
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Trials of Mana, originally released as Seiken Densetsu 3 in Japan and now beautifully remade for modern audiences, is a vibrant action RPG that blends classic fantasy storytelling with fast-paced, real-time combat. The remake, developed by Xeen and published by Square Enix, reinvigorates this beloved title by offering fully 3D environments, voice acting, and reimagined gameplay mechanics while preserving the core charm that made the original a cult favorite. For both longtime fans and newcomers to the series, Trials of Mana delivers a rich and engaging adventure packed with memorable characters, strategic battles, and an expansive world to explore. At the center of Trials of Mana is its unique multi-protagonist system. Players choose three characters from a diverse roster of six, each with their own backstory, personality, and motivations. This choice heavily influences the narrative experience, dialogue, and interactions, creating multiple story permutations that encourage replayability. Whether you favor the powerful but stoic Duran, the agile and cunning Riesz, or the magic-wielding Angela, the character dynamics add depth to the storytelling and provide varied gameplay styles. This party-building element also affects combat strategies and team synergy, as each character brings distinct abilities and roles to the group. The game’s world is a lush, colorful fantasy realm filled with diverse locales ranging from enchanted forests and bustling towns to treacherous dungeons and elemental towers. The design strikes a wonderful balance between exploration and narrative progression, with secrets and side quests that reward curious players. The seamless transition between exploration and combat enhances immersion, and the dynamic camera work in the 3D remake adds a cinematic flair that highlights the game’s vibrant art style and detailed environments. Combat in Trials of Mana is a standout feature, combining real-time action with tactical depth. Unlike turn-based RPGs, battles require players to actively control one character while the others are managed by AI companions. Players must master dodging, blocking, and chaining attacks to defeat enemies efficiently, making timing and positioning critical. The remake introduces a revamped skill system and mana management that offers more customization options and encourages experimentation with different combat styles. Each character can also unlock powerful “Trance” abilities that turn the tide of battle, adding excitement and strategic layers during tough encounters. Character progression is robust and rewarding. As characters level up, players can choose specialized job classes, each unlocking unique skills and stat enhancements. This job system allows for significant customization, letting players tailor their team to preferred playstyles, whether focusing on heavy physical damage, magical prowess, or supportive abilities. Equipment and crafting further deepen the RPG elements, with a wide variety of weapons, armor, and accessories to find or create. The upgrade paths feel meaningful, providing a satisfying sense of growth and empowerment as the adventure unfolds. The narrative of Trials of Mana weaves classic fantasy themes of good versus evil with personal stories of heroism, friendship, and sacrifice. While the plot may sometimes lean on familiar tropes, it is delivered with charm and sincerity, brought to life by fully voiced dialogue and expressive character animations in the remake. The game also balances lighthearted moments with darker, more intense sequences, providing emotional variety that keeps players invested in the characters’ journeys. Visually, the remake is impressive, with high-quality character models, vibrant environments, and fluid animations that breathe new life into the classic title. The soundtrack, a reorchestrated version of the original’s memorable score, perfectly complements the game’s mood—whether during exploration, battle, or key story moments—enhancing the overall experience. While Trials of Mana shines in many aspects, it does have minor drawbacks. The AI controlling party members can occasionally feel inconsistent, sometimes failing to use skills effectively or wandering away from the player. Additionally, the game’s difficulty curve may feel uneven, with some boss fights requiring significant grinding or tactical adjustments. However, these issues are relatively minor and do not detract substantially from the overall enjoyment. In summary, Trials of Mana is a beautifully crafted remake that successfully modernizes a classic RPG while preserving its heart and soul. With its engaging multi-character narrative, dynamic combat, and expansive world, it offers a rich and rewarding adventure that appeals to both nostalgic fans and newcomers. The game strikes a delightful balance between accessibility and depth, making it a must-play for anyone seeking a vibrant, action-packed fantasy RPG with memorable characters and plenty of strategic combat. Rating: 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 987 | 63% | $59.99 | |
