
Become an Accountant - a hired mercenary who keeps the books balanced by any means necessary. This time though, you are the intended target. Take a journey through New Houston in the year 2056 and follow one man's tale of revenge as he escapes Transience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.88/day in the week to Aug 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Transience, you become the hunter - an Accountant. Armed with the latest weaponry and tech, your job is to keep the books balanced... By any means necessary. Only this time, you are the intended target.

Single-Player Campaign
A story told through the lens of Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you must uncover the mystery of who placed the bounty and why. Utilize near-future weaponry to take out your enemies as you take steps to clear your name.
Heavily inspired by gritty narratives we played growing up, the story unfolds in a way that keeps you at the edge of your seat. 9 missions spread out over 9 incredible hand-crafted environments, telling the story of one mans journey out of Transience.
Fully Voiced Dialogue
Combat and Stealth Gadgets
Multi-Approach Maps
Tactical Stealth Action
Inspired by many tactical games from back in the day, we aimed to combine the maneuverability and fluidity of a Third Person Stealth game, with the slower pacing of a First Person Shooter. Become the spectre in the walls, the shadow picking off survivors one by one. Sometimes staying out of sight is only one way to complete the objective. Sometimes a more active and aggressive hand is required. Transience offers the player a ton of ways to approach objectives, from Stalking in the shadows, Running and Gunning down corridors or a blend of both. Utilize an arsenal of customizable weaponry to make your enemies fear your presence. You are the accountant.
Deep Weapon Customization
Powered by NWS™ (New World Systems) this industry-wide standard has allowed weapons manufacturers to interchange attachments and core parts at will. Take an SMG and turn it into an Assault Rifle or take an Assault Rifle and modify it into a DMR. Throughout the story, you will find attachments and weapons via stashes found around the environments that allow you to build and customize weapons on the fly. With 13 base weapons to discover throughout the campaign, NWS™ makes your survival odds that much easier.
A Whole New World
Take on the city of New Houston in the year 2056. Peace has been torn apart by a sudden conflict overseas, resulting in war-time prosperity. Government contracts are king, and advancement at any cost for the war effort drives industry in America. Corporations have gained so much influence from the new status quo that they have become the de facto law of the land. Currency is shifting towards digital under the government’s nose, funded by the innovative new technologies in their most dangerous forms being researched and shipped out to the war. Propaganda insists that the scraps of progress trickle down to the citizens, a half-truth. Access the advanced technology of corporate influence, from shrinking forms of medical tech to quieter suppressors and magnetic subway lines, the city is full of gadgets to use and weaknesses to exploit.
NNCG "Eclipse" Suit
Developed by NOVASKIN™ - This Nitro-capsule Gilded Undersuit was initially built for the war efforts overseas. The suit provided the wearer with solid kevlar-superior protection for quick engagements, featuring lightweight armor panels attached to a thin form-fitting undersuit. Powered by N-caps, this low-energy-consumption equipment is one of several premier front-line suit designs in existence today, always outperforming its competition by a country mile. The secret is in the underlying layer of specially developed Non-Newtonian Colloid that temporarily provides the wearer with reactive armor. Hardly anything can pierce this extremely effective protection whilst it's active. This suit will also give you access to a number of gadgets to help you along your journey: from a distraction tool, to a Flash Pulse for blinding enemies. And, of course, Night Vision.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 773reviews | 69% | — | $437K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent graphics and the narrator voice is very well-done. If you like first-person shooters that have a real story, you'll probably like this game. I feel like it would be well-served by having a graphical option for there to be second-person, too, for those of us who are very picky about our first-person experiences, but it's still a game that looks very good, at first blush.
Genuinely fantastic value for the price. Almost a dollar per hour and the game is exactly what it claims to be. A short stealth shooter with enough gun customization to remain fun throughout and interesting environments allowing for multiple ways to approach groups of enemies. It's everything I wanted from an indie stealth shooter. Definitely recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The passion is evident from the team. Well worth the price of admission.
