
Become an Accountant - a hired mercenary who keeps the books balanced by any means necessary. This time though, you are the intended target. Take a journey through New Houston in the year 2056 and follow one man's tale of revenge as he escapes Transience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.88/day in the week to Aug 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Transience, you become the hunter - an Accountant. Armed with the latest weaponry and tech, your job is to keep the books balanced... By any means necessary. Only this time, you are the intended target.

Single-Player Campaign
A story told through the lens of Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you must uncover the mystery of who placed the bounty and why. Utilize near-future weaponry to take out your enemies as you take steps to clear your name.
Heavily inspired by gritty narratives we played growing up, the story unfolds in a way that keeps you at the edge of your seat. 9 missions spread out over 9 incredible hand-crafted environments, telling the story of one mans journey out of Transience.
Fully Voiced Dialogue
Combat and Stealth Gadgets
Multi-Approach Maps
Tactical Stealth Action
Inspired by many tactical games from back in the day, we aimed to combine the maneuverability and fluidity of a Third Person Stealth game, with the slower pacing of a First Person Shooter. Become the spectre in the walls, the shadow picking off survivors one by one. Sometimes staying out of sight is only one way to complete the objective. Sometimes a more active and aggressive hand is required. Transience offers the player a ton of ways to approach objectives, from Stalking in the shadows, Running and Gunning down corridors or a blend of both. Utilize an arsenal of customizable weaponry to make your enemies fear your presence. You are the accountant.
Deep Weapon Customization
Powered by NWS™ (New World Systems) this industry-wide standard has allowed weapons manufacturers to interchange attachments and core parts at will. Take an SMG and turn it into an Assault Rifle or take an Assault Rifle and modify it into a DMR. Throughout the story, you will find attachments and weapons via stashes found around the environments that allow you to build and customize weapons on the fly. With 13 base weapons to discover throughout the campaign, NWS™ makes your survival odds that much easier.
A Whole New World
Take on the city of New Houston in the year 2056. Peace has been torn apart by a sudden conflict overseas, resulting in war-time prosperity. Government contracts are king, and advancement at any cost for the war effort drives industry in America. Corporations have gained so much influence from the new status quo that they have become the de facto law of the land. Currency is shifting towards digital under the government’s nose, funded by the innovative new technologies in their most dangerous forms being researched and shipped out to the war. Propaganda insists that the scraps of progress trickle down to the citizens, a half-truth. Access the advanced technology of corporate influence, from shrinking forms of medical tech to quieter suppressors and magnetic subway lines, the city is full of gadgets to use and weaknesses to exploit.
NNCG "Eclipse" Suit
Developed by NOVASKIN™ - This Nitro-capsule Gilded Undersuit was initially built for the war efforts overseas. The suit provided the wearer with solid kevlar-superior protection for quick engagements, featuring lightweight armor panels attached to a thin form-fitting undersuit. Powered by N-caps, this low-energy-consumption equipment is one of several premier front-line suit designs in existence today, always outperforming its competition by a country mile. The secret is in the underlying layer of specially developed Non-Newtonian Colloid that temporarily provides the wearer with reactive armor. Hardly anything can pierce this extremely effective protection whilst it's active. This suit will also give you access to a number of gadgets to help you along your journey: from a distraction tool, to a Flash Pulse for blinding enemies. And, of course, Night Vision.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 799reviews | 69% | — | $437.1K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра не плохая если вы любитель стелса и простеньких шутеров. Есть проблема оптимизации порой дропает фпс
unbeatable garbage
Stealth shooter in COD Campaign linear format, in universe that is pretty similar to Cyberpunk 2077, very cool concept. Not perfect, but for a indie game that only cost me $10 on sale, very good.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Quite enjoyed it, definitely would like to see more. The storytelling is definitely an interesting take, but it is an interesting enough world they've created and I would not mind seeing more. I have some thoughts on what could be a good addition to this game and / or a sequel: - More guns - Limited selection unfortunately - Better gun sounds - When shooting loud it definitely does not have the impact you would expect, audio-wise. - A 'Contracts' mode - You have the campaign and a wave-based survival mode. Some form of 'contracts mode' where you complete contracts, upgrade your hideout, and upgrade your stash would be phenomenal. Even better if it's a mode where you take the reigns of an Accountant that you have full control over the gender and looks of.
