | $9.99 | |
| $17.5K | 45 | 58% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have finally 100% this game. Took a while, especially when I took a break from it (for god knows how long). But I do know why I stop playing until this year which is the difficulty on the levels. The first three level are manageable or easy. But when in the higher level, instead of having minor increase of enemy's, the game set them all up in one room to pass through. Trying to go the other way, a turret straight up watching the door way. How unfair it may seem since is a gamble for each run. The struggle is important to ensure that the themes and the messages the game conveys repeatedly to the player hit properly. Is not impossible. it takes time.
Keep Yourself Safe
the guntism goes hard
gameplay is fun, the complexity of the gun system combined with the loudness and atmosphere give it kind of a horror feel. also the gun safety and mental health awareness this game gives is also really good.
Kind of ironic with the lore in a time like these. Very hard at least for me. Repetitive but is more so training than a game.
I've made more vocal recommendations about this than any other game in my library- and that's substantial. Coming to make an actual review to it? I'm all out of words. But everyone else has said it better anyways. If you see this, just buy the game. Don't make me find cause to spill another verbal essay out to one more person.
I waited way to long to get this, Just look at my hours, this is pure playtime. There is a game within the game, there is systems within systems. This is a huge built on what Receiver 1 started and my guess this series will go nowhere because it will be really hard to improve upon. This together with the into the Radius series is the most fun i ever had with the stressfull parts of gunplay. Only grievance : NO MAGLOADER IN THE COMPOUND :D
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.