
House of the Dying Sun is a tactical space shooter that puts you in the cockpit of the universe's most terrifying starfighter. Hunt the enemies of the Empire and bring ruin to their people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
This game supports rebinding controls, but only dual analog gamepads and keyboard & mouse modes are officially supported in desktop mode.
VR mode requires a DUAL ANALOG GAMEPAD. Mouse control and VR motion controls are NOT supported in VR.
HOTAS controllers are not officially supported and are at your own risk!
House of the Dying Sun is a tactical space shooter that puts you in the cockpit of the Empire's most deadly interceptor and in command of the Harbinger Fleet. Hunt down the enemies of your dying empire and upgrade your warships with new weapons and abilities earned during your campaign of terror.
Classic Space Sim Combat: Fly from the cockpit of the Executor Mk II with gameplay heavily influenced by the titans of yesteryear
Take Command: Give orders to any vessel in your fleet from a tactical overview, switch to another fighter, or pause time and carefully consider your next move
Replayable Scenarios: Choose one of four increasingly-brutal difficulties in each of the 14 campaign scenarios.
Powerful Upgrades: Complete bonus objectives to earn special fleet upgrades such as the Gap Drive or the Kamikaze Chassis. You'll need these to tackle the most difficult scenarios.
VR & Monitor Support: House of the Dying Sun was carefully designed for both traditional monitors and VR headsets such as the HTC Vive. It also supports 21:9 displays!
Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My only complaint about this game is that it ends too soon. This game never got the exposure it deserved and absolutely deserved a sequel. It's best played with a gamepad, not keyboard, and with a VR headset. Some people complain about no VR controller support but frankly I think trying to implement VR controller support would've made the experience worse. The controls are simple and intuitive and trying to map them to VR controllers would've made them a headache. You can hear your forces' radio chatter telling you how the battle is going immersing you into the fight while you give RTS style orders to your fleet before jumping between fighter pilots taking out priority targets or defending your big ships. Something some people have had a hard time accepting is YOU ARE NOT THE GOOD GUYS, YOU ARE FRAGMENTED GUERILLAS. Your mission is to get in, wipe the targets and get out before the big guns show up because the rebels have more and way bigger guns. 10/10 I WANT MORE, GIVE ME MORE EDIT: There are some nitpicks, mainly that there are definitely correct loadouts. There is some gear experimentation you can do but especially once you unlock the CBT Deluxe mode there is lots of gear that is categorically awful and shouldn't be used.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great concept but half-hearted execution. The campaign is VERY short (one to two hours) and forces artificial "replayability" on the player in the form of making him replay completed missions on higher difficulties to unlock upgrades for his ships. Also, half of these upgrades are pretty much useless. The atmosphere, aesthetic and combat are done really well, but this seems to be yet another one of those indie titles that has you pay $20 for an experience that feels like it ends right as it's getting good. At the very least though, it's definitely not "PlayStation throwback horror game that's half an hour long and seems to only exist for the sole purpose of streamer bait" bad, and you will have some fun here.
If you've ever wanted to play Homeworld from a tactical first person view, this is your game. I run through it at least once a year. Really holding out for that sequel though.
haven't found a space dogfight game quite like it ever; the aesthetic of the ships, the feel of the drift, rts elements, and the survival challenge mode all make for a great game. im happy i got around to perfecting the achievements
I still think about this game a decade later. Small scope but an incredible experience.
Does not seem to be an option to adjust/flip, the Pitch and Yaw mode, as is the case with practically every FPS or Flight 'sim' combat game ever over the last 30+ years. This a Game Breaker for me, as Im completely wired to use the standard Flight Yoke responses found in all Air Craft, real or simulated., Back means up, and Forward means down. Otherwise, The game is solid, and enjoyable for the price.
The difficulty level at first playthrough was a little uneven. Missions are gated by completion of previous missions, but sometimes it opens access to one that really can't be completed (at least not by me) until you unlock upgrades by completing certain other missions first. I agree with the other reviews that the missions are short and there are not very many of them. But it was also less than $10, so it still feels like a good value.
Fast, Sweet, Space Action. Tired of space combat games with lots of mucking about and half hour long missions that are mostly spent flying around waiting or doing busy work with random piddly enemies? HotDS, you have objectives, you have heavy guns, and you have speed. Get in, rip it apart, and get out. Streamlined and simplified. Someone killed the emperor and them and their agents will pay. Its a short game, but its an amazing one.
Short, but deeply satisfying gameplay. If you're a big fan of Ace Combat and Project Wingman, this is a must buy.
Another painful oversight on the part of developers who refuse to properly cater for mouse and keyboard control. Do not buy this game (no matter how cheap it is) if you are one of the many people who use inverted flight controls for mouse. They have superflously put in the option to invert pitch but have failed to either lock the mouse cursor or (as they should have from the start) alter said cursor to correctly follow new inputs. Infuriating and unacceptable. 1.0
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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