| $1.4M | 4.5K | 80% | $9.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $1.4M | 5.4K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $70.3K | 1.1K | 89% | $2.99 | |
| $5.6M | 7.1K | 90% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99−50% | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Trials of Mana is great remake[/h1] I never played any of Mana series before and I initially bought this for my family's android environment. It looked like a game for kids more than anything, but game has actually nice story. In fact it has multiple stories. You create a party of three out of six selectable characters. If you pick Duran and Angela you have focus on one story, if you pick Kevin and Charlotte you get different focus, and lastly if you pick up Hawkeye and Riesz you get a different focus on story as well. Each one of those pairs have different villains even so they share one main villain at the end. Story is quite simple and memorable. Bosses and trash mob is definitely kids friendly and not scary. All the cut scenes are voice acted and some characters are voice very well. Game is not very complex but its not just button mashing. There is a strategy and combos to execute in the fight that is not turn based but plays out in real time with dodges and attacks. [b]Pros[/b] + Enjoyed the story and development of characters + You meet characters you did not chose during your journey + Enjoyable gameplay and combat + You can play game at any age making it family friendly [b]Cons[/b] - Some elemental voices were very basic - Wish it would sync saves between PC and android tablets and phones This game for me initially started as game for my family, but turned to something I actually enjoyed together with my family. It offers opportunity for multiple playthroughs which I am going to do on my tablet. The game is very good purchase when it is on sale and on the tablet it goes for as low as ten dollars which is hard to beat for well designed offline game with no ads.
Not too bad. Maybe a bit childish for my tastes but I still had my fun. Post-game content is really bad though, it's all recycled maps and ennemies with a little twist.
재밌어요!
Trials of Mana continua a ser um marco na série "Mana" da Square Enix, destacando-se pela sua narrativa ramificada, sistema de batalha dinâmico e pela liberdade de escolha dos personagens. É um exemplo de como um clássico pode ser revitalizado com sucesso para uma audiência contemporânea, mantendo a essência que conquistou os jogadores décadas atrás.
I played the fan translation of the game several times 20+ years ago, so there's a lot of nostalgia here. It's a fun romp with a lot of silliness. There are six player characters with their own stats and abilities. You choose three of them when you start a new game. Each of these characters has their own backstory and starting zone. Your main character choice will determine which of the three final dungeons you play. Each character also has two tiers of class upgrades. Two options each time, but your first choice will change the options for the second upgrade. That means each character has 4 endgame classes with different spells, class strikes, abilities, and passive skills. I like the updated combat in 3D and I think they did a good job re-imagining the zones in ways that were still recognizable. There are a lot of different monsters even with the higher-level reskins. Each one has their own attack pattern and you're heavily incentivized to not take any damage in each combat. My biggest problem with gameplay is your teammates' stupid AI. They're generally incapable of dodging AOEs in boss fights, and sometimes they'll just straight up not attack during the important DPS rush phases. Character stats and balance seem unchanged from the original. It's hard to tell though, since they do the classic JRPG thing where none of the stats are actually explained in any way. You have to look up class upgrades online to know what each one does before you make the semi-permanent decision. I was able to follow the story when I was a kid, so now the writing comes off as childish. I also hate Charlotte. Character design is unchanged from the OG, but now with polygons. Sometimes very large polygons. The female characters are very much anime waifu and some of the higher-level class outfits are straight up bikinis. Overall, I'm having a ton of fun but I know some of that is nostalgia. My first playthrough was ~20 hours but some of that was AFK while I tried to look things up on the wiki. The simplicity of everything stands out as an adult, but that doesn't make it less of a romp. Feels like a very faithful recreation of the original game, just in 3D.
:-)
Uma excelente historia
I love this game. Its super straighforward. Just an action game, you level up and gain new abilities. You do simple dungeons and fight bosses. Nothing special, but its done to such a great degree that its super enjoyable.
Muy recomendado!. Excelente juego tanto para novatos como para veteranos. todo su contenido en justa medida. Recomiendo jugar en " Dificil" para una aventura mas equilibrada ya que el modo normal resulta un poco facil.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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