I thought the game play was extremely engaging and fun and the story was pretty sweet too. It seems like they set up for a sequel and Im looking forward to playing it.
this game is basically Intravenous 2 but 3D with dumber Ai. other stuff like gun play is pretty good to me. i bought this game on sale so i think it's worth it but the Ai is too bad i won't recommend you to buy with the full price.
This game is a fun tactical FPS, albeit with a few quirks. The stealth mechanics in this game are okay, but the enemies are pretty slow to react to things that happen around them. You can often wipe out an entire room full of enemies before any of them react. It's also pretty easy to cheese most enemy encounters by just hiding in a corner, alerting the enemies and then picking them off one by one as they all try to slowly move towards you through the same chokepoint and there are some levels where you're basically forced to play this way. Aside from that, the levels in this game are pretty fun to navigate. The gunplay is quite good and the gun customization features can add a bit of variety to the gameplay, although it's a bit of a shame that the game constantly takes away your gun and forces you to use a different one at the start of many levels. The story and writing in this game are a bit lackluster, but still passable. The art style looks nice and the soundtrack fits the game's setting really well. Barring some occasional stutters, the game runs decently fine, but it could use a bit more optimization.
I gave Transience a shot because I watched BigFry's content. At it's core, Transience is a linear, stealth-based shooter with gunplay similar to what you'd find in any tactical shooter (think Tarkov, R6, Arena Breakout Infinite). While you CAN go in gun's blazing, it's heavily incentivized to go in with a stealth-first approach. Similar to the old-school FEAR games, Transience's AI is DEADLY accurate. Overall, I think it's a really fun shooter. It's not a BAD game by any stretch it is worth the $20 USD, but if you're unsure, wait until there's a sale. For their first title, BigFry & RESURGENT are tapped into the market, knows what the audience wants, and can develop a decent experience. You can tell that the developers put the majority of the effort into the gunplay experience and ultimately, I think it was the correct move. Now here's what I don't like about the game, perhaps nitpicky. While the gunplay is great, the rest of the game is a little messy. [list] [*]Transience is narratively confusing. Perhaps I missed it but, why does an accountant have to parkour and mess with vents on their way home? Gameplay wise, I understand it serves a purpose but story-wise it already took me out of the immersion. Especially for their first indie title, first impressions mean EVERYTHING and it was not paced very well. As you progress the pacing gets better but it's a slow, confusing start. Also not a big fan of the comic book style cutscenes but that's my personal opinion. I really didn't care for the story. I wasn't particularly grappled by the insane storytelling and character development. [spoiler] You're a dude that works as effectively a PMC for a corporate company. The company blacklisted you, and now you have to figure out why and how much money is on your head. [/spoiler] [*]The AI in the game seems to be one of two modes. Undetected, where the AI are incredibly incompetent and stick to their normal routing behavior. In Alerted status, the AI will look at you through walls and start aggressively making their way towards you. There is no in-between. [*]The stealth mechanics in the game feel half-baked. There isn't any dedicated stealth takedowns which was a really big letdown for me. Instead, you rely on the non-lethal gadgets that you obtain in the game. Your gadgets operate on a cooldown which in a game like Transience it doesn't make too much sense. The cooldown also impacts the pacing of the gameplay. [*]Speaking of non-lethal, there really isn't any incentive to be non-lethal. I found myself more often than not just shooting the heads off of people. It's just more effective at the end of the day. [*]I started this game after 6 months of it's release and there are still bugs. Particularly with the sound. Either it would be incredibly muffled and I can't hear a thing that's being said, or it sounded like I had slo-mo on, when I didn't. [/list] Overall, it's a fun experience, but it definitely needed some more TLC in more parts of the game. They invested heavily in the gunplay and it shows. But the heavy investment also meant sacrificing key parts of the core experience that also hurt the game's overall enjoyment.
upon looking at other review people have said alot about bugs but during my playthrough i got ZERO bugs 2026 july. Its a pretty solid single player experence the gunplay feels good story is easy to follow it ran suprising well on my old rtx 1080 pc. its got crysis weapon style customisation, for attachments you have to find then throughout each level makes looking for sercts rewarding another thing the game doesnt tell you what some buttons do so best look at the controls before you start things like disable hud, weapon inspect and night vision
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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