I like it as a stealth based shooter. Need more of these. Would buy the sequel.
This game has a lot of potential, but in it's current state, I can't recommend it. First the good things. The art style and the visuals look very good and unique and the story is pretty decent so far. That said, the game has a lot of problems. Combat AI is very primitive, after playing the first level you can predict exactly what they'll do in combat. They esseintially push your position in a straight line, they also have very high shooting accuracy, which is where pretty much all of the difficulty comes from. Stealth AI is a bit better, but it still has problems, like enemies don't have any ambient dialogue at all which is pretty unimmersive. The movement feels very sluggish, it was probably made this way for slow tactical gameplay, but some levels contradict that and just throw waves of enemies for you to fight which doesn't feel very good, and I think it's too slow in general, combine all that with the previosly mentioned combat AI problems and the primary tactic is just to sit in a corner and wait until enemies approach you. The light system for stealth sounds good on paper, but in practice 50% of stealth is just finding and shooting out a few dozen light sources, like table lamps, tv screens, vending machines, it gets pretty tedios. This game also has a few decently sized bugs, I've encountered several bugs that soft locked me and it took restarting the level from the very beginning just for a chance that it's fixed.
I got this on a 50% off sale and absolutely had a blast with it. Movement felt smooth, guns felt solid/fun and the customisation was entirely perfect for the game design. Didn't encounter any game-breaking bugs, didn't ever feel like the enemy AI was unfair or useless. Strapped myself in and played through with only three encounters needing a couple of takes to pass on normal difficulty and I'd say that speaks more to my lack of skill at FPS than anything with the game. Before I bought it, I saw quite a few reviews bagging out the cut scenes and voice over during the game but honestly once it booted it up I fell in love with it. It's that absolute Sin City level of noire satire and I can really get behind it. Especially the overwrought metaphors (oh god the river) that have every single last application mined out and then somehow they find more veins of glittering meanings and re-uses of them.
首先,敌人AI太弱智了,还有,优化太TMD差了,不过枪械动画和模型都很不错,但是手感怪怪的,感觉在严阵以待和使命召唤之间
This is quite a long review. I got this on sale for $10 or something, and I have to say that I really don't agree with a lot of the negative reviews. The big gripe is about how the AI is both dumb and laser-accurate, but if I'm being honest I haven't really been overly annoyed by this. The biggest time period of gameplay where I noticed the "overpowered" AI was in the initial few missions (before he gets his suit), which makes sense. On Normal difficulty, if he gets shot three times he dies, and I don't see this as a problem (he's a human, getting shot three times isn't something he can just walk away from). Killing the AI enemies and seeing them ragdoll onto the floor, especially when moving with a silencer on my gun, was super satisfying. It scratched a certain itch the first time I shot one of the mercs and gets me every time. Is the AI kinda dumb? Yes, if they detect you they'll run head-on at you and you can drop them all as they run through the door. Is the AI very powerful in the beginning? Yes, because you, the player, are working against an entire corporation's worth of mercs whose singular job is to kill you, and if you run headfirst at them, they will shoot you and they will kill you. You have no armor. Is the AI frustrating at times? Yeah! I've gotten annoyed multiple times at the AI's behavior, but most of the deaths that had me rolling my eyes were at least partially caused by my own reckless actions. The invisible sniper is definitely a problem (when you jump over the building), and had me stumped for a solid 10 minutes trying to figure out what the hell I was supposed to be doing. I don't like the way that mechanic works. The game is really about the campaign and it seems pretty well-written. There's a lot of explanation in the before- and after-level cutscenes/comics, but if you don't like that just..skip them? If you're on the fence about this game you can always refund it within the first two hours, which should be enough to get through the first mission or two (I personally found that each mission, at least through the first 4-5 of the 9, took about 45-60 minutes). The UI is really nice. I haven't experimented with the on-the-fly weapon customization that much, and to be honest the default pistol is a very capable weapon, but I'd lean more in favor of it than against. I like the game, there are people who agree with me and others who don't. I hope this review gave you some more insight.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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